Commit 5c106955 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro

parents 8956aa07 3f419cc9
......@@ -39,9 +39,9 @@ struct CardDataC {
unsigned int category;
};
struct CardString {
wchar_t* name;
wchar_t* text;
wchar_t* desc[16];
std::wstring name;
std::wstring text;
std::wstring desc[16];
};
typedef std::unordered_map<unsigned int, CardDataC>::const_iterator code_pointer;
......
......@@ -645,6 +645,7 @@ void ClientField::ReplaySwap() {
(*cit)->is_moving = false;
}
mainGame->dInfo.isFirst = !mainGame->dInfo.isFirst;
mainGame->dInfo.isReplaySwapped = !mainGame->dInfo.isReplaySwapped;
std::swap(mainGame->dInfo.lp[0], mainGame->dInfo.lp[1]);
std::swap(mainGame->dInfo.strLP[0], mainGame->dInfo.strLP[1]);
std::swap(mainGame->dInfo.hostname, mainGame->dInfo.clientname);
......@@ -1369,7 +1370,7 @@ void ClientField::UpdateDeclarableCodeType(bool enter) {
if(dataManager.GetString(trycode, &cstr) && dataManager.GetData(trycode, &cd) && is_declarable(cd, declarable_type)) {
mainGame->lstANCard->clear();
ancard.clear();
mainGame->lstANCard->addItem(cstr.name);
mainGame->lstANCard->addItem(cstr.name.c_str());
ancard.push_back(trycode);
return;
}
......@@ -1378,15 +1379,15 @@ void ClientField::UpdateDeclarableCodeType(bool enter) {
mainGame->lstANCard->clear();
ancard.clear();
for(auto cit = dataManager._strings.begin(); cit != dataManager._strings.end(); ++cit) {
if(wcsstr(cit->second.name, pname) != 0) {
if(cit->second.name.find(pname) != std::wstring::npos) {
auto cp = dataManager.GetCodePointer(cit->first); //verified by _strings
//datas.alias can be double card names or alias
if(is_declarable(cp->second, declarable_type)) {
if(wcscmp(pname, cit->second.name) == 0) { //exact match
mainGame->lstANCard->insertItem(0, cit->second.name, -1);
if(pname == cit->second.name) { //exact match
mainGame->lstANCard->insertItem(0, cit->second.name.c_str(), -1);
ancard.insert(ancard.begin(), cit->first);
} else {
mainGame->lstANCard->addItem(cit->second.name);
mainGame->lstANCard->addItem(cit->second.name.c_str());
ancard.push_back(cit->first);
}
}
......@@ -1401,7 +1402,7 @@ void ClientField::UpdateDeclarableCodeOpcode(bool enter) {
if(dataManager.GetString(trycode, &cstr) && dataManager.GetData(trycode, &cd) && is_declarable(cd, opcode)) {
mainGame->lstANCard->clear();
ancard.clear();
mainGame->lstANCard->addItem(cstr.name);
mainGame->lstANCard->addItem(cstr.name.c_str());
ancard.push_back(trycode);
return;
}
......@@ -1410,15 +1411,15 @@ void ClientField::UpdateDeclarableCodeOpcode(bool enter) {
mainGame->lstANCard->clear();
ancard.clear();
for(auto cit = dataManager._strings.begin(); cit != dataManager._strings.end(); ++cit) {
if(wcsstr(cit->second.name, pname) != 0) {
if(cit->second.name.find(pname) != std::wstring::npos) {
auto cp = dataManager.GetCodePointer(cit->first); //verified by _strings
//datas.alias can be double card names or alias
if(is_declarable(cp->second, opcode)) {
if(wcscmp(pname, cit->second.name) == 0) { //exact match
mainGame->lstANCard->insertItem(0, cit->second.name, -1);
if(pname == cit->second.name) { //exact match
mainGame->lstANCard->insertItem(0, cit->second.name.c_str(), -1);
ancard.insert(ancard.begin(), cit->first);
} else {
mainGame->lstANCard->addItem(cit->second.name);
mainGame->lstANCard->addItem(cit->second.name.c_str());
ancard.push_back(cit->first);
}
}
......
......@@ -137,6 +137,7 @@ public:
void ShowCancelOrFinishButton(int buttonOp);
void SetShowMark(ClientCard* pcard, bool enable);
void SetResponseSelectedCards() const;
void CancelOrFinish();
};
}
......
......@@ -13,8 +13,12 @@
#ifdef _MSC_VER
#define myswprintf _swprintf
#define mywcsncasecmp _wcsnicmp
#define mystrncasecmp _strnicmp
#else
#define myswprintf swprintf
#define mywcsncasecmp wcsncasecmp
#define mystrncasecmp strncasecmp
#endif
#define socklen_t int
......@@ -41,6 +45,8 @@
#include <wchar.h>
#define myswprintf(buf, fmt, ...) swprintf(buf, 4096, fmt, ##__VA_ARGS__)
#define mywcsncasecmp wcsncasecmp
#define mystrncasecmp strncasecmp
inline int _wtoi(const wchar_t * s) {
wchar_t * endptr;
return (int)wcstol(s, &endptr, 10);
......
......@@ -17,8 +17,7 @@ bool DataManager::LoadDB(const char* file) {
return Error(pDB);
CardDataC cd;
CardString cs;
for(int i = 0; i < 16; ++i) cs.desc[i] = 0;
int step = 0, len = 0;
int step = 0;
do {
step = sqlite3_step(pStmt);
if(step == SQLITE_BUSY || step == SQLITE_ERROR || step == SQLITE_MISUSE)
......@@ -44,27 +43,21 @@ bool DataManager::LoadDB(const char* file) {
cd.attribute = sqlite3_column_int(pStmt, 9);
cd.category = sqlite3_column_int(pStmt, 10);
_datas.insert(std::make_pair(cd.code, cd));
len = BufferIO::DecodeUTF8((const char*)sqlite3_column_text(pStmt, 12), strBuffer);
if(len) {
cs.name = new wchar_t[len + 1];
memcpy(cs.name, strBuffer, (len + 1)*sizeof(wchar_t));
} else cs.name = 0;
len = BufferIO::DecodeUTF8((const char*)sqlite3_column_text(pStmt, 13), strBuffer);
if(len) {
cs.text = new wchar_t[len + 1];
memcpy(cs.text, strBuffer, (len + 1)*sizeof(wchar_t));
} else {
cs.text = new wchar_t[1];
cs.text[0] = 0;
if(const char* text = (const char*)sqlite3_column_text(pStmt, 12)) {
BufferIO::DecodeUTF8(text, strBuffer);
cs.name = strBuffer;
}
for(int i = 14; i < 30; ++i) {
len = BufferIO::DecodeUTF8((const char*)sqlite3_column_text(pStmt, i), strBuffer);
if(len) {
cs.desc[i - 14] = new wchar_t[len + 1];
memcpy(cs.desc[i - 14], strBuffer, (len + 1)*sizeof(wchar_t));
} else cs.desc[i - 14] = 0;
if(const char* text = (const char*)sqlite3_column_text(pStmt, 13)) {
BufferIO::DecodeUTF8(text, strBuffer);
cs.text = strBuffer;
}
_strings.insert(std::make_pair(cd.code, cs));
for(int i = 0; i < 16; ++i) {
if(const char* text = (const char*)sqlite3_column_text(pStmt, i + 14)) {
BufferIO::DecodeUTF8(text, strBuffer);
cs.desc[i] = strBuffer;
}
}
_strings.emplace(cd.code, cs);
}
} while(step != SQLITE_DONE);
sqlite3_finalize(pStmt);
......@@ -126,8 +119,8 @@ code_pointer DataManager::GetCodePointer(int code) {
bool DataManager::GetString(int code, CardString* pStr) {
auto csit = _strings.find(code);
if(csit == _strings.end()) {
pStr->name = (wchar_t*)unknown_string;
pStr->text = (wchar_t*)unknown_string;
pStr->name = unknown_string;
pStr->text = unknown_string;
return false;
}
*pStr = csit->second;
......@@ -137,16 +130,16 @@ const wchar_t* DataManager::GetName(int code) {
auto csit = _strings.find(code);
if(csit == _strings.end())
return unknown_string;
if(csit->second.name)
return csit->second.name;
if(!csit->second.name.empty())
return csit->second.name.c_str();
return unknown_string;
}
const wchar_t* DataManager::GetText(int code) {
auto csit = _strings.find(code);
if(csit == _strings.end())
return unknown_string;
if(csit->second.text)
return csit->second.text;
if(!csit->second.text.empty())
return csit->second.text.c_str();
return unknown_string;
}
const wchar_t* DataManager::GetDesc(int strCode) {
......@@ -157,8 +150,8 @@ const wchar_t* DataManager::GetDesc(int strCode) {
auto csit = _strings.find(code);
if(csit == _strings.end())
return unknown_string;
if(csit->second.desc[offset])
return csit->second.desc[offset];
if(!csit->second.desc[offset].empty())
return csit->second.desc[offset].c_str();
return unknown_string;
}
const wchar_t* DataManager::GetSysString(int code) {
......
......@@ -84,6 +84,7 @@ void DeckBuilder::Initialize() {
is_starting_dragging = false;
prev_deck = mainGame->cbDBDecks->getSelected();
prev_operation = 0;
prev_sel = -1;
is_modified = false;
mainGame->device->setEventReceiver(this);
}
......@@ -184,6 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
prev_sel = sel;
break;
}
case BUTTON_LEAVE_GAME: {
......@@ -260,7 +262,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager.current_deck.extra.clear();
deckManager.current_deck.side.clear();
} else if(prev_operation == BUTTON_DELETE_DECK) {
int sel = mainGame->cbDBDecks->getSelected();
int sel = prev_sel;
if(deckManager.DeleteDeck(deckManager.current_deck, mainGame->cbDBDecks->getItem(sel))) {
mainGame->cbDBDecks->removeItem(sel);
int count = mainGame->cbDBDecks->getItemCount();
......@@ -274,6 +276,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_deck = sel;
is_modified = false;
}
prev_sel = -1;
} else if(prev_operation == BUTTON_LEAVE_GAME) {
Terminate();
} else if(prev_operation == COMBOBOX_DBDECKS) {
......@@ -845,12 +848,12 @@ void DeckBuilder::FilterCards() {
}
if(pstr) {
if(pstr[0] == L'$') {
if(!CardNameContains(text.name, &pstr[1]))
if(!CardNameContains(text.name.c_str(), &pstr[1]))
continue;
} else if(pstr[0] == L'@' && set_code) {
if(!check_set_code(data, set_code)) continue;
} else {
if(!CardNameContains(text.name, pstr) && wcsstr(text.text, pstr) == 0
if(!CardNameContains(text.name.c_str(), pstr) && text.text.find(pstr) == std::wstring::npos
&& (!set_code || !check_set_code(data, set_code)))
continue;
}
......
......@@ -62,6 +62,7 @@ public:
code_pointer draging_pointer;
int prev_deck;
s32 prev_operation;
int prev_sel;
bool is_modified;
std::unordered_map<int, int>* filterList;
......
......@@ -562,6 +562,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->dInfo.time_left[0] = 0;
mainGame->dInfo.time_left[1] = 0;
mainGame->dInfo.time_player = 2;
mainGame->dInfo.isReplaySwapped = false;
mainGame->is_building = false;
mainGame->wCardImg->setVisible(true);
mainGame->wInfos->setVisible(true);
......@@ -672,6 +673,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t timetext[80];
mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock();
mainGame->replaySignal.Reset();
......@@ -1050,6 +1052,12 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dField.Initial(mainGame->LocalPlayer(1), deckc, extrac);
mainGame->dInfo.turn = 0;
mainGame->dInfo.is_shuffling = false;
if(mainGame->dInfo.isReplaySwapped) {
std::swap(mainGame->dInfo.hostname, mainGame->dInfo.clientname);
std::swap(mainGame->dInfo.hostname_tag, mainGame->dInfo.clientname_tag);
mainGame->dInfo.isReplaySwapped = false;
mainGame->dField.ReplaySwap();
}
mainGame->gMutex.Unlock();
return true;
}
......
This diff is collapsed.
......@@ -44,6 +44,8 @@ bool Game::Initialize() {
ignore_chain = false;
chain_when_avail = false;
is_building = false;
menuHandler.prev_operation = 0;
menuHandler.prev_sel = -1;
memset(&dInfo, 0, sizeof(DuelInfo));
memset(chatTiming, 0, sizeof(chatTiming));
deckManager.LoadLFList();
......@@ -544,8 +546,10 @@ bool Game::Initialize() {
wReplay->setVisible(false);
lstReplayList = env->addListBox(rect<s32>(10, 30, 350, 400), wReplay, LISTBOX_REPLAY_LIST, true);
lstReplayList->setItemHeight(18);
btnLoadReplay = env->addButton(rect<s32>(460, 355, 570, 380), wReplay, BUTTON_LOAD_REPLAY, dataManager.GetSysString(1348));
btnReplayCancel = env->addButton(rect<s32>(460, 385, 570, 410), wReplay, BUTTON_CANCEL_REPLAY, dataManager.GetSysString(1347));
btnLoadReplay = env->addButton(rect<s32>(470, 355, 570, 380), wReplay, BUTTON_LOAD_REPLAY, dataManager.GetSysString(1348));
btnDeleteReplay = env->addButton(rect<s32>(360, 355, 460, 380), wReplay, BUTTON_DELETE_REPLAY, dataManager.GetSysString(1361));
btnRenameReplay = env->addButton(rect<s32>(360, 385, 460, 410), wReplay, BUTTON_RENAME_REPLAY, dataManager.GetSysString(1362));
btnReplayCancel = env->addButton(rect<s32>(470, 385, 570, 410), wReplay, BUTTON_CANCEL_REPLAY, dataManager.GetSysString(1347));
env->addStaticText(dataManager.GetSysString(1349), rect<s32>(360, 30, 570, 50), false, true, wReplay);
stReplayInfo = env->addStaticText(L"", rect<s32>(360, 60, 570, 350), false, true, wReplay);
env->addStaticText(dataManager.GetSysString(1353), rect<s32>(360, 275, 570, 295), false, true, wReplay);
......
......@@ -67,6 +67,7 @@ struct DuelInfo {
unsigned char time_player;
unsigned short time_limit;
unsigned short time_left[2];
bool isReplaySwapped;
};
struct BotInfo {
......@@ -284,6 +285,8 @@ public:
irr::gui::IGUIListBox* lstReplayList;
irr::gui::IGUIStaticText* stReplayInfo;
irr::gui::IGUIButton* btnLoadReplay;
irr::gui::IGUIButton* btnDeleteReplay;
irr::gui::IGUIButton* btnRenameReplay;
irr::gui::IGUIButton* btnReplayCancel;
irr::gui::IGUIEditBox* ebRepStartTurn;
//single play
......@@ -498,6 +501,8 @@ extern Game* mainGame;
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_DELETE_REPLAY 133
#define BUTTON_RENAME_REPLAY 134
#define EDITBOX_CHAT 140
#define BUTTON_MSG_OK 200
#define BUTTON_YES 201
......
......@@ -78,6 +78,7 @@ int main(int argc, char* argv[]) {
char param[128];
GetParameter(param, &argv[i][2]);
ygo::dataManager.LoadDB(param);
continue;
}
if(!strcmp(argv[i], "-e")) { // extra database
++i;
......@@ -156,6 +157,23 @@ int main(int argc, char* argv[]) {
if(open_file)
ClickButton(ygo::mainGame->btnLoadSinglePlay);
break;
} else if(argc == 2 && strlen(argv[1]) >= 4) {
char* pstrext = argv[1] + strlen(argv[1]) - 4;
if(!mystrncasecmp(pstrext, ".ydk", 4)) {
open_file = true;
GetParameterW(open_file_name, &argv[1][0]);
exit_on_return = !keep_on_return;
ClickButton(ygo::mainGame->btnDeckEdit);
break;
}
if(!mystrncasecmp(pstrext, ".yrp", 4)) {
open_file = true;
GetParameterW(open_file_name, &argv[1][0]);
exit_on_return = !keep_on_return;
ClickButton(ygo::mainGame->btnReplayMode);
ClickButton(ygo::mainGame->btnLoadReplay);
break;
}
}
}
ygo::mainGame->MainLoop();
......
......@@ -30,6 +30,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
case irr::EET_GUI_EVENT: {
irr::gui::IGUIElement* caller = event.GUIEvent.Caller;
s32 id = caller->getID();
if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) {
mainGame->wQuery->getParent()->bringToFront(mainGame->wQuery);
break;
}
if(mainGame->wReplaySave->isVisible() && id != BUTTON_REPLAY_SAVE && id != BUTTON_REPLAY_CANCEL) {
mainGame->wReplaySave->getParent()->bringToFront(mainGame->wReplaySave);
break;
}
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) {
......@@ -185,6 +193,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->HideElement(mainGame->wMainMenu);
mainGame->ShowElement(mainGame->wReplay);
mainGame->ebRepStartTurn->setText(L"1");
mainGame->stReplayInfo->setText(L"");
mainGame->RefreshReplay();
break;
}
......@@ -230,6 +239,33 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
ReplayMode::StartReplay(start_turn);
break;
}
case BUTTON_DELETE_REPLAY: {
int sel = mainGame->lstReplayList->getSelected();
if(sel == -1)
break;
mainGame->gMutex.Lock();
wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->lstReplayList->getListItem(sel), dataManager.GetSysString(1363));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer);
mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock();
prev_operation = id;
prev_sel = sel;
break;
}
case BUTTON_RENAME_REPLAY: {
int sel = mainGame->lstReplayList->getSelected();
if(sel == -1)
break;
mainGame->gMutex.Lock();
mainGame->wReplaySave->setText(dataManager.GetSysString(1364));
mainGame->ebRSName->setText(mainGame->lstReplayList->getListItem(sel));
mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock();
prev_operation = id;
prev_sel = sel;
break;
}
case BUTTON_CANCEL_REPLAY: {
mainGame->HideElement(mainGame->wReplay);
mainGame->ShowElement(mainGame->wMainMenu);
......@@ -331,6 +367,48 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->deckBuilder.Initialize();
break;
}
case BUTTON_YES: {
mainGame->HideElement(mainGame->wQuery);
if(prev_operation == BUTTON_DELETE_REPLAY) {
if(Replay::DeleteReplay(mainGame->lstReplayList->getListItem(prev_sel))) {
mainGame->stReplayInfo->setText(L"");
mainGame->lstReplayList->removeItem(prev_sel);
}
}
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_NO: {
mainGame->HideElement(mainGame->wQuery);
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_REPLAY_SAVE: {
mainGame->HideElement(mainGame->wReplaySave);
if(prev_operation == BUTTON_RENAME_REPLAY) {
wchar_t newname[256];
BufferIO::CopyWStr(mainGame->ebRSName->getText(), newname, 256);
if(mywcsncasecmp(newname + wcslen(newname) - 4, L".yrp", 4)) {
myswprintf(newname, L"%ls.yrp", mainGame->ebRSName->getText());
}
if(Replay::RenameReplay(mainGame->lstReplayList->getListItem(prev_sel), newname)) {
mainGame->lstReplayList->setItem(prev_sel, newname, -1);
} else {
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1365));
}
}
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_REPLAY_CANCEL: {
mainGame->HideElement(mainGame->wReplaySave);
prev_operation = 0;
prev_sel = -1;
break;
}
}
break;
}
......
......@@ -8,7 +8,9 @@ namespace ygo {
class MenuHandler: public irr::IEventReceiver {
public:
virtual bool OnEvent(const irr::SEvent& event);
s32 prev_operation;
int prev_sel;
};
}
......
......@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) {
fclose(rfp);
return rheader.id == 0x31707279 && rheader.version >= 0x12d0;
}
bool Replay::DeleteReplay(const wchar_t* name) {
wchar_t fname[256];
myswprintf(fname, L"./replay/%ls", name);
#ifdef WIN32
BOOL result = DeleteFileW(fname);
return !!result;
#else
char filefn[256];
BufferIO::EncodeUTF8(fname, filefn);
int result = unlink(filefn);
return result == 0;
#endif
}
bool Replay::RenameReplay(const wchar_t* oldname, const wchar_t* newname) {
wchar_t oldfname[256];
wchar_t newfname[256];
myswprintf(oldfname, L"./replay/%ls", oldname);
myswprintf(newfname, L"./replay/%ls", newname);
#ifdef WIN32
BOOL result = MoveFileW(oldfname, newfname);
return !!result;
#else
char oldfilefn[256];
char newfilefn[256];
BufferIO::EncodeUTF8(oldfname, oldfilefn);
BufferIO::EncodeUTF8(newfname, newfilefn);
int result = rename(oldfilefn, newfilefn);
return result == 0;
#endif
}
bool Replay::ReadNextResponse(unsigned char resp[64]) {
if(pdata - replay_data >= (int)replay_size)
return false;
......
......@@ -36,6 +36,8 @@ public:
void SaveReplay(const wchar_t* name);
bool OpenReplay(const wchar_t* name);
static bool CheckReplay(const wchar_t* name);
static bool DeleteReplay(const wchar_t* name);
static bool RenameReplay(const wchar_t* oldname, const wchar_t* newname);
bool ReadNextResponse(unsigned char resp[64]);
void ReadName(wchar_t* data);
void ReadHeader(ReplayHeader& header);
......
......@@ -139,6 +139,7 @@ int SingleMode::SinglePlayThread(void* param) {
wchar_t timetext[80];
mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock();
mainGame->replaySignal.Reset();
......
This diff is collapsed.
Subproject commit 6a95742d22d570d40db3a2d2e8bcea44baede328
Subproject commit 35463ba465a0926f22f13340bb9d0fd5e5443e85
Subproject commit 95f03c0bb5ce45fee32ca157dd63d4f6c22e0e9c
Subproject commit 47a1517ad08adc9ef37933cc2388b57d38ab277f
......@@ -49,6 +49,7 @@
!system 95 是否使用[%ls]的效果?
!system 96 是否使用[%ls]的效果代替破坏?
!system 97 是否把[%ls]在魔法与陷阱区域放置?
!system 98 是否要解放对方怪兽?
!system 100 先攻
!system 101 后攻
!system 200 是否在[%ls]发动[%ls]的效果?
......@@ -368,6 +369,11 @@
!system 1357 不提示保留对卡组的修改
!system 1358 键入关键字后自动进行搜索
!system 1360 上一步
!system 1361 删除录像
!system 1362 重命名
!system 1363 是否删除这个录像?
!system 1364 重命名录像
!system 1365 重命名失败,可能存在同名文件
!system 1370 星数↑
!system 1371 攻击↑
!system 1372 守备↑
......@@ -879,3 +885,6 @@
!setname 0x111 武装龙 アームド・ドラゴン
!setname 0x112 幻崩 トロイメア
!setname 0x113 灵神 霊神
!setname 0x114 空牙团 空牙団
!setname 0x115 闪刀 閃刀
!setname 0x1115 闪刀姬 閃刀姫
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment