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baichixing
ygopro
Commits
445cbfba
Commit
445cbfba
authored
May 06, 2024
by
wind2009
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Plain Diff
Merge remote-tracking branch 'upstream/patch-chat-reverse' into develop
parents
501db5c0
c4a1335c
Changes
2
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2 changed files
with
13 additions
and
18 deletions
+13
-18
gframe/game.cpp
gframe/game.cpp
+11
-16
gframe/game.h
gframe/game.h
+2
-2
No files found.
gframe/game.cpp
View file @
445cbfba
...
...
@@ -1778,21 +1778,13 @@ int Game::LocalPlayer(int player) const {
int pid = player ? 1 : 0;
return dInfo.isFirst ? pid : 1 - pid;
}
int
Game
::
OppositePlayer
(
int
player
)
const
{
if
(
dInfo
.
isTag
)
{
if
(
player
==
0
)
return
2
;
if
(
player
==
1
)
return
3
;
if
(
player
==
2
)
return
0
;
if
(
player
==
3
)
return
1
;
return
player
;
}
else
int Game::OppositePlayer(int player) {
if(dInfo.isTag)
return (player & 0x2) | (1 - (player & 0x1));
else
return 1 - player;
}
int
Game
::
ChatLocalPlayer
(
int
player
)
const
{
int Game::ChatLocalPlayer(int player) {
if(player > 3)
return player;
bool is_self;
...
...
@@ -1809,13 +1801,16 @@ int Game::ChatLocalPlayer(int player) const {
if(dInfo.isTag) {
is_self = (player & 0x2) == 0 && (player & 0x1) == (DuelClient::selftype & 0x1);
} else {
is_self
=
(
player
==
0
)
;
is_self =
player == 0
;
}
return
player
|
(
is_self
?
0x10
:
0
);
} else {
// when in lobby
return
player
|
(
player
==
DuelClient
::
selftype
?
0x10
:
0
);
is_self = player == DuelClient::selftype;
}
if(dInfo.isTag && (player == 1 || player == 2)) {
player = 3 - player;
}
return player | (is_self ? 0x10 : 0);
}
const wchar_t* Game::LocalName(int local_player) {
return local_player == 0 ? dInfo.hostname : dInfo.clientname;
...
...
gframe/game.h
View file @
445cbfba
...
...
@@ -169,8 +169,8 @@ public:
void
CloseDuelWindow
();
int
LocalPlayer
(
int
player
)
const
;
int
OppositePlayer
(
int
player
)
const
;
int
ChatLocalPlayer
(
int
player
)
const
;
int
OppositePlayer
(
int
player
);
int
ChatLocalPlayer
(
int
player
);
const
wchar_t
*
LocalName
(
int
local_player
);
bool
HasFocus
(
EGUI_ELEMENT_TYPE
type
)
const
{
...
...
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