Commit c9963870 authored by Satty's avatar Satty

fix

parent 8878a62e
Pipeline #37903 passed with stages
in 48 minutes and 45 seconds
...@@ -37,14 +37,14 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -37,14 +37,14 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCode(EVENT_PHASE+PHASE_STANDBY)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE) e1:SetRange(LOCATION_SZONE)
e1:SetCondition(s.descon) e1:SetCondition(s.descon)
e1:SetOperation(s.desop) e1:SetOperation(s.desop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_SELF_TURN,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2)
e:GetHandler():RegisterEffect(e1) e:GetHandler():RegisterEffect(e1)
e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_END+RESET_SELF_TURN,0,2) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,0,2)
s[e:GetHandler()]=e1 s[e:GetHandler()]=e1
if c:GetTurnCounter()>=2 then if c:GetTurnCounter()>=2 then
Duel.SendtoGrave(c,REASON_EFFECT) Duel.SendtoGrave(c,REASON_EFFECT)
......
...@@ -32,9 +32,9 @@ function cm.recon(e) ...@@ -32,9 +32,9 @@ function cm.recon(e)
return e:GetHandler():IsFaceup() return e:GetHandler():IsFaceup()
end end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_GRAVE+LOCATION_ONFIELD,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_GRAVE+LOCATION_ONFIELD+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_GRAVE+LOCATION_ONFIELD,0,1,3,nil) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckOrExtraAsCost,tp,LOCATION_GRAVE+LOCATION_ONFIELD+LOCATION_REMOVED,0,1,3,nil)
Duel.SendtoDeck(g,nil,2,REASON_COST) Duel.SendtoDeck(g,nil,2,REASON_COST)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -39,7 +39,7 @@ function c16311060.initial_effect(c) ...@@ -39,7 +39,7 @@ function c16311060.initial_effect(c)
c:RegisterEffect(e11) c:RegisterEffect(e11)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
...@@ -111,7 +111,8 @@ function c16311060.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -111,7 +111,8 @@ function c16311060.condition(e,tp,eg,ep,ev,re,r,rp)
end end
function c16311060.target(e,tp,eg,ep,ev,re,r,rp,chk) function c16311060.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,16311085,0x5dc6,TYPES_TOKEN_MONSTER+TYPE_TUNER,100,300,2,RACE_INSECT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE) end and Duel.IsPlayerCanSpecialSummonMonster(tp,16311085,0x5dc6,TYPES_TOKEN_MONSTER+TYPE_TUNER,100,300,2,RACE_INSECT,ATTRIBUTE_EARTH,POS_FACEUP_DEFENSE)
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end end
......
...@@ -63,14 +63,9 @@ function c50224955.initial_effect(c) ...@@ -63,14 +63,9 @@ function c50224955.initial_effect(c)
e5:SetTarget(c50224955.pentg) e5:SetTarget(c50224955.pentg)
e5:SetOperation(c50224955.penop) e5:SetOperation(c50224955.penop)
c:RegisterEffect(e5) c:RegisterEffect(e5)
if not c50224955.global_check then end
c50224955.global_check=true function c50224955.checkop(e,tp,eg,ep,ev,re,r,rp)
local ge1=Effect.CreateEffect(c) Duel.RegisterFlagEffect(rp,50224955,RESET_PHASE+PHASE_END,0,1)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS_G_P)
ge1:SetOperation(c50224955.checkop)
Duel.RegisterEffect(ge1,0)
end
end end
function c50224955.matfilter(c,syncard) function c50224955.matfilter(c,syncard)
return c:IsType(TYPE_PENDULUM) and (c:IsTuner(syncard) or c:IsSummonType(SUMMON_TYPE_PENDULUM)) return c:IsType(TYPE_PENDULUM) and (c:IsTuner(syncard) or c:IsSummonType(SUMMON_TYPE_PENDULUM))
...@@ -166,9 +161,9 @@ function c50224955.sccon2(e) ...@@ -166,9 +161,9 @@ function c50224955.sccon2(e)
return e:GetHandler()==Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_PZONE,1) return e:GetHandler()==Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_PZONE,1)
end end
function c50224955.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) function c50224955.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) end and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,PLAYER_ALL,LOCATION_ONFIELD)
end end
function c50224955.tdop(e,tp,eg,ep,ev,re,r,rp) function c50224955.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -68,14 +68,22 @@ function c50224960.initial_effect(c) ...@@ -68,14 +68,22 @@ function c50224960.initial_effect(c)
c50224960.global_check=true c50224960.global_check=true
local ge1=Effect.CreateEffect(c) local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS_G_P) ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c50224960.checkop) ge1:SetOperation(c50224960.checkop)
Duel.RegisterEffect(ge1,0) Duel.RegisterEffect(ge1,0)
end end
end end
c50224960.pendulum_level=8 c50224960.pendulum_level=8
function c50224960.checkfilter(c)
return c:IsSummonType(SUMMON_TYPE_PENDULUM)
end
function c50224960.checkop(e,tp,eg,ep,ev,re,r,rp) function c50224960.checkop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(rp,50224960,RESET_PHASE+PHASE_END,0,1) local g=eg:Filter(c50224960.checkfilter,nil)
local tc=g:GetFirst()
while tc do
Duel.RegisterFlagEffect(tc:GetSummonPlayer(),50224960,RESET_PHASE+PHASE_END,0,1)
tc=g:GetNext()
end
end end
function c50224960.ovfilter(c) function c50224960.ovfilter(c)
return c:IsFaceup() and c:IsSetCard(0xcba) return c:IsFaceup() and c:IsSetCard(0xcba)
......
...@@ -21,7 +21,7 @@ function s.initial_effect(c) ...@@ -21,7 +21,7 @@ function s.initial_effect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_CAL) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_DRAW)
e2:SetCountLimit(1,id+1) e2:SetCountLimit(1,id+1)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.sppcon) e2:SetCondition(s.sppcon)
...@@ -56,13 +56,8 @@ function s.spptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -56,13 +56,8 @@ function s.spptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsPlayerCanDraw(tp,1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.IsPlayerCanDraw(tp,1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end end
function s.sppop(e,tp,eg,ep,ev,re,r,rp) function s.sppop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
local c=e:GetHandler()
if c and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end end
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