Commit 9b6126ec authored by 赤子奈落's avatar 赤子奈落

new diy spine and update Unity to 2020.3.46f1

parent b5f7a764
...@@ -56,6 +56,8 @@ public class CharacterSelect : MonoBehaviour ...@@ -56,6 +56,8 @@ public class CharacterSelect : MonoBehaviour
if (Program.I().ocgcore.gameField != null && Program.I().ocgcore.gameField.gameObject != null) if (Program.I().ocgcore.gameField != null && Program.I().ocgcore.gameField.gameObject != null)
base_.alpha = 0.95f; base_.alpha = 0.95f;
else if (Program.I().deckManager.isShowed)
base_.alpha = 0.95f;
else else
base_.alpha = 0f; base_.alpha = 0f;
...@@ -85,10 +87,12 @@ public class CharacterSelect : MonoBehaviour ...@@ -85,10 +87,12 @@ public class CharacterSelect : MonoBehaviour
UIHandler.OpenHomeUI(false); UIHandler.OpenHomeUI(false);
else else
{ {
Program.I().menu.show(); if(!Program.I().deckManager.isShowed)
UIHandler.OpenHomeUI(); {
Program.I().menu.show();
UIHandler.OpenHomeUI();
}
} }
DOTween.To(() => panel.alpha, x => panel.alpha = x, 0f, 0.2f); DOTween.To(() => panel.alpha, x => panel.alpha = x, 0f, 0.2f);
SEHandler.PlayInternalAudio("se_sys/SE_MENU_SLIDE_04"); SEHandler.PlayInternalAudio("se_sys/SE_MENU_SLIDE_04");
......
...@@ -15,47 +15,42 @@ public class AttributeIcons : MonoBehaviour ...@@ -15,47 +15,42 @@ public class AttributeIcons : MonoBehaviour
public Sprite spell_; public Sprite spell_;
public Sprite trap_; public Sprite trap_;
UI2DSprite sprite;
private void Start()
{
sprite = GetComponent<UI2DSprite>();
}
public void ChangeAttribute(string att) public void ChangeAttribute(string att)
{ {
switch (att) switch (att)
{ {
case "无": case "无":
sprite.sprite2D = null_; GetComponent<UI2DSprite>().sprite2D = null_;
break; break;
case "光": case "光":
sprite.sprite2D = light_; GetComponent<UI2DSprite>().sprite2D = light_;
break; break;
case "暗": case "暗":
sprite.sprite2D = dark_; GetComponent<UI2DSprite>().sprite2D = dark_;
break; break;
case "水": case "水":
sprite.sprite2D = water_; GetComponent<UI2DSprite>().sprite2D = water_;
break; break;
case "炎": case "炎":
sprite.sprite2D = fire_; GetComponent<UI2DSprite>().sprite2D = fire_;
break; break;
case "地": case "地":
sprite.sprite2D = earth_; GetComponent<UI2DSprite>().sprite2D = earth_;
break; break;
case "风": case "风":
sprite.sprite2D = wind_; GetComponent<UI2DSprite>().sprite2D = wind_;
break; break;
case "神": case "神":
sprite.sprite2D = divine_; GetComponent<UI2DSprite>().sprite2D = divine_;
break; break;
case "魔法": case "魔法":
sprite.sprite2D = spell_; GetComponent<UI2DSprite>().sprite2D = spell_;
break; break;
case "陷阱": case "陷阱":
sprite.sprite2D = trap_; GetComponent<UI2DSprite>().sprite2D = trap_;
break; break;
default: default:
sprite.sprite2D = null_; GetComponent<UI2DSprite>().sprite2D = null_;
break; break;
} }
} }
......
...@@ -15,7 +15,7 @@ public class BGMHandler : MonoBehaviour ...@@ -15,7 +15,7 @@ public class BGMHandler : MonoBehaviour
public static int card; public static int card;
public static bool cardBGM; public static bool cardBGM;
private void Start() private void Awake()
{ {
audioSource = GetComponent<AudioSource>(); audioSource = GetComponent<AudioSource>();
vol = int.Parse(Config.Get("bgmVol_", "500")) / 1000f; vol = int.Parse(Config.Get("bgmVol_", "500")) / 1000f;
......
...@@ -10,27 +10,21 @@ public class LimitIcons : MonoBehaviour ...@@ -10,27 +10,21 @@ public class LimitIcons : MonoBehaviour
public Sprite limit1; public Sprite limit1;
public Sprite limit2; public Sprite limit2;
UI2DSprite sprite;
private void Start()
{
sprite = GetComponent<UI2DSprite>();
}
public void ChangeIcon(int i) public void ChangeIcon(int i)
{ {
switch (i) switch (i)
{ {
case 0: case 0:
sprite.sprite2D = ban; GetComponent<UI2DSprite>().sprite2D = ban;
break; break;
case 1: case 1:
sprite.sprite2D = limit1; GetComponent<UI2DSprite>().sprite2D = limit1;
break; break;
case 2: case 2:
sprite.sprite2D = limit2; GetComponent<UI2DSprite>().sprite2D = limit2;
break; break;
case 3: case 3:
sprite.sprite2D = null_; GetComponent<UI2DSprite>().sprite2D = null_;
break; break;
} }
} }
......
...@@ -101,12 +101,16 @@ public class UIHandler : MonoBehaviour ...@@ -101,12 +101,16 @@ public class UIHandler : MonoBehaviour
} }
public static void CloseHomeUI() public static void CloseHomeUI()
{ {
if (homeUI == null)
return;
homeUI.SetActive(false); homeUI.SetActive(false);
} }
public static void OpenHomeUI(bool now = true) public static void OpenHomeUI(bool now = true)
{ {
if(now) if (homeUI == null)
return;
if (now)
{ {
homeUI.SetActive(true); homeUI.SetActive(true);
LoadBgFront(Config.Get("Wallpaper0", "随机")); LoadBgFront(Config.Get("Wallpaper0", "随机"));
......
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This source diff could not be displayed because it is too large. You can view the blob instead.
...@@ -30,7 +30,7 @@ public class Menu : WindowServantSP ...@@ -30,7 +30,7 @@ public class Menu : WindowServantSP
UIHelper.registEvent(gameObject, "exit_", onClickExit); UIHelper.registEvent(gameObject, "exit_", onClickExit);
UIHelper.registEvent(gameObject, "animation_", onClickAnimation); UIHelper.registEvent(gameObject, "animation_", onClickAnimation);
//MDPRO2 update //MDPRO2 update
UIHelper.getByName<UILabel>(gameObject, "version_").text = "2.0.0"; UIHelper.getByName<UILabel>(gameObject, "version_").text = "2.0.1";
Program.I().StartCoroutine(checkUpdate()); Program.I().StartCoroutine(checkUpdate());
} }
......
...@@ -1059,6 +1059,8 @@ public class gameCard : OCGobject ...@@ -1059,6 +1059,8 @@ public class gameCard : OCGobject
&& &&
(p_moveBefore.location & (uint)CardLocation.MonsterZone) == 0 (p_moveBefore.location & (uint)CardLocation.MonsterZone) == 0
&& &&
(p.location & (uint)CardLocation.Overlay) == 0
&&
(p.position & (uint)CardPosition.FaceUp) > 0 (p.position & (uint)CardPosition.FaceUp) > 0
&& &&
((p.reason & (uint)CardReason.SPSUMMON) > 0 ((p.reason & (uint)CardReason.SPSUMMON) > 0
......
...@@ -8732,6 +8732,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -8732,6 +8732,7 @@ public class Ocgcore : ServantWithCardDescription
if (gameInfo.queryHashedButton("sendSelected")) if (gameInfo.queryHashedButton("sendSelected"))
{ {
sendSelectedCards(); sendSelectedCards();
Program.I().cardSelection.hide();
return; return;
} }
...@@ -8742,6 +8743,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -8742,6 +8743,7 @@ public class Ocgcore : ServantWithCardDescription
var binaryMaster = new BinaryMaster(); var binaryMaster = new BinaryMaster();
binaryMaster.writer.Write(-1); binaryMaster.writer.Write(-1);
sendReturn(binaryMaster.get()); sendReturn(binaryMaster.get());
Program.I().cardSelection.hide();
return; return;
} }
...@@ -8759,6 +8761,7 @@ public class Ocgcore : ServantWithCardDescription ...@@ -8759,6 +8761,7 @@ public class Ocgcore : ServantWithCardDescription
var binaryMaster = new BinaryMaster(); var binaryMaster = new BinaryMaster();
binaryMaster.writer.Write(-1); binaryMaster.writer.Write(-1);
sendReturn(binaryMaster.get()); sendReturn(binaryMaster.get());
Program.I().cardSelection.hide();
return; return;
} }
......
...@@ -431,12 +431,18 @@ public class Program : MonoBehaviour ...@@ -431,12 +431,18 @@ public class Program : MonoBehaviour
initializeALLservants(); initializeALLservants();
loadResources(); loadResources();
//readParams();
}
private void Start()
{
readParams(); readParams();
} }
private void readParams() private void readParams()
{ {
var args = Environment.GetCommandLineArgs(); var args = Environment.GetCommandLineArgs();
string nick = null; string nick = null;
string host = null; string host = null;
string port = null; string port = null;
...@@ -828,7 +834,7 @@ public class Program : MonoBehaviour ...@@ -828,7 +834,7 @@ public class Program : MonoBehaviour
instance = this; instance = this;
initialize(); initialize();
gameStart(); gameStart();
readParams(); //readParams();
} }
private int preWid; private int preWid;
......
...@@ -741,8 +741,7 @@ public class Servant ...@@ -741,8 +741,7 @@ public class Servant
Program.I().ui_main_2d Program.I().ui_main_2d
); );
UIHelper.InterGameObject(currentMSwindow); UIHelper.InterGameObject(currentMSwindow);
MyCard.LoadAvatar(name, //MyCard.LoadAvatar(name, texture => UIHelper.getByName<UITexture>(currentMSwindow, "face_").mainTexture = texture);
texture => UIHelper.getByName<UITexture>(currentMSwindow, "face_").mainTexture = texture);
UIHelper.registEvent(currentMSwindow, "yes_", ES_RMSpremono, new messageSystemValue()); UIHelper.registEvent(currentMSwindow, "yes_", ES_RMSpremono, new messageSystemValue());
} }
......
...@@ -43,19 +43,13 @@ public class DeckManager : ServantWithCardDescription ...@@ -43,19 +43,13 @@ public class DeckManager : ServantWithCardDescription
public override void show() public override void show()
{ {
base.show(); base.show();
cameraAngle = 90;
//Program.I().main_camera.transform.position = new Vector3(0, 30, 0);
//Program.I().main_camera.transform.localEulerAngles = new Vector3(90, 0, 0);
//Program.cameraFacing = true;
//Program.cameraPosition = Program.I().main_camera.transform.position;
camrem();
//Program.I().light.transform.eulerAngles = new Vector3(70, 0, 0);
gameObjectDesk = create_s(Program.I().new_mod_tableInDeckManager);//卡组编辑
//关闭UI
UIHandler.CloseHomeUI(); UIHandler.CloseHomeUI();
//切换BGM
BGMHandler.ChangeBGM("deck"); BGMHandler.ChangeBGM("deck");
cameraAngle = 90;
camrem();
gameObjectDesk = create_s(Program.I().new_mod_tableInDeckManager);//卡组编辑
gameObjectDesk.layer = 16; gameObjectDesk.layer = 16;
gameObjectDesk.transform.position = new Vector3(0, 0, 0); gameObjectDesk.transform.position = new Vector3(0, 0, 0);
gameObjectDesk.transform.eulerAngles = new Vector3(90, 0, 0); gameObjectDesk.transform.eulerAngles = new Vector3(90, 0, 0);
......
...@@ -27,7 +27,7 @@ Material: ...@@ -27,7 +27,7 @@ Material:
m_LightmapFlags: 0 m_LightmapFlags: 0
m_EnableInstancingVariants: 1 m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: 3001
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: disabledShaderPasses:
- SHADOWCASTER - SHADOWCASTER
......
...@@ -592,7 +592,7 @@ Transform: ...@@ -592,7 +592,7 @@ Transform:
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m_GameObject: {fileID: 258355196724612151} m_GameObject: {fileID: 258355196724612151}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -735, y: 96, z: 0} m_LocalPosition: {x: -730, y: 96, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 4341285194245343136} m_Father: {fileID: 4341285194245343136}
...@@ -629,13 +629,13 @@ MonoBehaviour: ...@@ -629,13 +629,13 @@ MonoBehaviour:
updateAnchors: 1 updateAnchors: 1
mColor: {r: 1, g: 1, b: 1, a: 1} mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4 mPivot: 4
mWidth: 450 mWidth: 440
mHeight: 80 mHeight: 80
mDepth: 10 mDepth: 10
autoResizeBoxCollider: 0 autoResizeBoxCollider: 0
hideIfOffScreen: 0 hideIfOffScreen: 0
keepAspectRatio: 0 keepAspectRatio: 0
aspectRatio: 5.625 aspectRatio: 5.5
keepCrispWhenShrunk: 1 keepCrispWhenShrunk: 1
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mFont: {fileID: 0} mFont: {fileID: 0}
...@@ -1746,7 +1746,7 @@ MonoBehaviour: ...@@ -1746,7 +1746,7 @@ MonoBehaviour:
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softBorderPadding: 1 softBorderPadding: 1
renderQueue: 0 renderQueue: 0
startingRenderQueue: 3014 startingRenderQueue: 3015
mClipTexture: {fileID: 2800000, guid: b1f30c8a0354cd94dade78759be28008, type: 3} mClipTexture: {fileID: 2800000, guid: b1f30c8a0354cd94dade78759be28008, type: 3}
mAlpha: 1 mAlpha: 1
mClipping: 0 mClipping: 0
...@@ -1782,7 +1782,7 @@ Transform: ...@@ -1782,7 +1782,7 @@ Transform:
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m_GameObject: {fileID: 1935206641008402342} m_GameObject: {fileID: 1935206641008402342}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 212, y: 0, z: 0} m_LocalPosition: {x: 208, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
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...@@ -1861,7 +1861,7 @@ MonoBehaviour: ...@@ -1861,7 +1861,7 @@ MonoBehaviour:
mPivot: 4 mPivot: 4
mWidth: 25 mWidth: 25
mHeight: 596 mHeight: 596
mDepth: 11 mDepth: 22
autoResizeBoxCollider: 1 autoResizeBoxCollider: 1
hideIfOffScreen: 0 hideIfOffScreen: 0
keepAspectRatio: 0 keepAspectRatio: 0
...@@ -2106,7 +2106,7 @@ MonoBehaviour: ...@@ -2106,7 +2106,7 @@ MonoBehaviour:
anchorOffset: 1 anchorOffset: 1
softBorderPadding: 1 softBorderPadding: 1
renderQueue: 0 renderQueue: 0
startingRenderQueue: 3013 startingRenderQueue: 3014
mClipTexture: {fileID: 2800000, guid: b1f30c8a0354cd94dade78759be28008, type: 3} mClipTexture: {fileID: 2800000, guid: b1f30c8a0354cd94dade78759be28008, type: 3}
mAlpha: 1 mAlpha: 1
mClipping: 0 mClipping: 0
...@@ -2585,7 +2585,7 @@ MonoBehaviour: ...@@ -2585,7 +2585,7 @@ MonoBehaviour:
autoResizeBoxCollider: 1 autoResizeBoxCollider: 1
hideIfOffScreen: 0 hideIfOffScreen: 0
keepAspectRatio: 0 keepAspectRatio: 0
aspectRatio: 3.4482758 aspectRatio: 3.3333333
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mFillDirection: 4 mFillDirection: 4
mFillAmount: 1 mFillAmount: 1
...@@ -3747,7 +3747,7 @@ Transform: ...@@ -3747,7 +3747,7 @@ Transform:
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m_GameObject: {fileID: 5135232188678397487} m_GameObject: {fileID: 5135232188678397487}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -735, y: -242, z: 0} m_LocalPosition: {x: -730, y: -242, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
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...@@ -3786,7 +3786,7 @@ MonoBehaviour: ...@@ -3786,7 +3786,7 @@ MonoBehaviour:
leftAnchor: leftAnchor:
target: {fileID: 4341285194245343136} target: {fileID: 4341285194245343136}
relative: 0 relative: 0
absolute: 0 absolute: 10
rightAnchor: rightAnchor:
target: {fileID: 4341285194245343136} target: {fileID: 4341285194245343136}
relative: 0 relative: 0
...@@ -3802,13 +3802,13 @@ MonoBehaviour: ...@@ -3802,13 +3802,13 @@ MonoBehaviour:
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mColor: {r: 1, g: 1, b: 1, a: 1} mColor: {r: 1, g: 1, b: 1, a: 1}
mPivot: 4 mPivot: 4
mWidth: 450 mWidth: 440
mHeight: 596 mHeight: 596
mDepth: 10 mDepth: 10
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hideIfOffScreen: 0 hideIfOffScreen: 0
keepAspectRatio: 0 keepAspectRatio: 0
aspectRatio: 0.75503355 aspectRatio: 0.738255
--- !u!1 &5160392139616360095 --- !u!1 &5160392139616360095
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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