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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
aac6a59b
Commit
aac6a59b
authored
Aug 03, 2025
by
Huangnan
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
409af086
Pipeline
#39865
failed with stages
in 34 seconds
Changes
4
Pipelines
1
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Showing
4 changed files
with
137 additions
and
67 deletions
+137
-67
expansions/script/c33700028.lua
expansions/script/c33700028.lua
+8
-6
expansions/script/c33703032.lua
expansions/script/c33703032.lua
+56
-50
expansions/script/c33711109.lua
expansions/script/c33711109.lua
+2
-1
expansions/script/c33720310.lua
expansions/script/c33720310.lua
+71
-10
No files found.
expansions/script/c33700028.lua
View file @
aac6a59b
...
...
@@ -34,16 +34,15 @@ function c33700028.spfilter(c,e,tp)
return
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c33700028
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_REMOVED
)
and
c53389254
.
spfilter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingTarget
(
c33700028
.
spfilter
,
tp
,
LOCATION_REMOVED
,
LOCATION_REMOVED
,
1
,
nil
,
e
,
tp
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_REMOVED
)
and
c33700028
.
spfilter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
true
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectTarget
(
tp
,
c33700028
.
spfilter
,
tp
,
LOCATION_REMOVED
,
LOCATION_REMOVED
,
1
,
1
,
nil
,
e
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
g
,
1
,
0
,
0
)
end
function
c33700028
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
if
tc
and
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
...
...
@@ -57,9 +56,12 @@ function c33700028.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
,
true
)
end
function
c33700028
.
tdfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToDeck
()
end
function
c33700028
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
c
hkc
:
IsAbleToDeck
(
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsAbleToDeck
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
c
33700028
.
tdfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c33700028
.
tdfilter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToDeck
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
g
,
1
,
0
,
0
)
...
...
expansions/script/c33703032.lua
View file @
aac6a59b
--向空挥拳!
function
c33703032
.
initial_effect
(
c
)
--这张卡在自己场上有且仅有1只怪兽存在的场合可以从手卡发动。
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e1
:
SetCondition
(
c33703032
.
handcon
)
c
:
RegisterEffect
(
e1
)
--自己场上只有这张卡和1只怪兽的场合才能发动。自己场上的怪兽的攻击力·守备力变成5000。自己没有手卡的场合,自己场上的怪兽直到下个对方的结束阶段时不受效果影响。是自己回合的场合,这个回合结束。
local
e2
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
)
e1
:
SetCategory
(
CATEGORY_DISABLE
+
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetCondition
(
c33703032
.
condition
)
e1
:
SetTarget
(
c33703032
.
target
)
e1
:
SetOperation
(
c33703032
.
activate
)
c
:
RegisterEffect
(
e1
)
--act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetCondition
(
c33703032
.
handcon
)
c
:
RegisterEffect
(
e2
)
end
--这张卡在自己场上有且仅有1只怪兽存在的场合可以从手卡发动。
function
c33703032
.
handcon
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
)
==
1
and
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_ONFIELD
,
0
)
==
1
end
function
c33703032
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_ONFIELD
,
0
)
==
2
and
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
)
==
1
and
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_SZONE
,
0
)
==
1
if
not
(
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
==
1
and
not
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_ONFIELD
,
0
,
2
,
e
:
GetHandler
()))
then
return
false
end
for
i
=
1
,
ev
do
if
Duel
.
IsChainDisablable
(
i
)
then
return
true
end
end
return
false
end
--自己场上只有这张卡和1只怪兽的场合才能发动。自己场上的怪兽的攻击力·守备力变成5000。
function
c33703032
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
local
dg
=
Group
.
CreateGroup
()
for
i
=
1
,
ev
do
Duel
.
NegateActivation
(
i
)
local
te
=
Duel
.
GetChainInfo
(
i
,
CHAININFO_TRIGGERING_EFFECT
)
if
Duel
.
IsChainNegatable
(
i
)
then
dg
:
AddCard
(
te
:
GetHandler
())
end
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsFaceup
(),
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DISABLE
,
dg
,
dg
:
GetCount
(),
0
,
0
)
end
function
c33703032
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
(),
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
tc
=
g
:
GetFirst
(
)
while
tc
do
for
i
=
1
,
ev
do
Duel
.
NegateEffect
(
i
)
end
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
for
sc
in
aux
.
Next
(
sg
)
do
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetCode
(
EFFECT_SET_BASE_ATTACK_FINAL
)
e1
:
SetValue
(
5000
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SET_DEFENSE
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e2
:
SetValue
(
5000
)
tc
:
RegisterEffect
(
e2
)
--自己没有手卡的场合,自己场上的怪兽直到下个对方的结束阶段时不受效果影响。
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
==
0
then
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
sc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_SET_BASE_DEFENSE_FINAL
)
sc
:
RegisterEffect
(
e2
)
end
if
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_HAND
,
0
)
==
0
then
local
tg
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
for
tc
in
aux
.
Next
(
tg
)
do
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
+
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCode
(
EFFECT_IMMUNE_EFFECT
)
e3
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e3
:
SetValue
(
c33703032
.
efilter
)
e3
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
e3
:
SetValue
(
c33703032
.
value
)
tc
:
RegisterEffect
(
e3
)
end
tc
=
g
:
GetNext
()
end
--是自己回合的场合,这个回合结束。
if
Duel
.
GetTurnPlayer
()
==
1
-
tp
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCode
(
EFFECT_SKIP_TURN
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
+
RESET_SELF_TURN
,
2
)
Duel
.
RegisterEffect
(
e1
,
tp
)
if
Duel
.
GetTurnPlayer
()
==
tp
then
Duel
.
SkipPhase
(
tp
,
PHASE_DRAW
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_STANDBY
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN1
,
RESET_PHASE
+
PHASE_END
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_END
,
1
,
1
)
Duel
.
SkipPhase
(
tp
,
PHASE_MAIN2
,
RESET_PHASE
+
PHASE_END
,
1
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_CANNOT_BP
)
e4
:
SetTargetRange
(
1
,
0
)
e4
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e4
,
tp
)
end
end
function
c33703032
.
value
(
e
,
te
)
return
te
:
GetOwner
()
~=
e
:
GetOwner
()
end
\ No newline at end of file
function
c33703032
.
efilter
(
e
,
re
)
return
e
:
GetHandler
()
~=
re
:
GetOwner
()
end
function
c33703032
.
handcon
(
e
)
return
Duel
.
GetFieldGroupCount
(
e
:
GetHandlerPlayer
(),
LOCATION_MZONE
,
0
)
==
1
and
not
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
e
:
GetHandlerPlayer
(),
LOCATION_ONFIELD
,
0
,
2
,
nil
)
end
expansions/script/c33711109.lua
View file @
aac6a59b
...
...
@@ -88,7 +88,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
c
:
GetEquipTarget
()
if
xg
:
GetCount
()
>
0
then
local
code
=
xg
:
GetFirst
():
GetOriginalCode
()
tc
:
ReplaceEffect
(
code
,
0
)
tc
:
ReplaceEffect
(
code
,
RESET_EVENT
+
RESETS_STANDARD
)
end
--change setcard
local
e0
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -98,6 +98,7 @@ function cm.op(e,tp,eg,ep,ev,re,r,rp)
e0
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e0
:
SetRange
(
LOCATION_MZONE
)
e0
:
SetValue
(
0x442
)
e0
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e0
,
true
)
end
end
...
...
expansions/script/c33720310.lua
View file @
aac6a59b
...
...
@@ -47,6 +47,42 @@ function s.initial_effect(c)
e2
:
SetValue
(
s
.
repval
)
e2
:
SetOperation
(
s
.
repop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetCode
(
id
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetTargetRange
(
1
,
0
)
c
:
RegisterEffect
(
e3
)
if
not
s
.
global_check
then
s
.
global_check
=
true
local
_DiscardDeck
=
Duel
.
DiscardDeck
function
Duel
.
DiscardDeck
(
p
,
v
,
r
)
local
g
=
Duel
.
GetDecktopGroup
(
p
,
v
)
local
eset
=
{
Duel
.
IsPlayerAffectedByEffect
(
p
,
id
)}
for
_
,
e
in
ipairs
(
eset
)
do
if
s
.
reptg
(
e
,
p
,
g
,
p
,
0
,
self_reference_effect
,
r
,
p
,
0
)
then
local
eg
=
g
:
Filter
(
s
.
repfilter
,
nil
)
if
#
eg
>
0
then
Duel
.
ConfirmCards
(
p
,
eg
)
end
local
rg
=
s
.
reptg
(
e
,
p
,
g
,
p
,
0
,
self_reference_effect
,
r
,
p
,
id
)
if
aux
.
GetValueType
(
rg
)
==
"Group"
then
g
:
Sub
(
rg
)
if
#
g
>
0
then
s
.
donotapply
=
true
local
ct
=
Duel
.
SendtoGrave
(
g
,
r
,
self_reference_tp
)
s
.
donotapply
=
false
Duel
.
Draw
(
p
,
1
,
REASON_EFFECT
)
return
ct
end
end
end
end
return
_DiscardDeck
(
p
,
v
,
r
)
end
end
if
not
s
.
MergedDelayedEventInfotable
then
s
.
MergedDelayedEventInfotable
=
{}
local
ge1
=
Effect
.
GlobalEffect
()
...
...
@@ -57,6 +93,8 @@ function s.initial_effect(c)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
end
s
.
donotapply
=
false
function
s
.
resetop
()
aux
.
ClearTableRecursive
(
s
.
MergedDelayedEventInfotable
)
end
...
...
@@ -100,28 +138,42 @@ end
--E2
function
s
.
repfilter
(
c
)
return
not
c
:
IsLocation
(
LOCATION_SZONE
|
LOCATION_DECK
)
and
c
:
GetDestination
()
==
LOCATION_GRAVE
and
(
c
:
IsMonster
()
or
c
:
IsLocation
(
LOCATION_MZONE
))
and
c
:
IsSetCard
(
ARCHE_BRAND_810
)
and
c
:
IsAbleToDeck
()
and
(
not
c
:
IsOnField
()
or
c
:
IsFaceup
())
local
deckchk
=
c
:
IsLocation
(
LOCATION_DECK
)
local
dest
=
c
:
GetDestination
()
return
not
c
:
IsLocation
(
LOCATION_SZONE
)
and
(
dest
==
LOCATION_GRAVE
or
(
deckchk
and
c
:
DestinationRedirect
(
LOCATION_GRAVE
)
==
0
))
and
c
:
IsFaceupEx
()
and
(
c
:
IsMonster
()
or
c
:
IsLocation
(
LOCATION_MZONE
))
and
c
:
IsSetCard
(
ARCHE_BRAND_810
)
and
(
c
:
IsAbleToDeck
()
or
deckchk
)
end
function
s
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
r
&
(
REASON_BATTLE
|
REASON_EFFECT
)
>
0
and
eg
:
IsExists
(
s
.
repfilter
,
1
,
nil
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
if
chk
==
0
then
return
not
s
.
donotapply
and
r
&
(
REASON_BATTLE
|
REASON_EFFECT
)
>
0
and
eg
:
IsExists
(
s
.
repfilter
,
1
,
nil
)
and
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
end
if
Duel
.
SelectEffectYesNo
(
tp
,
e
:
GetHandler
())
then
Duel
.
Hint
(
HINT_CARD
,
tp
,
id
)
local
c
=
e
:
GetHandler
()
local
g
=
eg
:
Filter
(
s
.
repfilter
,
nil
)
local
ct
=#
g
local
fid
=
e
:
GetFieldID
()
e
:
SetLabel
(
fid
)
if
ct
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
RTOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_
TODECK
)
g
=
g
:
Select
(
tp
,
1
,
ct
,
nil
)
end
for
tc
in
aux
.
Next
(
g
)
do
tc
:
RegisterFlagEffect
(
FLAG_REDIRECTED
,
0
,
0
,
1
,
fid
)
if
chk
~=
id
then
for
tc
in
aux
.
Next
(
g
)
do
tc
:
RegisterFlagEffect
(
FLAG_REDIRECTED
,
0
,
0
,
1
,
fid
)
end
end
local
seq
=#
g
==
1
and
SEQ_DECKBOTTOM
or
SEQ_DECKTOP
if
Duel
.
SendtoDeck
(
g
,
nil
,
seq
,
REASON_EFFECT
)
>
0
then
local
dg
=
g
:
Filter
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
)
if
#
dg
>
0
then
Duel
.
ConfirmCards
(
1
-
tp
,
dg
)
end
local
tg
=
g
:
Filter
(
aux
.
TRUE
,
dg
)
Duel
.
HintSelection
(
tg
)
local
ct
=
Duel
.
SendtoDeck
(
tg
,
nil
,
seq
,
REASON_EFFECT
)
if
ct
>
0
or
#
dg
>
0
then
local
rg
=
Duel
.
GetGroupOperatedByThisEffect
(
e
):
Filter
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
)
local
check
=#
rg
==
0
rg
:
Merge
(
dg
)
if
#
rg
>
1
then
local
og
=
rg
:
Filter
(
Card
.
IsLocation
,
nil
,
LOCATION_DECK
)
local
ct1
=
og
:
FilterCount
(
Card
.
IsControler
,
nil
,
tp
)
...
...
@@ -144,11 +196,20 @@ function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
MoveSequence
(
tc
,
SEQ_DECKBOTTOM
)
end
end
elseif
check
then
local
tc
=
rg
:
GetFirst
()
Duel
.
MoveSequence
(
tc
,
SEQ_DECKBOTTOM
)
end
if
chk
==
id
then
return
rg
else
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
return
true
else
return
false
end
else
return
false
end
end
function
s
.
repval
(
e
,
c
)
return
c
:
HasFlagEffectLabel
(
FLAG_REDIRECTED
,
e
:
GetLabel
())
...
...
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