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baichixing
ygopro
Commits
632e2b36
Commit
632e2b36
authored
Jun 17, 2019
by
mercury233
Committed by
nanahira
Jun 16, 2019
Browse files
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Plain Diff
update CGUIImageButton (#2208)
* update CGUIImageButton * rename
parent
0a8a4726
Changes
3
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Showing
3 changed files
with
33 additions
and
6 deletions
+33
-6
gframe/CGUIImageButton.cpp
gframe/CGUIImageButton.cpp
+23
-0
gframe/CGUIImageButton.h
gframe/CGUIImageButton.h
+4
-0
gframe/game.cpp
gframe/game.cpp
+6
-6
No files found.
gframe/CGUIImageButton.cpp
View file @
632e2b36
...
...
@@ -97,8 +97,10 @@ void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::
CGUIImageButton
::
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
)
:
CGUIButton
(
environment
,
parent
,
id
,
rectangle
)
{
isDrawImage
=
true
;
isFixedSize
=
false
;
imageRotation
=
0.0
f
;
imageScale
=
core
::
vector2df
(
1.0
f
,
1.0
f
);
imageSize
=
core
::
dimension2di
(
rectangle
.
getWidth
(),
rectangle
.
getHeight
());
}
CGUIImageButton
*
CGUIImageButton
::
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
)
{
CGUIImageButton
*
button
=
new
CGUIImageButton
(
env
,
parent
?
parent
:
0
,
id
,
rectangle
);
...
...
@@ -129,6 +131,23 @@ void CGUIImageButton::draw() {
irr
::
gui
::
Draw2DImageRotation
(
driver
,
Image
,
ImageRect
,
pos
,
center
,
imageRotation
,
imageScale
);
IGUIElement
::
draw
();
}
void
CGUIImageButton
::
setImage
(
video
::
ITexture
*
image
)
{
if
(
image
)
image
->
grab
();
if
(
Image
)
Image
->
drop
();
Image
=
image
;
if
(
image
)
{
ImageRect
=
core
::
rect
<
s32
>
(
core
::
position2d
<
s32
>
(
0
,
0
),
image
->
getOriginalSize
());
if
(
isFixedSize
)
imageScale
=
core
::
vector2df
((
irr
::
f32
)
imageSize
.
Width
/
image
->
getSize
().
Width
,
(
irr
::
f32
)
imageSize
.
Height
/
image
->
getSize
().
Height
);
}
if
(
!
PressedImage
)
setPressedImage
(
Image
);
}
void
CGUIImageButton
::
setDrawImage
(
bool
b
)
{
isDrawImage
=
b
;
}
...
...
@@ -138,6 +157,10 @@ void CGUIImageButton::setImageRotation(f32 r) {
void
CGUIImageButton
::
setImageScale
(
core
::
vector2df
s
)
{
imageScale
=
s
;
}
void
CGUIImageButton
::
setImageSize
(
core
::
dimension2di
s
)
{
isFixedSize
=
true
;
imageSize
=
s
;
}
IGUIFont
*
CGUIImageButton
::
getOverrideFont
(
void
)
const
{
...
...
gframe/CGUIImageButton.h
View file @
632e2b36
...
...
@@ -17,16 +17,20 @@ public:
CGUIImageButton
(
IGUIEnvironment
*
environment
,
IGUIElement
*
parent
,
s32
id
,
core
::
rect
<
s32
>
rectangle
);
static
CGUIImageButton
*
addImageButton
(
IGUIEnvironment
*
env
,
const
core
::
rect
<
s32
>&
rectangle
,
IGUIElement
*
parent
,
s32
id
);
virtual
void
draw
();
virtual
void
setImage
(
video
::
ITexture
*
image
=
0
);
virtual
void
setDrawImage
(
bool
b
);
virtual
void
setImageRotation
(
f32
r
);
virtual
void
setImageScale
(
core
::
vector2df
s
);
virtual
void
setImageSize
(
core
::
dimension2di
s
);
virtual
IGUIFont
*
getOverrideFont
(
void
)
const
;
virtual
IGUIFont
*
getActiveFont
()
const
;
private:
bool
isDrawImage
;
bool
isFixedSize
;
f32
imageRotation
;
core
::
vector2df
imageScale
;
core
::
dimension2di
imageSize
;
};
}
...
...
gframe/game.cpp
View file @
632e2b36
...
...
@@ -414,15 +414,15 @@ bool Game::Initialize() {
wPosSelect
->
getCloseButton
()
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
btnPSAU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
10
,
45
,
150
,
185
),
wPosSelect
,
BUTTON_POS_AU
);
btnPSAU
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAU
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSAD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
155
,
45
,
295
,
185
),
wPosSelect
,
BUTTON_POS_AD
);
btnPSAD
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSAD
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSAD
->
setImage
(
imageManager
.
tCover
[
2
]);
btnPSDU
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
300
,
45
,
440
,
185
),
wPosSelect
,
BUTTON_POS_DU
);
btnPSDU
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDU
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSDU
->
setImageRotation
(
270
);
btnPSDD
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
445
,
45
,
585
,
185
),
wPosSelect
,
BUTTON_POS_DD
);
btnPSDD
->
setImageS
cale
(
core
::
vector2df
(
0.5
,
0.5
));
btnPSDD
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.5
f
,
CARD_IMG_HEIGHT
*
0.5
f
));
btnPSDD
->
setImageRotation
(
270
);
btnPSDD
->
setImage
(
imageManager
.
tCover
[
2
]);
//card select
...
...
@@ -434,7 +434,7 @@ bool Game::Initialize() {
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stCardPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardSelect
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardSelect
,
BUTTON_CARD_0
+
i
);
btnCardSelect
[
i
]
->
setImageS
cale
(
core
::
vector2df
(
0.6
f
,
0.6
f
));
btnCardSelect
[
i
]
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
,
CARD_IMG_HEIGHT
*
0.6
f
));
}
scrCardList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardSelect
,
SCROLL_CARD_SELECT
);
btnSelectOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardSelect
,
BUTTON_CARD_SEL_OK
,
dataManager
.
GetSysString
(
1211
));
...
...
@@ -447,7 +447,7 @@ bool Game::Initialize() {
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
stDisplayPos
[
i
]
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
btnCardDisplay
[
i
]
=
irr
::
gui
::
CGUIImageButton
::
addImageButton
(
env
,
rect
<
s32
>
(
30
+
125
*
i
,
55
,
150
+
125
*
i
,
225
),
wCardDisplay
,
BUTTON_DISPLAY_0
+
i
);
btnCardDisplay
[
i
]
->
setImageS
cale
(
core
::
vector2df
(
0.6
f
,
0.6
f
));
btnCardDisplay
[
i
]
->
setImageS
ize
(
core
::
dimension2di
(
CARD_IMG_WIDTH
*
0.6
f
,
CARD_IMG_HEIGHT
*
0.6
f
));
}
scrDisplayList
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
30
,
235
,
650
,
255
),
wCardDisplay
,
SCROLL_CARD_DISPLAY
);
btnDisplayOK
=
env
->
addButton
(
rect
<
s32
>
(
300
,
265
,
380
,
290
),
wCardDisplay
,
BUTTON_CARD_DISP_OK
,
dataManager
.
GetSysString
(
1211
));
...
...
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