Commit 7cf1125a authored by mercury233's avatar mercury233

fix background redraw when replay undo

parent a7ac602b
......@@ -674,7 +674,7 @@ void Game::MainLoop() {
atkdy = (float)sin(atkframe);
driver->beginScene(true, true, SColor(0, 0, 0, 0));
gMutex.Lock();
if(dInfo.isStarted) {
if(dInfo.isStarted || dInfo.isReplaySkiping) {
DrawBackImage(imageManager.tBackGround);
DrawBackGround();
DrawCards();
......
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