Commit cfef0aad authored by songtongtong's avatar songtongtong

fixed

parent bb9b7776
Pipeline #23784 passed with stages
in 25 minutes and 53 seconds
...@@ -78,11 +78,10 @@ function cm.thcheck(c) ...@@ -78,11 +78,10 @@ function cm.thcheck(c)
end end
function cm.activate(e,tp) function cm.activate(e,tp)
if Duel.IsExistingMatchingCard(cm.thcheck,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then if Duel.IsExistingMatchingCard(cm.thcheck,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tg=Duel.SelectMatchingCard(tp,cm.thcheck,tp,LOCATION_DECK,0,1,1,nil) local tg=Duel.SelectMatchingCard(tp,cm.thcheck,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(tg,tp,REASON_EFFECT) Duel.SendtoHand(tg,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg) Duel.ConfirmCards(1-tp,tg)
end
end end
end end
function cm.check(c) function cm.check(c)
......
--迷镜魇 征服 --迷镜魇 征服
Duel.LoadScript("c47350500.lua") Duel.LoadScript("c47350500.lua")
local s,id=GetID() local s,id=GetID()
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,tp,0) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,tp,0) end
if chk==0 then if chk==0 then
return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp)
end end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp,0) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp,0)
end end
function s.op(e,tp,eg,ep,ev,re,r,rp) function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and tc:IsCanTurnSet() if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEDOWN,true) then and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEDOWN,true) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP) e1:SetValue(TYPE_TRAP)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
Duel.RaiseEvent(tc,EVENT_SSET,e,REASON_EFFECT,tc:GetOwner(),nil,0) Duel.RaiseEvent(tc,EVENT_SSET,e,REASON_EFFECT,tc:GetOwner(),nil,0)
end end
end end
function s.filter(c,tp) function s.filter(c,tp)
local r=LOCATION_REASON_TOFIELD local r=LOCATION_REASON_TOFIELD
if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end if not c:IsControler(c:GetOwner()) then r=LOCATION_REASON_CONTROL end
return c:IsFaceup() and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0 return c:IsFaceup() and Duel.GetLocationCount(c:GetOwner(),LOCATION_SZONE,tp,r)>0
end end
function s.initial_effect(c) function s.initial_effect(c)
LIM.lim_eff(c,id) LIM.lim_eff(c,id)
local e1=LIM.eff2(c,id) local e1=LIM.eff2(c,id)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.tg) e1:SetTarget(s.tg)
e1:SetOperation(s.op) e1:SetOperation(s.op)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EVENT_REMOVE) e2:SetCode(EVENT_REMOVE)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--夺魂迷镜魇 --夺魂迷镜魇
Duel.LoadScript("c47350500.lua") Duel.LoadScript("c47350500.lua")
local s,id=GetID() local s,id=GetID()
function s.confirm(c) function s.confirm(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47350500,1)) e1:SetDescription(aux.Stringid(47350500,1))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetTarget(s.cftg) e1:SetTarget(s.cftg)
e1:SetOperation(s.cfop) e1:SetOperation(s.cfop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp) function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION) return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end end
function s.cffilter(c) function s.cffilter(c)
return c:IsRace(RACE_FIEND) and c:IsLevel(3) and c:IsAbleToGrave() return c:IsRace(RACE_FIEND) and c:IsLevel(3) and c:IsAbleToGrave()
end end
function s.limit(c) function s.limit(c)
return function (e,lp,tp) return function (e,lp,tp)
return e:GetHandler()~=c return e:GetHandler()~=c
end end
end end
function s.cftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.cftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFacedown() end if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetChainLimit(s.limit(g:GetFirst())) Duel.SetChainLimit(s.limit(g:GetFirst()))
end end
function s.cfop(e,tp,eg,ep,ev,re,r,rp) function s.cfop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFacedown() and tc:IsRelateToEffect(e) then if tc:IsFacedown() and tc:IsRelateToEffect(e) then
LIM.confirm(tp,tc) LIM.confirm(tp,tc)
local ct=tc:GetOriginalType() local ct=tc:GetOriginalType()
if ct&TYPE_MONSTER~=0 then if ct&TYPE_MONSTER~=0 then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
elseif ct&(TYPE_SPELL+TYPE_TRAP)~=0 and tc:IsAbleToHand() then elseif ct&(TYPE_SPELL+TYPE_TRAP)~=0 and tc:IsAbleToHand() then
if Duel.SendtoHand(tc,tp,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,0)) then if Duel.SendtoHand(tc,tp,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,Card.IsSSetable,tp,LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,Card.IsSSetable,tp,LOCATION_HAND,0,1,1,nil)
Duel.SSet(tp,g,tp,true) Duel.SSet(tp,g,tp,true)
LIM.confirm(tp,tc) LIM.confirm(tp,tc)
end end
end end
end end
end end
function s.ind(c) function s.ind(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_ONFIELD,0) e1:SetTargetRange(LOCATION_ONFIELD,0)
e1:SetTarget(s.indtg) e1:SetTarget(s.indtg)
e1:SetValue(aux.indoval) e1:SetValue(aux.indoval)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.indtg(e,c) function s.indtg(e,c)
return c:IsFacedown() return c:IsFacedown()
end end
function s.set(c) function s.set(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1)) e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(s.setcon) e1:SetCondition(s.setcon)
e1:SetTarget(s.settg) e1:SetTarget(s.settg)
e1:SetOperation(s.setop) e1:SetOperation(s.setop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.setcon(e,tp,eg,ep,ev,re,r,rp) function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local rc=re:GetHandler() local rc=re:GetHandler()
return re:IsActiveType(TYPE_MONSTER) and rc~=c and rc:IsSetCard(0x43c) return re:IsActiveType(TYPE_MONSTER) and rc~=c and rc:IsSetCard(0x43c)
end end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
end end
function s.setop(e,tp,eg,ep,ev,re,r,rp) function s.setop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then return end if not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then if #g>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
if tc:IsType(TYPE_SPELL) or tc:IsType(TYPE_TRAP) then if tc:IsType(TYPE_SPELL) or tc:IsType(TYPE_TRAP) then
Duel.SendtoGrave(tc,REASON_EFFECT) Duel.SendtoGrave(tc,REASON_EFFECT)
elseif tc:IsType(TYPE_MONSTER) then elseif tc:IsType(TYPE_MONSTER) then
if Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEDOWN,true) then if not tc:IsImmuneToEffect(e) and Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEDOWN,true) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_TRAP) e1:SetValue(TYPE_TRAP)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
Duel.RaiseEvent(tc,EVENT_SSET,e,REASON_EFFECT,tc:GetOwner(),nil,0) Duel.RaiseEvent(tc,EVENT_SSET,e,REASON_EFFECT,tc:GetOwner(),nil,0)
end end
end end
end end
end end
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x43c),s.fmatfilter,true) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x43c),s.fmatfilter,true)
s.confirm(c) s.confirm(c)
s.ind(c) s.ind(c)
s.set(c) s.set(c)
end end
function s.fmatfilter(c) function s.fmatfilter(c)
return c:IsLevel(3) and c:IsFusionType(TYPE_MONSTER) return c:IsLevel(3) and c:IsFusionType(TYPE_MONSTER)
end end
\ No newline at end of file
--夺躯迷镜魇 --夺躯迷镜魇
Duel.LoadScript("c47350500.lua") Duel.LoadScript("c47350500.lua")
local s,id=GetID() local s,id=GetID()
function s.dis(c) function s.dis(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE) e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING) e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetCondition(s.discon) e1:SetCondition(s.discon)
e1:SetTarget(s.distg) e1:SetTarget(s.distg)
e1:SetOperation(s.disop) e1:SetOperation(s.disop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function s.discon(e,tp,eg,ep,ev,re,r,rp) function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp return rp==1-tp
end end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end end
function s.confilter(c) function s.confilter(c)
return (c:IsFacedown() and c:IsLocation(LOCATION_ONFIELD)) or (not c:IsPublic() and c:IsLocation(LOCATION_HAND)) return (c:IsFacedown() and c:IsLocation(LOCATION_ONFIELD)) or (not c:IsPublic() and c:IsLocation(LOCATION_HAND))
end end
function s.setfilter(c) function s.setfilter(c)
return c:IsSetCard(0x43c) and c:IsType(TYPE_MONSTER) and c:IsSSetable() return c:IsSetCard(0x43c) and c:IsType(TYPE_MONSTER) and c:IsSSetable()
end end
function s.disop(e,tp,eg,ep,ev,re,r,rp) function s.disop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD,1,nil) then return end if not Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.confilter,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.confilter,tp,LOCATION_ONFIELD+LOCATION_HAND,LOCATION_ONFIELD,1,1,nil)
if #g>0 then if #g>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
local ct=tc:GetOriginalType() local ct=tc:GetOriginalType()
if tc:IsLocation(LOCATION_HAND) then if tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
elseif tc:IsLocation(LOCATION_ONFIELD) then elseif tc:IsLocation(LOCATION_ONFIELD) then
LIM.confirm(tp,tc) LIM.confirm(tp,tc)
end end
local ec=eg:GetFirst() local ec=eg:GetFirst()
if ct&ec:GetType()&0x7~=0 then if ct&ec:GetType()&0x7~=0 then
Duel.NegateEffect(ev) Duel.NegateEffect(ev)
elseif Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) then elseif Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) local sg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SSet(tp,sg) Duel.SSet(tp,sg)
end end
end end
end end
function s.tograve(c) function s.tograve(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1)) e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOGRAVE) e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_MSET) e1:SetCode(EVENT_MSET)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id-1000) e1:SetCountLimit(1,id-1000)
e1:SetTarget(s.tgtg) e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop) e1:SetOperation(s.tgop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e4=e1:Clone() local e4=e1:Clone()
e4:SetCode(EVENT_SSET) e4:SetCode(EVENT_SSET)
c:RegisterEffect(e4) c:RegisterEffect(e4)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EVENT_CHANGE_POS) e2:SetCode(EVENT_CHANGE_POS)
e2:SetCondition(s.tgcon) e2:SetCondition(s.tgcon)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e1:Clone() local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(s.tgcon) e3:SetCondition(s.tgcon)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp) function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsFacedown,1,nil) return eg:IsExists(Card.IsFacedown,1,nil)
end end
function s.tgfilter(c) function s.tgfilter(c)
return c:IsLocation(LOCATION_ONFIELD) and c:IsFacedown() and c:IsAbleToGrave() return c:IsLocation(LOCATION_ONFIELD) and c:IsFacedown() and c:IsAbleToGrave()
end end
function s.tgfilter2(c) function s.tgfilter2(c)
return c:IsSetCard(0x43c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGrave() return c:IsSetCard(0x43c) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGrave()
end end
function s.ckfilter(c) function s.ckfilter(c)
return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
end end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.tgfilter,1,nil) end if chk==0 then return eg:IsExists(s.tgfilter,1,nil) end
end end
function s.tgop(e,tp,eg,ep,ev,re,r,rp) function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if not eg:IsExists(s.tgfilter,1,nil) then return end if not eg:IsExists(s.tgfilter,1,nil) then return end
local tg=eg:Filter(s.tgfilter,nil) local tg=eg:Filter(s.tgfilter,nil)
if #tg>0 then if #tg>0 then
if Duel.SendtoGrave(tg,REASON_EFFECT)>0 then if Duel.SendtoGrave(tg,REASON_EFFECT)>0 then
local rg=tg:Filter(s.ckfilter,nil) local rg=tg:Filter(s.ckfilter,nil)
if #rg>0 then if #rg>0 then
if rg:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then if rg:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
Duel.BreakEffect() Duel.BreakEffect()
local c=e:GetHandler() local c=e:GetHandler()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2)) e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetCondition(s.atcon) e1:SetCondition(s.atcon)
e1:SetOperation(s.atop) e1:SetOperation(s.atop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
if rg:IsExists(Card.IsType,1,nil,TYPE_SPELL+TYPE_TRAP) then if rg:IsExists(Card.IsType,1,nil,TYPE_SPELL+TYPE_TRAP) then
Duel.BreakEffect() Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter2,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.tgfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
end end
end end
end end
end end
end end
end end
function s.atcon(e,tp,eg,ep,ev,re,r,rp) function s.atcon(e,tp,eg,ep,ev,re,r,rp)
return aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():IsChainAttackable() return aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():IsChainAttackable()
end end
function s.atop(e,tp,eg,ep,ev,re,r,rp) function s.atop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChainAttack(e:GetHandler()) Duel.ChainAttack()
end end
function s.initial_effect(c) function s.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x43c),s.fmatfilter,true) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x43c),s.fmatfilter,true)
s.dis(c) s.dis(c)
s.tograve(c) s.tograve(c)
end end
function s.fmatfilter(c) function s.fmatfilter(c)
return c:IsRace(RACE_FIEND) and c:IsType(TYPE_MONSTER) return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_MONSTER)
end end
\ No newline at end of file
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