Commit c137b8de authored by 聖園ミカ's avatar 聖園ミカ 🐟

hop

parent cf1da6a1
Pipeline #31378 passed with stages
in 43 minutes and 42 seconds
......@@ -38,7 +38,7 @@ function cm.initial_effect(c)
e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_REMOVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetTarget(cm.thtg)
e4:SetOperation(cm.thop)
c:RegisterEffect(e4)
......
......@@ -18,7 +18,7 @@ function cm.initial_effect(c)
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetTarget(cm.tdtg)
e2:SetOperation(cm.tdop)
c:RegisterEffect(e2)
......
......@@ -19,7 +19,7 @@ function cm.initial_effect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetTarget(cm.settg)
e2:SetOperation(cm.setop)
c:RegisterEffect(e2)
......
......@@ -19,7 +19,7 @@ function cm.initial_effect(c)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1,m+1)
e2:SetTarget(cm.rmtg)
e2:SetOperation(cm.rmop)
......
......@@ -18,7 +18,7 @@ function cm.initial_effect(c)
e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetTarget(cm.rmtg)
e2:SetOperation(cm.rmop)
c:RegisterEffect(e2)
......
......@@ -17,7 +17,7 @@ function cm.initial_effect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1,m+10)
e2:SetTarget(cm.cptg)
e2:SetOperation(cm.cpop)
......
......@@ -62,9 +62,8 @@ function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
local tc=Duel.SelectMatchingCard(tp,cm.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Draw(1-tp,1,REASON_EFFECT)
end
Duel.Draw(1-tp,1,REASON_EFFECT)
end
\ No newline at end of file
......@@ -29,7 +29,7 @@ function cm.initial_effect(c)
e3:SetDescription(aux.Stringid(m,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCondition(cm.thcon)
e3:SetTarget(cm.thtg)
......
......@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
......@@ -23,7 +23,7 @@ function cm.initial_effect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCountLimit(1,m+1)
e3:SetCondition(cm.thcon)
e3:SetTarget(cm.thtg)
......
......@@ -9,7 +9,7 @@ function cm.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,m)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
......@@ -22,7 +22,7 @@ function cm.initial_effect(c)
e3:SetDescription(aux.Stringid(m,1))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,m+1)
e3:SetCondition(cm.thcon)
......
......@@ -11,7 +11,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCountLimit(1,m)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
......
......@@ -8,6 +8,7 @@ function cm.initial_effect(c)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_DECK)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(cm.sscon)
c:RegisterEffect(e1)
if not cm.global_check then
......@@ -48,7 +49,7 @@ function cm.initial_effect(c)
end
function cm.checkfilter(c,tp)
return c:IsCode(m-1) and c:IsSummonPlayer(tp)
return c:IsFaceup() and c:IsCode(m-1) and c:IsSummonPlayer(tp)
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(cm.checkfilter,1,nil,tp) then
......@@ -59,8 +60,9 @@ function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
end
end
function cm.sscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>=5
function cm.sscon(e,c)
if c==nil then return true end
return Duel.GetFlagEffect(tp,m)>=5 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function cm.actop(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -27,7 +27,7 @@ function s.initial_effect(c)
end
function s.thfilter(c)
return c:IsSetCard(0x3420) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
return c:IsSetCard(0x5420) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
......
......@@ -100,7 +100,7 @@ function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tg=Duel.GetFirstMatchingCard(s.filter3,tp,LOCATION_DECK,0,nil)
local tg=Duel.SelectMatchingCard(tp,s.filter3,tp,LOCATION_DECK,0,1,1,nil)
if tg then
Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment