Commit c917ab4b authored by Tachibana's avatar Tachibana

eme

parent b0a9dc63
Pipeline #6236 passed with stages
in 28 minutes and 40 seconds
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...@@ -3,6 +3,7 @@ function c18003001.initial_effect(c) ...@@ -3,6 +3,7 @@ function c18003001.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(18003001) c:SetSPSummonOnce(18003001)
aux.AddCodeList(c,18003001)
--destroy & summon --destroy & summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18003001,0)) e1:SetDescription(aux.Stringid(18003001,0))
......
...@@ -3,6 +3,7 @@ function c18003002.initial_effect(c) ...@@ -3,6 +3,7 @@ function c18003002.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(18003002) c:SetSPSummonOnce(18003002)
aux.AddCodeList(c,18003002)
--destroy & summon --destroy & summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18003002,0)) e1:SetDescription(aux.Stringid(18003002,0))
......
...@@ -3,6 +3,7 @@ function c18003003.initial_effect(c) ...@@ -3,6 +3,7 @@ function c18003003.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(18003003) c:SetSPSummonOnce(18003003)
aux.AddCodeList(c,18003003)
--destroy & summon --destroy & summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18003003,0)) e1:SetDescription(aux.Stringid(18003003,0))
......
...@@ -3,6 +3,7 @@ function c18003004.initial_effect(c) ...@@ -3,6 +3,7 @@ function c18003004.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(18003004) c:SetSPSummonOnce(18003004)
aux.AddCodeList(c,18003004)
--destroy & summon --destroy & summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18003004,0)) e1:SetDescription(aux.Stringid(18003004,0))
......
...@@ -3,6 +3,7 @@ function c18003005.initial_effect(c) ...@@ -3,6 +3,7 @@ function c18003005.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(18003005) c:SetSPSummonOnce(18003005)
aux.AddCodeList(c,18003005)
--destroy & summon --destroy & summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18003005,0)) e1:SetDescription(aux.Stringid(18003005,0))
......
...@@ -3,6 +3,7 @@ function c18003006.initial_effect(c) ...@@ -3,6 +3,7 @@ function c18003006.initial_effect(c)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
c:SetSPSummonOnce(18003006) c:SetSPSummonOnce(18003006)
aux.AddCodeList(c,18003006)
--destroy & summon --destroy & summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(18003006,0)) e1:SetDescription(aux.Stringid(18003006,0))
......
...@@ -4,6 +4,7 @@ function c18003015.initial_effect(c) ...@@ -4,6 +4,7 @@ function c18003015.initial_effect(c)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddCodeList(c,18003015)
--pendulum summon --pendulum summon
aux.EnablePendulumAttribute(c,false) aux.EnablePendulumAttribute(c,false)
--destroy & summon --destroy & summon
......
--公司单调士·艾叶芙 --公司单调士·艾叶芙
function c9310001.initial_effect(c) function c9310001.initial_effect(c)
aux.AddCodeList(c,9310001)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--魔军教廷单调士 洛维特 --魔军教廷单调士 洛维特
function c9310002.initial_effect(c) function c9310002.initial_effect(c)
aux.AddCodeList(c,9310002)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
--账单调查员 露妮 --账单调查员 露妮
function c9310041.initial_effect(c) function c9310041.initial_effect(c)
--synchro summon --synchro summon
aux.AddCodeList(c,9310041)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddSynchroMixProcedure(c,c9310041.matfilter1,nil,nil,aux.NonTuner(nil),1,99) aux.AddSynchroMixProcedure(c,c9310041.matfilter1,nil,nil,aux.NonTuner(nil),1,99)
--destroy --destroy
......
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