Commit 7187de54 authored by Chen Bill's avatar Chen Bill

check standard-layout class

parent a8a1bac7
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
#include <event2/thread.h> #include <event2/thread.h>
#include <type_traits> #include <type_traits>
#define check_trivially_copyable(T) static_assert(std::is_trivially_copyable<T>::value == true, "not trivially copyable") #define check_trivially_copyable(T) static_assert(std::is_trivially_copyable<T>::value == true && std::is_standard_layout<T>::value == true, "not trivially copyable")
namespace ygo { namespace ygo {
constexpr int SIZE_NETWORK_BUFFER = 0x2000; constexpr int SIZE_NETWORK_BUFFER = 0x2000;
...@@ -113,6 +113,7 @@ struct STOC_HandResult { ...@@ -113,6 +113,7 @@ struct STOC_HandResult {
check_trivially_copyable(STOC_HandResult); check_trivially_copyable(STOC_HandResult);
static_assert(sizeof(STOC_HandResult) == 2, "size mismatch: STOC_HandResult"); static_assert(sizeof(STOC_HandResult) == 2, "size mismatch: STOC_HandResult");
// reserved for STOC_CREATE_GAME
struct STOC_CreateGame { struct STOC_CreateGame {
uint32_t gameid; uint32_t gameid;
}; };
...@@ -131,6 +132,7 @@ struct STOC_TypeChange { ...@@ -131,6 +132,7 @@ struct STOC_TypeChange {
check_trivially_copyable(STOC_TypeChange); check_trivially_copyable(STOC_TypeChange);
static_assert(sizeof(STOC_TypeChange) == 1, "size mismatch: STOC_TypeChange"); static_assert(sizeof(STOC_TypeChange) == 1, "size mismatch: STOC_TypeChange");
// reserved for STOC_LEAVE_GAME
struct STOC_ExitGame { struct STOC_ExitGame {
unsigned char pos; unsigned char pos;
}; };
...@@ -250,46 +252,46 @@ public: ...@@ -250,46 +252,46 @@ public:
#define NETPLAYER_TYPE_PLAYER6 5 #define NETPLAYER_TYPE_PLAYER6 5
#define NETPLAYER_TYPE_OBSERVER 7 #define NETPLAYER_TYPE_OBSERVER 7
#define CTOS_RESPONSE 0x1 #define CTOS_RESPONSE 0x1 // byte array
#define CTOS_UPDATE_DECK 0x2 #define CTOS_UPDATE_DECK 0x2 // int32_t array
#define CTOS_HAND_RESULT 0x3 #define CTOS_HAND_RESULT 0x3 // CTOS_HandResult
#define CTOS_TP_RESULT 0x4 #define CTOS_TP_RESULT 0x4 // CTOS_TPResult
#define CTOS_PLAYER_INFO 0x10 #define CTOS_PLAYER_INFO 0x10 // CTOS_PlayerInfo
#define CTOS_CREATE_GAME 0x11 #define CTOS_CREATE_GAME 0x11 // CTOS_CreateGame
#define CTOS_JOIN_GAME 0x12 #define CTOS_JOIN_GAME 0x12 // CTOS_JoinGame
#define CTOS_LEAVE_GAME 0x13 #define CTOS_LEAVE_GAME 0x13 // no data
#define CTOS_SURRENDER 0x14 #define CTOS_SURRENDER 0x14 // no data
#define CTOS_TIME_CONFIRM 0x15 #define CTOS_TIME_CONFIRM 0x15 // no data
#define CTOS_CHAT 0x16 #define CTOS_CHAT 0x16 // uint16_t array
#define CTOS_HS_TODUELIST 0x20 #define CTOS_HS_TODUELIST 0x20 // no data
#define CTOS_HS_TOOBSERVER 0x21 #define CTOS_HS_TOOBSERVER 0x21 // no data
#define CTOS_HS_READY 0x22 #define CTOS_HS_READY 0x22 // no data
#define CTOS_HS_NOTREADY 0x23 #define CTOS_HS_NOTREADY 0x23 // no data
#define CTOS_HS_KICK 0x24 #define CTOS_HS_KICK 0x24 // CTOS_Kick
#define CTOS_HS_START 0x25 #define CTOS_HS_START 0x25 // no data
#define STOC_GAME_MSG 0x1 #define STOC_GAME_MSG 0x1 // byte array
#define STOC_ERROR_MSG 0x2 #define STOC_ERROR_MSG 0x2 // STOC_ErrorMsg
#define STOC_SELECT_HAND 0x3 #define STOC_SELECT_HAND 0x3 // no data
#define STOC_SELECT_TP 0x4 #define STOC_SELECT_TP 0x4 // no data
#define STOC_HAND_RESULT 0x5 #define STOC_HAND_RESULT 0x5 // STOC_HandResult
#define STOC_TP_RESULT 0x6 #define STOC_TP_RESULT 0x6 // reserved
#define STOC_CHANGE_SIDE 0x7 #define STOC_CHANGE_SIDE 0x7 // no data
#define STOC_WAITING_SIDE 0x8 #define STOC_WAITING_SIDE 0x8 // no data
#define STOC_DECK_COUNT 0x9 #define STOC_DECK_COUNT 0x9 // int16_t[6]
#define STOC_CREATE_GAME 0x11 #define STOC_CREATE_GAME 0x11 // reserved
#define STOC_JOIN_GAME 0x12 #define STOC_JOIN_GAME 0x12 // STOC_JoinGame
#define STOC_TYPE_CHANGE 0x13 #define STOC_TYPE_CHANGE 0x13 // STOC_TypeChange
#define STOC_LEAVE_GAME 0x14 #define STOC_LEAVE_GAME 0x14 // reserved
#define STOC_DUEL_START 0x15 #define STOC_DUEL_START 0x15 // no data
#define STOC_DUEL_END 0x16 #define STOC_DUEL_END 0x16 // no data
#define STOC_REPLAY 0x17 #define STOC_REPLAY 0x17 // ReplayHeader + byte array
#define STOC_TIME_LIMIT 0x18 #define STOC_TIME_LIMIT 0x18 // STOC_TimeLimit
#define STOC_CHAT 0x19 #define STOC_CHAT 0x19 // uint16_t + uint16_t array
#define STOC_HS_PLAYER_ENTER 0x20 #define STOC_HS_PLAYER_ENTER 0x20 // STOC_HS_PlayerEnter
#define STOC_HS_PLAYER_CHANGE 0x21 #define STOC_HS_PLAYER_CHANGE 0x21 // STOC_HS_PlayerChange
#define STOC_HS_WATCH_CHANGE 0x22 #define STOC_HS_WATCH_CHANGE 0x22 // STOC_HS_WatchChange
#define STOC_TEAMMATE_SURRENDER 0x23 #define STOC_TEAMMATE_SURRENDER 0x23 // no data
#define PLAYERCHANGE_OBSERVE 0x8 #define PLAYERCHANGE_OBSERVE 0x8
#define PLAYERCHANGE_READY 0x9 #define PLAYERCHANGE_READY 0x9
......
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