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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
f4491d56
Commit
f4491d56
authored
Sep 26, 2021
by
Tachibana
Browse files
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eme
parent
1a79311a
Pipeline
#5850
passed with stages
in 27 minutes and 2 seconds
Changes
12
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1
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12 changed files
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154 additions
and
258 deletions
+154
-258
expansions/pics/9310002.jpg
expansions/pics/9310002.jpg
+0
-0
expansions/script/c12800000.lua
expansions/script/c12800000.lua
+3
-3
expansions/script/c66915004.lua
expansions/script/c66915004.lua
+1
-1
expansions/script/c86580114.lua
expansions/script/c86580114.lua
+17
-33
expansions/script/c86580115.lua
expansions/script/c86580115.lua
+16
-32
expansions/script/c86580116.lua
expansions/script/c86580116.lua
+16
-32
expansions/script/c86580117.lua
expansions/script/c86580117.lua
+18
-34
expansions/script/c86580118.lua
expansions/script/c86580118.lua
+16
-16
expansions/script/c86580119.lua
expansions/script/c86580119.lua
+15
-8
expansions/script/c86580120.lua
expansions/script/c86580120.lua
+16
-32
expansions/script/c86580121.lua
expansions/script/c86580121.lua
+16
-32
expansions/script/c86580122.lua
expansions/script/c86580122.lua
+20
-35
No files found.
expansions/pics/9310002.jpg
View replaced file @
1a79311a
View file @
f4491d56
178 KB
|
W:
|
H:
178 KB
|
W:
|
H:
2-up
Swipe
Onion skin
expansions/script/c12800000.lua
View file @
f4491d56
...
@@ -166,12 +166,12 @@ function cm.initial_effect(c)
...
@@ -166,12 +166,12 @@ function cm.initial_effect(c)
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
4
,
4
,
REASON_COST
)
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
4
,
4
,
REASON_COST
)
end
)
end
)
e20
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e20
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
1
,
0
,
0
)
end
)
end
)
e20
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e20
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
...
...
expansions/script/c66915004.lua
View file @
f4491d56
...
@@ -23,7 +23,7 @@ function c66915004.initial_effect(c)
...
@@ -23,7 +23,7 @@ function c66915004.initial_effect(c)
e55
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e55
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e55
:
SetTarget
(
c66915004
.
eftg
)
e55
:
SetTarget
(
c66915004
.
eftg
)
e55
:
SetLabelObject
(
e22
)
e55
:
SetLabelObject
(
e22
)
c
:
RegisterEffect
(
e55
5
)
c
:
RegisterEffect
(
e55
)
--spsummon limit
--spsummon limit
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
expansions/script/c86580114.lua
View file @
f4491d56
...
@@ -11,7 +11,7 @@ function cm.initial_effect(c)
...
@@ -11,7 +11,7 @@ function cm.initial_effect(c)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCountLimit
(
1
,
m
-
13
)
e1
:
SetCountLimit
(
1
,
m
-
13
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
cm
[
tp
]
local
g
=
Duel
.
GetFlagEffect
(
tp
,
m
)
if
chk
==
0
then
return
g
<=
3
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
end
if
chk
==
0
then
return
g
<=
3
and
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
2
)
Duel
.
SetTargetParam
(
2
)
...
@@ -29,7 +29,7 @@ function cm.initial_effect(c)
...
@@ -29,7 +29,7 @@ function cm.initial_effect(c)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
cm
[
tp
]
local
g
=
Duel
.
GetFlagEffect
(
tp
,
m
)
if
chk
==
0
then
return
g
>=
4
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
1
if
chk
==
0
then
return
g
>=
4
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
1
and
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
and
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
0
,
0
)
...
@@ -44,38 +44,22 @@ function cm.initial_effect(c)
...
@@ -44,38 +44,22 @@ function cm.initial_effect(c)
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
if
cm
.
counter
==
nil
then
if
not
cm
.
global_check
then
cm
.
counter
=
true
cm
.
global_check
=
true
cm
[
0
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
cm
[
1
]
=
0
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
local
e2
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
local
tc
=
eg
:
GetFirst
()
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
while
tc
do
cm
[
0
]
=
0
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
[
1
]
=
0
tc
=
eg
:
GetNext
()
end
end
)
end
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
ge1
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
e3
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
function
cm
.
addcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
if
tc
:
GetPreviousControler
()
==
tp
then
local
p
=
tc
:
GetPreviousControler
()
cm
[
p
]
=
cm
[
p
]
+
1
end
tc
=
eg
:
GetNext
()
end
end
end
end
function
cm
.
t1
(
c
,
e
,
tp
)
function
cm
.
t1
(
c
,
e
,
tp
)
...
...
expansions/script/c86580115.lua
View file @
f4491d56
...
@@ -14,7 +14,7 @@ function cm.initial_effect(c)
...
@@ -14,7 +14,7 @@ function cm.initial_effect(c)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
g
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
g
,
g
:
GetCount
(),
0
,
0
)
local
g
=
cm
[
tp
]
local
g
=
Duel
.
GetFlagEffect
(
tp
,
m
)
e
:
SetLabel
(
g
)
e
:
SetLabel
(
g
)
end
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
@@ -73,37 +73,21 @@ function cm.initial_effect(c)
...
@@ -73,37 +73,21 @@ function cm.initial_effect(c)
end
)
end
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
if
cm
.
counter
==
nil
then
if
not
cm
.
global_check
then
cm
.
counter
=
true
cm
.
global_check
=
true
cm
[
0
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
cm
[
1
]
=
0
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
local
e2
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
local
tc
=
eg
:
GetFirst
()
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
while
tc
do
cm
[
0
]
=
0
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
[
1
]
=
0
tc
=
eg
:
GetNext
()
end
end
)
end
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
ge1
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
e3
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
function
cm
.
addcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
if
tc
:
GetPreviousControler
()
==
tp
then
local
p
=
tc
:
GetPreviousControler
()
cm
[
p
]
=
cm
[
p
]
+
1
end
tc
=
eg
:
GetNext
()
end
end
end
end
\ No newline at end of file
expansions/script/c86580116.lua
View file @
f4491d56
...
@@ -13,7 +13,7 @@ function cm.initial_effect(c)
...
@@ -13,7 +13,7 @@ function cm.initial_effect(c)
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
,
TYPE_SPELL
+
TYPE_TRAP
)
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
,
TYPE_SPELL
+
TYPE_TRAP
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
sg
,
sg
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
sg
,
sg
:
GetCount
(),
0
,
0
)
Duel
.
SetChainLimit
(
function
(
e
,
ep
,
tp
)
return
tp
==
ep
or
not
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
)
Duel
.
SetChainLimit
(
function
(
e
,
ep
,
tp
)
return
tp
==
ep
or
not
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
)
local
c
=
cm
[
tp
]
local
c
=
Duel
.
GetFlagEffect
(
tp
,
m
)
if
c
>=
3
then
if
c
>=
3
then
e
:
SetCategory
(
CATEGORY_DAMAGE
)
e
:
SetCategory
(
CATEGORY_DAMAGE
)
e
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
@@ -33,37 +33,21 @@ function cm.initial_effect(c)
...
@@ -33,37 +33,21 @@ function cm.initial_effect(c)
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
if
cm
.
counter
==
nil
then
if
not
cm
.
global_check
then
cm
.
counter
=
true
cm
.
global_check
=
true
cm
[
0
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
cm
[
1
]
=
0
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
local
e2
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
local
tc
=
eg
:
GetFirst
()
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
while
tc
do
cm
[
0
]
=
0
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
[
1
]
=
0
tc
=
eg
:
GetNext
()
end
end
)
end
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
ge1
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
e3
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
function
cm
.
addcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
if
tc
:
GetPreviousControler
()
==
tp
then
local
p
=
tc
:
GetPreviousControler
()
cm
[
p
]
=
cm
[
p
]
+
1
end
tc
=
eg
:
GetNext
()
end
end
end
end
\ No newline at end of file
expansions/script/c86580117.lua
View file @
f4491d56
...
@@ -9,8 +9,7 @@ function cm.initial_effect(c)
...
@@ -9,8 +9,7 @@ function cm.initial_effect(c)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
cm
[
tp
]
if
chk
==
0
then
return
Duel
.
GetFlagEffect
(
tp
,
m
)
>=
2
end
if
chk
==
0
then
return
c
>=
2
end
end
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -52,37 +51,22 @@ function cm.initial_effect(c)
...
@@ -52,37 +51,22 @@ function cm.initial_effect(c)
e8
:
SetValue
(
aux
.
tgoval
)
e8
:
SetValue
(
aux
.
tgoval
)
e8
:
SetRange
(
LOCATION_MZONE
)
e8
:
SetRange
(
LOCATION_MZONE
)
c
:
RegisterEffect
(
e8
)
c
:
RegisterEffect
(
e8
)
if
cm
.
counter
==
nil
then
cm
.
counter
=
true
if
not
cm
.
global_check
then
cm
[
0
]
=
0
cm
.
global_check
=
true
cm
[
1
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
ge1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
cm
[
0
]
=
0
while
tc
do
cm
[
1
]
=
0
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
tc
=
eg
:
GetNext
()
end
end
)
end
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
ge1
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
e3
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
end
end
function
cm
.
addcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
\ No newline at end of file
local
tc
=
eg
:
GetFirst
()
while
tc
do
if
tc
:
GetPreviousControler
()
==
tp
then
local
p
=
tc
:
GetPreviousControler
()
cm
[
p
]
=
cm
[
p
]
+
1
end
tc
=
eg
:
GetNext
()
end
end
expansions/script/c86580118.lua
View file @
f4491d56
...
@@ -13,25 +13,25 @@ function cm.initial_effect(c)
...
@@ -13,25 +13,25 @@ function cm.initial_effect(c)
e4
:
SetCode
(
EFFECT_CHANGE_BATTLE_DAMAGE
)
e4
:
SetCode
(
EFFECT_CHANGE_BATTLE_DAMAGE
)
e4
:
SetValue
(
aux
.
ChangeBattleDamage
(
1
,
DOUBLE_DAMAGE
))
e4
:
SetValue
(
aux
.
ChangeBattleDamage
(
1
,
DOUBLE_DAMAGE
))
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e
4
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANG
E
)
e
5
:
SetType
(
EFFECT_TYPE_SINGL
E
)
e
4
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e
5
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e
4
:
SetRange
(
LOCATION_MZONE
)
e
5
:
SetRange
(
LOCATION_MZONE
)
e
4
:
SetValue
(
function
(
e
,
re
)
e
5
:
SetValue
(
function
(
e
,
re
)
return
e
:
GetOwnerPlayer
()
~=
re
:
GetOwnerPlayer
()
return
e
:
GetOwnerPlayer
()
~=
re
:
GetOwnerPlayer
()
end
)
end
)
e4
:
SetOwnerPlayer
(
tp
)
e5
:
SetCondition
(
function
(
e
)
e4
:
SetCondition
(
function
(
e
)
return
e
:
GetHandler
():
GetFlagEffect
(
m
)
==
0
return
c
:
GetFlagEffect
(
m
)
==
0
end
)
end
)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e5
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCode
(
EVENT_BATTLE_DESTROYING
)
e6
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCondition
(
aux
.
bdocon
)
e6
:
SetCode
(
EVENT_BATTLE_DESTROYING
)
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e6
:
SetCondition
(
aux
.
bdocon
)
e6
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESETS_STANDARD
,
0
,
1
)
e
:
GetHandler
():
RegisterFlagEffect
(
m
,
RESETS_STANDARD
,
0
,
1
)
end
)
end
)
c
:
RegisterEffect
(
e
2
)
c
:
RegisterEffect
(
e
6
)
end
end
expansions/script/c86580119.lua
View file @
f4491d56
...
@@ -5,15 +5,22 @@ function cm.initial_effect(c)
...
@@ -5,15 +5,22 @@ function cm.initial_effect(c)
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
aux
.
AddSynchroProcedure
(
c
,
nil
,
aux
.
NonTuner
(
nil
),
1
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
and
e
:
GetLabel
()
==
1
local
c
=
e
:
GetHandler
()
end
)
if
e
:
GetLabel
()
==
1
then
e1
:
SetValue
(
function
(
e
,
re
)
local
e4
=
Effect
.
CreateEffect
(
c
)
return
e
:
GetOwnerPlayer
()
~=
re
:
GetOwnerPlayer
()
e4
:
SetType
(
EFFECT_TYPE_SINGLE
)
e4
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e4
:
SetValue
(
function
(
e
,
re
)
return
e
:
GetOwnerPlayer
()
~=
re
:
GetOwnerPlayer
()
end
)
e4
:
SetOwnerPlayer
(
tp
)
e4
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
c
:
RegisterEffect
(
e4
)
end
end
)
end
)
e1
:
SetOwnerPlayer
(
tp
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
expansions/script/c86580120.lua
View file @
f4491d56
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
cm
[
tp
]
local
g
=
Duel
.
GetFlagEffect
(
tp
,
m
)
if
chk
==
0
then
if
chk
==
0
then
if
g
<=
1
then
if
g
<=
1
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
return
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
...
@@ -64,38 +64,22 @@ function cm.initial_effect(c)
...
@@ -64,38 +64,22 @@ function cm.initial_effect(c)
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
if
cm
.
counter
==
nil
then
if
not
cm
.
global_check
then
cm
.
counter
=
true
cm
.
global_check
=
true
cm
[
0
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
cm
[
1
]
=
0
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
local
e2
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
local
tc
=
eg
:
GetFirst
()
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
while
tc
do
cm
[
0
]
=
0
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
[
1
]
=
0
tc
=
eg
:
GetNext
()
end
end
)
end
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
ge1
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
e3
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
function
cm
.
addcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
if
tc
:
GetPreviousControler
()
==
tp
then
local
p
=
tc
:
GetPreviousControler
()
cm
[
p
]
=
cm
[
p
]
+
1
end
tc
=
eg
:
GetNext
()
end
end
end
end
function
cm
.
t1
(
c
,
e
,
tp
)
function
cm
.
t1
(
c
,
e
,
tp
)
...
...
expansions/script/c86580121.lua
View file @
f4491d56
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
...
@@ -7,7 +7,7 @@ function cm.initial_effect(c)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
cm
[
tp
]
local
g
=
Duel
.
GetFlagEffect
(
tp
,
m
)
if
chk
==
0
then
if
chk
==
0
then
if
g
<=
2
then
if
g
<=
2
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
return
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
...
@@ -69,38 +69,22 @@ function cm.initial_effect(c)
...
@@ -69,38 +69,22 @@ function cm.initial_effect(c)
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
if
cm
.
counter
==
nil
then
if
not
cm
.
global_check
then
cm
.
counter
=
true
cm
.
global_check
=
true
cm
[
0
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
cm
[
1
]
=
0
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
local
e2
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
local
tc
=
eg
:
GetFirst
()
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
while
tc
do
cm
[
0
]
=
0
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
[
1
]
=
0
tc
=
eg
:
GetNext
()
end
end
)
end
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
ge1
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
e3
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
function
cm
.
addcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
if
tc
:
GetPreviousControler
()
==
tp
then
local
p
=
tc
:
GetPreviousControler
()
cm
[
p
]
=
cm
[
p
]
+
1
end
tc
=
eg
:
GetNext
()
end
end
end
end
...
...
expansions/script/c86580122.lua
View file @
f4491d56
...
@@ -7,18 +7,19 @@ function cm.initial_effect(c)
...
@@ -7,18 +7,19 @@ function cm.initial_effect(c)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetCountLimit
(
1
,
m
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
e1
:
SetTarget
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b
=
Duel
.
GetFlagEffect
(
tp
,
m
)
if
chk
==
0
then
if
chk
==
0
then
if
cm
[
tp
]
<=
4
then
if
b
<=
4
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
return
Duel
.
IsExistingMatchingCard
(
cm
.
t1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
elseif
cm
[
tp
]
>=
5
then
elseif
b
>=
5
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
t2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
cm
.
t2
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
end
end
end
if
cm
[
tp
]
<=
4
then
if
b
<=
4
then
e
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
)
end
end
e
:
SetLabel
(
cm
[
tp
]
)
e
:
SetLabel
(
b
)
end
)
end
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
...
@@ -62,38 +63,22 @@ function cm.initial_effect(c)
...
@@ -62,38 +63,22 @@ function cm.initial_effect(c)
end
)
end
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
if
cm
.
counter
==
nil
then
if
not
cm
.
global_check
then
cm
.
counter
=
true
cm
.
global_check
=
true
cm
[
0
]
=
0
local
ge1
=
Effect
.
CreateEffect
(
c
)
cm
[
1
]
=
0
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
local
e2
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e2
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
e2
:
SetCode
(
EVENT_PHASE_START
+
PHASE_DRAW
)
local
tc
=
eg
:
GetFirst
()
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
while
tc
do
cm
[
0
]
=
0
Duel
.
RegisterFlagEffect
(
tc
:
GetSummonPlayer
(),
m
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
cm
[
1
]
=
0
tc
=
eg
:
GetNext
()
end
end
)
end
)
Duel
.
RegisterEffect
(
e2
,
0
)
Duel
.
RegisterEffect
(
ge1
,
0
)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
ge2
=
ge1
:
Clone
()
e3
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
ge2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
Duel
.
RegisterEffect
(
ge2
,
0
)
e3
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e3
,
0
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e4
:
SetOperation
(
cm
.
addcount
)
Duel
.
RegisterEffect
(
e4
,
0
)
end
end
function
cm
.
addcount
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
while
tc
do
if
tc
:
GetPreviousControler
()
==
tp
then
local
p
=
tc
:
GetPreviousControler
()
cm
[
p
]
=
cm
[
p
]
+
1
end
tc
=
eg
:
GetNext
()
end
end
end
end
function
cm
.
t1
(
c
,
e
,
tp
)
function
cm
.
t1
(
c
,
e
,
tp
)
...
...
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