Commit 20a265d1 authored by yxli's avatar yxli

Fix VS, ARGStar, Spring

parent e515c7e1
No preview for this file type
......@@ -9,11 +9,12 @@ function s.initial_effect(c)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon1)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--show earth dark for control
--show earth and dark for control
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_CONTROL)
......@@ -29,7 +30,7 @@ function s.initial_effect(c)
--show fire and dark for SpecialSummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
......@@ -40,6 +41,9 @@ function s.initial_effect(c)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.spcostfilter(c)
return c:IsSetCard(0x195) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
......@@ -55,7 +59,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,EFFECT_FLAG_OATH,1)
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
......@@ -85,7 +89,7 @@ function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.ctfilter,tp,0,LOCATION_MZONE,nil)
return g:GetCount()>0 and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0 and Duel.GetFlagEffect(tp,id)==0
end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,EFFECT_FLAG_OATH,1)
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,1-tp,LOCATION_MZONE)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
......@@ -118,8 +122,8 @@ function s.spfilter(c,e,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,EFFECT_FLAG_OATH,1)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2,s.ovfilter,aux.Stringid(id,0),2,s.xyzop)
c:EnableReviveLimit()
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
......@@ -70,7 +70,7 @@ function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local ct=math.min((Duel.GetLocationCount(tp,LOCATION_SZONE)),3)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_GRAVE,0,1,ct,nil,tp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.pfilter),tp,LOCATION_GRAVE,0,1,ct,nil,tp)
for tc in aux.Next(g) do
Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
......
......@@ -6,15 +6,16 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--SpecialSummon
--SearchCard
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(20802187,0))
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
......@@ -38,31 +39,32 @@ function s.initial_effect(c)
e4:SetOperation(s.setop)
c:RegisterEffect(e4)
end
function s.filter(c,e,tp)
function s.filter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x195)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetAttribute())
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,tp,c:GetAttribute())
end
function s.spfilter(c,e,tp,attr)
function s.spfilter(c,tp,attr)
return not c:IsAttribute(attr) and c:IsSetCard(0x195)
and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local attr=tc:GetAttribute()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,attr)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,tp,attr)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
......
......@@ -42,7 +42,7 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE,PLAYER_NONE,0)
if ct==0 then return end
if ct>4 then ct=4 end
if ct>4 then ct=5 end
local t={}
for i=1,ct do
t[i]=ct-i+1
......
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