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baichixing
ygopro
Commits
073692e2
Commit
073692e2
authored
May 10, 2024
by
mercury233
Browse files
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Browse Files
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Email Patches
Plain Diff
change side chat drawing
parent
59413027
Changes
5
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Showing
5 changed files
with
109 additions
and
80 deletions
+109
-80
gframe/drawing.cpp
gframe/drawing.cpp
+92
-73
gframe/duelclient.cpp
gframe/duelclient.cpp
+3
-1
gframe/event_handler.cpp
gframe/event_handler.cpp
+1
-1
gframe/game.cpp
gframe/game.cpp
+12
-5
gframe/game.h
gframe/game.h
+1
-0
No files found.
gframe/drawing.cpp
View file @
073692e2
This diff is collapsed.
Click to expand it.
gframe/duelclient.cpp
View file @
073692e2
...
@@ -377,7 +377,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
...
@@ -377,7 +377,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame
->
is_building
=
true
;
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
true
;
mainGame
->
is_siding
=
true
;
mainGame
->
CloseGameWindow
();
mainGame
->
CloseGameWindow
();
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
ResizeChatInputWindow
(
802
);
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
mainGame
->
wSort
->
setVisible
(
false
);
mainGame
->
wSort
->
setVisible
(
false
);
...
@@ -493,6 +493,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
...
@@ -493,6 +493,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare
);
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare
);
mainGame
->
ResizeChatInputWindow
();
if
(
!
mainGame
->
chkIgnore1
->
isChecked
())
if
(
!
mainGame
->
chkIgnore1
->
isChecked
())
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
...
@@ -604,6 +605,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
...
@@ -604,6 +605,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame
->
btnM2
->
setVisible
(
false
);
mainGame
->
btnM2
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
ResizeChatInputWindow
();
if
(
!
mainGame
->
chkIgnore1
->
isChecked
())
if
(
!
mainGame
->
chkIgnore1
->
isChecked
())
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
if
(
mainGame
->
chkDefaultShowChain
->
isChecked
())
{
if
(
mainGame
->
chkDefaultShowChain
->
isChecked
())
{
...
...
gframe/event_handler.cpp
View file @
073692e2
...
@@ -1904,7 +1904,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1904,7 +1904,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
CHECKBOX_DISABLE_CHAT
:
{
case
CHECKBOX_DISABLE_CHAT
:
{
bool
show
=
mainGame
->
is_building
?
false
:
!
mainGame
->
chkIgnore1
->
isChecked
();
bool
show
=
(
mainGame
->
is_building
&&
!
mainGame
->
is_siding
)
?
false
:
!
mainGame
->
chkIgnore1
->
isChecked
();
mainGame
->
wChat
->
setVisible
(
show
);
mainGame
->
wChat
->
setVisible
(
show
);
if
(
!
show
)
if
(
!
show
)
mainGame
->
ClearChatMsg
();
mainGame
->
ClearChatMsg
();
...
...
gframe/game.cpp
View file @
073692e2
...
@@ -699,7 +699,7 @@ bool Game::Initialize() {
...
@@ -699,7 +699,7 @@ bool Game::Initialize() {
btnShuffleDeck
=
env
->
addButton
(
rect
<
s32
>
(
5
,
99
,
55
,
120
),
wDeckEdit
,
BUTTON_SHUFFLE_DECK
,
dataManager
.
GetSysString
(
1307
));
btnShuffleDeck
=
env
->
addButton
(
rect
<
s32
>
(
5
,
99
,
55
,
120
),
wDeckEdit
,
BUTTON_SHUFFLE_DECK
,
dataManager
.
GetSysString
(
1307
));
btnSortDeck
=
env
->
addButton
(
rect
<
s32
>
(
60
,
99
,
110
,
120
),
wDeckEdit
,
BUTTON_SORT_DECK
,
dataManager
.
GetSysString
(
1305
));
btnSortDeck
=
env
->
addButton
(
rect
<
s32
>
(
60
,
99
,
110
,
120
),
wDeckEdit
,
BUTTON_SORT_DECK
,
dataManager
.
GetSysString
(
1305
));
btnClearDeck
=
env
->
addButton
(
rect
<
s32
>
(
115
,
99
,
165
,
120
),
wDeckEdit
,
BUTTON_CLEAR_DECK
,
dataManager
.
GetSysString
(
1304
));
btnClearDeck
=
env
->
addButton
(
rect
<
s32
>
(
115
,
99
,
165
,
120
),
wDeckEdit
,
BUTTON_CLEAR_DECK
,
dataManager
.
GetSysString
(
1304
));
btnSideOK
=
env
->
addButton
(
rect
<
s32
>
(
510
,
40
,
82
0
,
80
),
0
,
BUTTON_SIDE_OK
,
dataManager
.
GetSysString
(
1334
));
btnSideOK
=
env
->
addButton
(
rect
<
s32
>
(
400
,
40
,
71
0
,
80
),
0
,
BUTTON_SIDE_OK
,
dataManager
.
GetSysString
(
1334
));
btnSideOK
->
setVisible
(
false
);
btnSideOK
->
setVisible
(
false
);
btnSideShuffle
=
env
->
addButton
(
rect
<
s32
>
(
310
,
100
,
370
,
130
),
0
,
BUTTON_SHUFFLE_DECK
,
dataManager
.
GetSysString
(
1307
));
btnSideShuffle
=
env
->
addButton
(
rect
<
s32
>
(
310
,
100
,
370
,
130
),
0
,
BUTTON_SHUFFLE_DECK
,
dataManager
.
GetSysString
(
1307
));
btnSideShuffle
->
setVisible
(
false
);
btnSideShuffle
->
setVisible
(
false
);
...
@@ -1131,7 +1131,7 @@ std::wstring Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth,
...
@@ -1131,7 +1131,7 @@ std::wstring Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth,
strBuffer
[
pbuffer
++
]
=
c
;
strBuffer
[
pbuffer
++
]
=
c
;
}
}
strBuffer
[
pbuffer
]
=
0
;
strBuffer
[
pbuffer
]
=
0
;
pControl
->
setText
(
strBuffer
);
if
(
pControl
)
pControl
->
setText
(
strBuffer
);
ret
.
assign
(
strBuffer
);
ret
.
assign
(
strBuffer
);
return
ret
;
return
ret
;
}
}
...
@@ -1914,7 +1914,7 @@ void Game::OnResize() {
...
@@ -1914,7 +1914,7 @@ void Game::OnResize() {
stStar
->
setRelativePosition
(
Resize
(
10
,
62
+
100
/
6
,
70
,
82
+
100
/
6
));
stStar
->
setRelativePosition
(
Resize
(
10
,
62
+
100
/
6
,
70
,
82
+
100
/
6
));
stSearch
->
setRelativePosition
(
Resize
(
205
,
62
+
100
/
6
,
280
,
82
+
100
/
6
));
stSearch
->
setRelativePosition
(
Resize
(
205
,
62
+
100
/
6
,
280
,
82
+
100
/
6
));
stScale
->
setRelativePosition
(
Resize
(
105
,
62
+
100
/
6
,
165
,
82
+
100
/
6
));
stScale
->
setRelativePosition
(
Resize
(
105
,
62
+
100
/
6
,
165
,
82
+
100
/
6
));
btnSideOK
->
setRelativePosition
(
Resize
(
510
,
40
,
82
0
,
80
));
btnSideOK
->
setRelativePosition
(
Resize
(
400
,
40
,
71
0
,
80
));
btnSideShuffle
->
setRelativePosition
(
Resize
(
310
,
100
,
370
,
130
));
btnSideShuffle
->
setRelativePosition
(
Resize
(
310
,
100
,
370
,
130
));
btnSideSort
->
setRelativePosition
(
Resize
(
375
,
100
,
435
,
130
));
btnSideSort
->
setRelativePosition
(
Resize
(
375
,
100
,
435
,
130
));
btnSideReload
->
setRelativePosition
(
Resize
(
440
,
100
,
500
,
130
));
btnSideReload
->
setRelativePosition
(
Resize
(
440
,
100
,
500
,
130
));
...
@@ -2005,8 +2005,7 @@ void Game::OnResize() {
...
@@ -2005,8 +2005,7 @@ void Game::OnResize() {
btnM2
->
setRelativePosition
(
Resize
(
160
,
0
,
210
,
20
));
btnM2
->
setRelativePosition
(
Resize
(
160
,
0
,
210
,
20
));
btnEP
->
setRelativePosition
(
Resize
(
320
,
0
,
370
,
20
));
btnEP
->
setRelativePosition
(
Resize
(
320
,
0
,
370
,
20
));
wChat
->
setRelativePosition
(
recti
(
wInfos
->
getRelativePosition
().
LowerRightCorner
.
X
+
6
,
window_size
.
Height
-
25
,
window_size
.
Width
,
window_size
.
Height
));
ResizeChatInputWindow
();
ebChatInput
->
setRelativePosition
(
recti
(
3
,
2
,
window_size
.
Width
-
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
-
6
,
22
));
btnLeaveGame
->
setRelativePosition
(
Resize
(
205
,
5
,
295
,
80
));
btnLeaveGame
->
setRelativePosition
(
Resize
(
205
,
5
,
295
,
80
));
wReplayControl
->
setRelativePosition
(
Resize
(
205
,
143
,
295
,
273
));
wReplayControl
->
setRelativePosition
(
Resize
(
205
,
143
,
295
,
273
));
...
@@ -2029,6 +2028,14 @@ void Game::OnResize() {
...
@@ -2029,6 +2028,14 @@ void Game::OnResize() {
btnBigCardZoomOut
->
setRelativePosition
(
Resize
(
205
,
180
,
295
,
215
));
btnBigCardZoomOut
->
setRelativePosition
(
Resize
(
205
,
180
,
295
,
215
));
btnBigCardClose
->
setRelativePosition
(
Resize
(
205
,
230
,
295
,
265
));
btnBigCardClose
->
setRelativePosition
(
Resize
(
205
,
230
,
295
,
265
));
}
}
void
Game
::
ResizeChatInputWindow
(
s32
x
)
{
if
(
x
==
-
1
)
x
=
wInfos
->
getRelativePosition
().
LowerRightCorner
.
X
+
6
;
else
x
=
x
*
xScale
;
wChat
->
setRelativePosition
(
recti
(
x
,
window_size
.
Height
-
25
,
window_size
.
Width
,
window_size
.
Height
));
ebChatInput
->
setRelativePosition
(
recti
(
3
,
2
,
window_size
.
Width
-
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
-
6
,
22
));
}
recti
Game
::
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
recti
Game
::
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
x
=
x
*
xScale
;
x
=
x
*
xScale
;
y
=
y
*
yScale
;
y
=
y
*
yScale
;
...
...
gframe/game.h
View file @
073692e2
...
@@ -185,6 +185,7 @@ public:
...
@@ -185,6 +185,7 @@ public:
}
}
void
OnResize
();
void
OnResize
();
void
ResizeChatInputWindow
(
s32
x
=
-
1
);
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
dx
,
s32
dy
,
s32
dx2
,
s32
dy2
);
recti
Resize
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
dx
,
s32
dy
,
s32
dx2
,
s32
dy2
);
position2di
Resize
(
s32
x
,
s32
y
);
position2di
Resize
(
s32
x
,
s32
y
);
...
...
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