Commit 2f3ef6a0 authored by mercury233's avatar mercury233 Committed by GitHub

add font fallback (#2330)

parent 3ef790bf
......@@ -71,14 +71,70 @@ bool Game::Initialize() {
dataManager.LoadStrings("./expansions/strings.conf");
env = device->getGUIEnvironment();
numFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 16);
adFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 12);
lpcFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 48);
guiFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize);
if(!numFont) {
const wchar_t* numFontPaths[] = {
L"C:/Windows/Fonts/arialbd.ttf",
L"/usr/share/fonts/truetype/DroidSansFallbackFull.ttf",
L"/usr/share/fonts/opentype/noto/NotoSansCJK-Bold.ttc",
L"/usr/share/fonts/google-noto-cjk/NotoSansCJK-Bold.ttc",
L"/System/Library/Fonts/SFNSTextCondensed-Bold.otf",
L"/System/Library/Fonts/SFNS.ttf",
L"./fonts/numFont.ttf",
L"./fonts/numFont.ttc",
L"./fonts/numFont.otf"
};
for(const wchar_t* path : numFontPaths) {
myswprintf(gameConf.numfont, path);
numFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 16);
if(numFont)
break;
}
}
textFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize);
if(!textFont) {
const wchar_t* textFontPaths[] = {
L"C:/Windows/Fonts/msyh.ttc",
L"C:/Windows/Fonts/msyh.ttf",
L"C:/Windows/Fonts/simsun.ttc",
L"/usr/share/fonts/truetype/DroidSansFallbackFull.ttf",
L"/usr/share/fonts/opentype/noto/NotoSansCJK-Regular.ttc",
L"/usr/share/fonts/google-noto-cjk/NotoSansCJK-Regular.ttc",
L"/System/Library/Fonts/PingFang.ttc",
L"./fonts/textFont.ttf",
L"./fonts/textFont.ttc",
L"./fonts/textFont.otf"
};
for(const wchar_t* path : textFontPaths) {
myswprintf(gameConf.textfont, path);
textFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize);
if(textFont)
break;
}
}
if(!numFont || !textFont) {
ErrorLog("Failed to load font(s)!");
return false;
wchar_t fpath[1024];
fpath[0] = 0;
FileSystem::TraversalDir(L"./fonts", [&fpath](const wchar_t* name, bool isdir) {
if(!isdir && wcsrchr(name, '.') && (!mywcsncasecmp(wcsrchr(name, '.'), L".ttf", 4) || !mywcsncasecmp(wcsrchr(name, '.'), L".ttc", 4) || !mywcsncasecmp(wcsrchr(name, '.'), L".otf", 4))) {
myswprintf(fpath, L"./fonts/%ls", name);
}
});
if(fpath[0] == 0) {
ErrorLog("Failed to load font(s)!");
return false;
}
if(!numFont) {
myswprintf(gameConf.numfont, fpath);
numFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 16);
}
if(!textFont) {
myswprintf(gameConf.textfont, fpath);
textFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize);
}
}
adFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 12);
lpcFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 48);
guiFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.textfont, gameConf.textfontsize);
smgr = device->getSceneManager();
device->setWindowCaption(L"YGOPro");
device->setResizable(true);
......@@ -762,7 +818,6 @@ bool Game::Initialize() {
stCardListTip->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
stCardListTip->setVisible(false);
device->setEventReceiver(&menuHandler);
LoadConfig();
if(!soundManager.Init()) {
chkEnableSound->setChecked(false);
chkEnableSound->setEnabled(false);
......@@ -1080,7 +1135,7 @@ void Game::LoadConfig() {
gameConf.use_image_scale = 1;
gameConf.antialias = 0;
gameConf.serverport = 7911;
gameConf.textfontsize = 12;
gameConf.textfontsize = 14;
gameConf.nickname[0] = 0;
gameConf.gamename[0] = 0;
gameConf.lastdeck[0] = 0;
......@@ -1133,7 +1188,7 @@ void Game::LoadConfig() {
enable_log = atoi(valbuf);
} else if(!strcmp(strbuf, "textfont")) {
BufferIO::DecodeUTF8(valbuf, wstr);
int textfontsize;
int textfontsize = gameConf.textfontsize;
sscanf(linebuf, "%s = %s %d", strbuf, valbuf, &textfontsize);
gameConf.textfontsize = textfontsize;
BufferIO::CopyWStr(wstr, gameConf.textfont, 256);
......
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