Commit aeb9eacc authored by Satty's avatar Satty

fix

parent b05dea51
Pipeline #35331 passed with stages
in 44 minutes and 5 seconds
...@@ -71,7 +71,7 @@ function s.initial_effect(c) ...@@ -71,7 +71,7 @@ function s.initial_effect(c)
e8:SetCategory(CATEGORY_SPECIAL_SUMMON) e8:SetCategory(CATEGORY_SPECIAL_SUMMON)
e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e8:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e8:SetCode(EVENT_PHASE+PHASE_END) e8:SetCode(EVENT_PHASE+PHASE_END)
e8:SetRange(LOCATION_MZONE) e8:SetRange(LOCATION_MZONE+LOCATION_GRAVE)
e8:SetCountLimit(1) e8:SetCountLimit(1)
e8:SetCost(s.spcost8) e8:SetCost(s.spcost8)
e8:SetTarget(s.sptg8) e8:SetTarget(s.sptg8)
...@@ -148,7 +148,7 @@ end ...@@ -148,7 +148,7 @@ end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ss=Duel.GetLocationCount(tp,LOCATION_MZONE) local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if ss>2 then ss=2 end if ss>3 then ss=2 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,ss,nil) local g=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,ss,nil)
if Duel.GetControl(g,tp,0,0)~=ss then if Duel.GetControl(g,tp,0,0)~=ss then
......
--黄金炼成 亚当 --黄金炼成 亚当
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddSynchroMixProcedure(c,aux.Tuner(nil),nil,nil,aux.TRUE,1,99) aux.AddSynchroMixProcedure(c,aux.TRUE,nil,nil,aux.Tuner(nil),1,99)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.EnablePendulumAttribute(c) aux.EnablePendulumAttribute(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
local cm,m,o=GetID() local cm,m,o=GetID()
function cm.initial_effect(c) function cm.initial_effect(c)
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddXyzProcedure(c,nil,8,2,cm.ovfilter,aux.Stringid(m,0),1,cm.xyzop) aux.AddXyzProcedure(c,nil,8,2,cm.ovfilter,aux.Stringid(m,0),2,cm.xyzop)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1)) e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetType(EFFECT_TYPE_QUICK_O)
......
...@@ -21,7 +21,6 @@ function cm.initial_effect(c) ...@@ -21,7 +21,6 @@ function cm.initial_effect(c)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m+1) e2:SetCountLimit(1,m+1)
e2:SetCost(cm.thcost)
e2:SetTarget(cm.thtg) e2:SetTarget(cm.thtg)
e2:SetOperation(cm.thop) e2:SetOperation(cm.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
...@@ -79,13 +78,6 @@ end ...@@ -79,13 +78,6 @@ end
function cm.tfilter(c,tp) function cm.tfilter(c,tp)
return c:IsSetCard(0x829) and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil,c) return c:IsSetCard(0x829) and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil,c)
end end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tfilter,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.tfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
Duel.ConfirmCards(1-tp,g)
e:SetLabelObject(g:GetFirst())
end
function cm.thfilter(c,tc) function cm.thfilter(c,tc)
return c:IsSetCard(0x829) and c:IsType(TYPE_MONSTER) return c:IsSetCard(0x829) and c:IsType(TYPE_MONSTER)
and c:IsAbleToHand() and c:IsAbleToHand()
...@@ -93,11 +85,15 @@ function cm.thfilter(c,tc) ...@@ -93,11 +85,15 @@ function cm.thfilter(c,tc)
end end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tfilter,tp,LOCATION_HAND,0,1,nil,tp) end if chk==0 then return Duel.IsExistingMatchingCard(cm.tfilter,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,cm.tfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
Duel.ConfirmCards(1-tp,g)
e:SetLabelObject(g:GetFirst())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function cm.thop(e,tp,eg,ep,ev,re,r,rp) function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tcode=e:GetLabelObject() local tc=e:GetLabelObject()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc) local sg=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc)
if #sg>0 then if #sg>0 then
......
...@@ -178,7 +178,7 @@ function cm.atkcon5(e,tp,eg,ep,ev,re,r,rp) ...@@ -178,7 +178,7 @@ function cm.atkcon5(e,tp,eg,ep,ev,re,r,rp)
return (re:GetHandler():GetOriginalCode()==m+2 or re:GetHandler():IsCode(m+2)) and re:GetHandler():IsControler(tp) return (re:GetHandler():GetOriginalCode()==m+2 or re:GetHandler():IsCode(m+2)) and re:GetHandler():IsControler(tp)
end end
function cm.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) function cm.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,18700807,0,TYPES_TOKEN_MONSTER,2800,2800,8,RACE_WARRIOR,ATTRIBUTE_LIGHT) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,18700807,0,TYPES_TOKEN_MONSTER,2420,2400,8,RACE_WARRIOR,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end end
......
...@@ -6,6 +6,7 @@ function cm.initial_effect(c) ...@@ -6,6 +6,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,m) e1:SetCountLimit(1,m)
e1:SetTarget(cm.thtg) e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop) e1:SetOperation(cm.thop)
...@@ -29,6 +30,7 @@ function cm.initial_effect(c) ...@@ -29,6 +30,7 @@ function cm.initial_effect(c)
e4:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e4:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_REMOVE) e4:SetCode(EVENT_REMOVE)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,m+2) e4:SetCountLimit(1,m+2)
e4:SetTarget(cm.tg3) e4:SetTarget(cm.tg3)
e4:SetOperation(cm.op3) e4:SetOperation(cm.op3)
......
...@@ -6,7 +6,7 @@ function cm.initial_effect(c) ...@@ -6,7 +6,7 @@ function cm.initial_effect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,o) e1:SetCountLimit(1,m)
e1:SetTarget(cm.destg) e1:SetTarget(cm.destg)
e1:SetOperation(cm.desop) e1:SetOperation(cm.desop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -37,7 +37,7 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,7 +37,7 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,TYPE_MONSTER) local g=Duel.SelectMatchingCard(tp,Card.IsType,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,TYPE_MONSTER)
if #g>0 then if #g>0 then
Duel.Destroy(g,REASON_COST) Duel.Destroy(g,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local tg=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil) local tg=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil)
if #tg==0 then return end if #tg==0 then return end
......
...@@ -19,7 +19,7 @@ function cm.initial_effect(c) ...@@ -19,7 +19,7 @@ function cm.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DESTROYED) e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,m+1+EFFECT_COUNT_CODE_CHAIN) e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(cm.spcon2) e2:SetCondition(cm.spcon2)
e2:SetCost(cm.spcost) e2:SetCost(cm.spcost)
e2:SetTarget(cm.sptg2) e2:SetTarget(cm.sptg2)
......
...@@ -54,12 +54,13 @@ function c21113900.check_or_add_new_limit(add_or_not) ...@@ -54,12 +54,13 @@ function c21113900.check_or_add_new_limit(add_or_not)
end end
local ag = Duel.GetFieldGroup(0,0xff,0xff) local ag = Duel.GetFieldGroup(0,0xff,0xff)
for tc in aux.Next(ag) do for tc in aux.Next(ag) do
if tc:IsHasEffect(tp,EFFECT_CANNOT_TRIGGER) then if tc:IsHasEffect(EFFECT_CANNOT_TRIGGER) then
local limit_table = {tc:IsHasEffect(EFFECT_CANNOT_TRIGGER)} local limit_table = {tc:IsHasEffect(EFFECT_CANNOT_TRIGGER)}
Debug.Message(aux.GetValueType(limit_table))
for _, limit_effect in ipairs(limit_table) do for _, limit_effect in ipairs(limit_table) do
if c21113900.record_doesnot_contain(record_redirect,limit_effect) then if c21113900.record_doesnot_contain(record_limit_trigger,limit_effect) then
if add_or_not then if add_or_not then
table.insert(record_redirect,limit_effect) table.insert(record_limit_trigger,limit_effect)
table.insert(resolve_table,limit_effect) table.insert(resolve_table,limit_effect)
end end
is_new_limit = true is_new_limit = true
...@@ -158,4 +159,15 @@ function c21113900.op(e,tp,eg,ep,ev,re,r,rp) ...@@ -158,4 +159,15 @@ function c21113900.op(e,tp,eg,ep,ev,re,r,rp)
e1:SetTargetRange(1,0) e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e2:SetTarget(c21113900.ssplimit)
e2:SetReset(RESET_PHASE+PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
function c21113900.ssplimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsSetCard(0xc904)
end end
\ No newline at end of file
...@@ -19,7 +19,7 @@ s.named_with_ZhanShuRenXing=true ...@@ -19,7 +19,7 @@ s.named_with_ZhanShuRenXing=true
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(1000) e2:SetValue(1000)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- --
...@@ -100,6 +100,31 @@ s.named_with_ZhanShuRenXing=true ...@@ -100,6 +100,31 @@ s.named_with_ZhanShuRenXing=true
e11:SetCode(EFFECT_EQUIP_LIMIT) e11:SetCode(EFFECT_EQUIP_LIMIT)
e11:SetValue(1) e11:SetValue(1)
c:RegisterEffect(e11) c:RegisterEffect(e11)
--negate
local e12=Effect.CreateEffect(c)
e12:SetDescription(aux.Stringid(id,1))
e12:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e12:SetType(EFFECT_TYPE_QUICK_O)
e12:SetCode(EVENT_CHAINING)
e12:SetCountLimit(1,id)
e12:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e12:SetRange(LOCATION_SZONE)
e12:SetCondition(s.discon2)
e12:SetCost(s.discost2)
e12:SetTarget(s.distg2)
e12:SetOperation(s.disop2)
c:RegisterEffect(e12)
-- to hand
local e13=Effect.CreateEffect(c)
e13:SetCategory(CATEGORY_TOHAND)
e13:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e13:SetCode(EVENT_TO_GRAVE)
e13:SetProperty(EFFECT_FLAG_DELAY)
e13:SetCountLimit(1,id+10000)
e13:SetCondition(s.thcon)
e13:SetTarget(s.thtg)
e13:SetOperation(s.thop)
c:RegisterEffect(e13)
end end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
...@@ -224,8 +249,48 @@ function s.gyop(e,tp,eg,ep,ev,re,r,rp) ...@@ -224,8 +249,48 @@ function s.gyop(e,tp,eg,ep,ev,re,r,rp)
ec:RegisterEffect(e1) ec:RegisterEffect(e1)
end end
end end
--
function s.discon2(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end
function s.cfilter2(c)
if c:IsLocation(LOCATION_ONFIELD) then return c:IsFaceup() and c:IsAbleToGraveAsCost() end
return c:IsAbleToRemoveAsCost() and c:IsHasEffect(75646911,tp)
end
function s.discost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function s.distg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--
function s.cfilter3(c)
return c:IsFaceup() and c:IsCode(23100157)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter3,tp,LOCATION_MZONE,0,1,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
......
...@@ -17,6 +17,7 @@ function cm.initial_effect(c) ...@@ -17,6 +17,7 @@ function cm.initial_effect(c)
e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(cm.sprcon) e1:SetCondition(cm.sprcon)
e1:SetTarget(cm.sprtg)
e1:SetOperation(cm.sprop) e1:SetOperation(cm.sprop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--search --search
...@@ -48,12 +49,20 @@ end ...@@ -48,12 +49,20 @@ end
function cm.sprcon(e,c) function cm.sprcon(e,c)
if c==nil then return true end if c==nil then return true end
local tp=c:GetControler() local tp=c:GetControler()
return Duel.CheckReleaseGroup(REASON_COST,tp,cm.cfilter,1,nil,tp) return Duel.CheckReleaseGroupEx(tp,cm.cfilter,1,REASON_SPSUMMON,false,nil,tp)
end end
function cm.sprop(e,tp,eg,ep,ev,re,r,rp,c) function cm.sprtg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetReleaseGroup(tp,false,REASON_SPSUMMON):Filter(cm.cfilter,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroup(REASON_COST,tp,cm.cfilter,1,1,nil,tp) local tc=g:SelectUnselect(nil,tp,false,true,1,1)
Duel.Release(g,REASON_COST) if tc then
e:SetLabelObject(tc)
return true
else return false end
end
function cm.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
Duel.Release(g,REASON_SPSUMMON)
end end
function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk) function cm.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -65,12 +65,12 @@ function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -65,12 +65,12 @@ function cm.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local l=e:GetLabel()==1 local l=e:GetLabel()==1
if chk==0 then if chk==0 then
e:SetLabel(0) e:SetLabel(0)
return l and Duel.CheckReleaseGroupEx(REASON_COST,tp,cm.cfilter,1,nil,tp) return l and Duel.CheckReleaseGroupEx(tp,cm.cfilter,1,REASON_COST,true,nil,tp)
end end
if l then if l then
e:SetLabel(0) e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local sg=Duel.SelectReleaseGroupEx(REASON_COST,tp,cm.cfilter,1,1,nil,tp) local sg=Duel.SelectReleaseGroupEx(tp,cm.cfilter,1,1,REASON_COST,true,nil,tp)
Duel.Release(sg,REASON_COST) Duel.Release(sg,REASON_COST)
end end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
......
--[[ --[[
本lua的作者为藜奴儿,如果测试出bug请联系QQ:1502939196 本lua的作者为藜奴儿,如果测试出bug请联系QQ:1502939196
未经允许不支持任何人的任何形式的修改,源数。如有需要请联系作者,而不是私自找人代为修改。 未经允许不支持任何人的任何形式的修改,源数。如有需要请联系作者,而不是私自找人代为修改。
本人对于本lua的任何bug修改、源数和适配后来卡片均为免费,并且追诉期无限。 本人对于本lua的任何bug修改、源数和适配后来卡片均为免费,并且追诉期无限。
...@@ -20,7 +20,7 @@ ...@@ -20,7 +20,7 @@
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
--equip limit --equip limit
local ee=Effect.CreateEffect(c) local ee=Effect.CreateEffect(c)
ee:SetType(EFFECT_TYPE_SINGLE) ee:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -25,7 +25,7 @@ function s.initial_effect(c) ...@@ -25,7 +25,7 @@ function s.initial_effect(c)
aux.AddCodeList(c,36700306) aux.AddCodeList(c,36700306)
--Quick-play, guess card types --Quick-play, guess card types
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCategory(CATEGORY_DRAW) e1:SetCategory(CATEGORY_DRAW)
......
...@@ -228,8 +228,8 @@ function cm.lvop(e,tp,eg,ep,ev,re,r,rp) ...@@ -228,8 +228,8 @@ function cm.lvop(e,tp,eg,ep,ev,re,r,rp)
local rg=Duel.GetMatchingGroup(cm.rmfil,tp,LOCATION_EXTRA,0,nil,xlv):Select(tp,1,1,nil) local rg=Duel.GetMatchingGroup(cm.rmfil,tp,LOCATION_EXTRA,0,nil,xlv):Select(tp,1,1,nil)
if rg and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) then if rg and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) then
local rmvg=Duel.GetOperatedGroup() local rmvg=Duel.GetOperatedGroup()
rmvg:KeepAlive()
e:SetLabelObject(rmvg) e:SetLabelObject(rmvg)
rmvg:KeepAlive()
local code=rmvg:GetFirst():GetCode() local code=rmvg:GetFirst():GetCode()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -7,6 +7,7 @@ function c64831002.initial_effect(c) ...@@ -7,6 +7,7 @@ function c64831002.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BE_MATERIAL) e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,64841002)
e1:SetCondition(c64831002.drcon) e1:SetCondition(c64831002.drcon)
e1:SetTarget(c64831002.drtg) e1:SetTarget(c64831002.drtg)
e1:SetOperation(c64831002.drop) e1:SetOperation(c64831002.drop)
......
--耀眼的光龙神 传承神威 --耀眼的光龙神 传承神威
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--link summon
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddLinkProcedure(c,nil,2,2,s.lcheck) aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x75f),2,2)
c:EnableReviveLimit() --code
aux.EnableChangeCode(c,75027001,LOCATION_MZONE+LOCATION_GRAVE)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EFFECT_ADD_CODE) e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE+LOCATION_GRAVE) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetValue(75027001) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) --to hand
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.lcheck(g)
return g:IsExists(Card.IsLinkSetCard,1,nil,0x75f)
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp,zone)
return c:IsCode(75027001) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsCode(75027001) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end local zone=bit.band(e:GetHandler():GetLinkedZone(tp),0x1f)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,zone) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then local zone=bit.band(e:GetHandler():GetLinkedZone(tp),0x1f)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,e:GetHandler():GetLinkedZone(tp)) if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and zone~=0 then
end Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()//2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(tc:GetDefense()//2)
tc:RegisterEffect(e2)
end end
end end
\ No newline at end of file
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