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baichixing
ygopro
Commits
e87daca1
Commit
e87daca1
authored
Jul 28, 2015
by
salix5
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script/constant.lua
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script/constant.lua
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e87daca1
...
...
@@ -426,8 +426,8 @@ EFFECT_BATTLE_DESTROY_REDIRECT =204 --战斗破坏时重新指定去向
EFFECT_BATTLE_DAMAGE_TO_EFFECT
=
205
--战斗伤害视为效果伤害
EFFECT_TOSS_COIN_REPLACE
=
220
--重新抛硬币
EFFECT_TOSS_DICE_REPLACE
=
221
--重新掷骰子
EFFECT_FUSION_MATERIAL
=
230
--
可以当作仪式素材
EFFECT_CHAIN_MATERIAL
=
231
--
可以当作融合素材
EFFECT_FUSION_MATERIAL
=
230
--
指定融合素材的條件
EFFECT_CHAIN_MATERIAL
=
231
--
玩家受到連鎖物質的效果影響
EFFECT_SYNCHRO_MATERIAL
=
232
--可以当作同调素材
EFFECT_XYZ_MATERIAL
=
233
--可以当作超量素材
EFFECT_FUSION_SUBSTITUTE
=
234
--代替融合素材
...
...
@@ -474,7 +474,7 @@ EFFECT_LEFT_SPSUMMON_COUNT =331 --剩餘召喚次數(召喚限制網)
EFFECT_CANNOT_SELECT_BATTLE_TARGET
=
332
--對手不能選擇為攻擊對象
EFFECT_CANNOT_SELECT_EFFECT_TARGET
=
333
--對手不能選擇為效果對象
EFFECT_ADD_SETCODE
=
334
--规则上视为「XX」字段
EFFECT_NO_EFFECT_DAMAGE
=
335
--玩家受到"效果傷害變成0"的效果影響
EFFECT_NO_EFFECT_DAMAGE
=
335
--玩家
已
受到"效果傷害變成0"的效果影響
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP
=
1000
--游戏开始时
...
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