Commit a547650d authored by songtongtong's avatar songtongtong

bug fix

parent 203a96fb
Pipeline #21988 passed with stage
in 23 minutes and 26 seconds
--堇霆之兽 棘伤虫 --堇霆之兽 棘伤虫
local m = 33331904 local m = 33331904
local cm= _G["c"..m] local cm= _G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCondition(cm.spcon) e1:SetCondition(cm.spcon)
e1:SetOperation(cm.spop) e1:SetOperation(cm.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--SearchCard --SearchCard
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,1)) e2:SetDescription(aux.Stringid(m,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m+50) e2:SetCountLimit(1,m+50)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.tgtg) e2:SetTarget(cm.tgtg)
e2:SetOperation(cm.tgop) e2:SetOperation(cm.tgop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
--spsummon --spsummon
function cm.filter(c) function cm.filter(c)
return c:IsType(TYPE_SPELL) and c:IsSetCard(0x3567) and c:IsAbleToRemoveAsCost() return c:IsType(TYPE_SPELL) and c:IsSetCard(0x3567) and c:IsAbleToRemoveAsCost()
end end
function cm.spcon(e,c) function cm.spcon(e,c)
if c==nil then return true end if c==nil then return true end
local tp=c:GetControler() local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil)
end end
function cm.spop(e,tp,eg,ep,ev,re,r,rp,c) function cm.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST) Duel.Remove(g,POS_FACEUP,REASON_COST)
end end
--send to grave --send to grave
function cm.thfilter(c) function cm.thfilter(c)
return c:IsSetCard(0x3567) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return c:IsSetCard(0x3567) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and not c:IsCode(m)
end end
function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) function cm.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function cm.tgop(e,tp,eg,ep,ev,re,r,rp) function cm.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp) Duel.ShuffleHand(tp)
Duel.BreakEffect() Duel.BreakEffect()
--Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT) --Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)
if Duel.IsExistingMatchingCard(cm.tgfilter2,tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then if Duel.IsExistingMatchingCard(cm.tgfilter2,tp,LOCATION_MZONE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
end end
end end
end end
function cm.tgfilter2(c) function cm.tgfilter2(c)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_REPTILE) return c:IsType(TYPE_FUSION) and c:IsRace(RACE_REPTILE)
end end
--『星光歌剧』台本-渴望Revue --『星光歌剧』台本-渴望Revue
local m=33405004 local m=33405004
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m) e1:SetCountLimit(1,m)
e1:SetOperation(cm.activate) e1:SetOperation(cm.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_DESTROYED) e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,m) e2:SetCountLimit(1,m)
e2:SetCondition(cm.thcon2) e2:SetCondition(cm.thcon2)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
e2:SetTarget(cm.thtg2) e2:SetTarget(cm.thtg2)
e2:SetOperation(cm.thop2) e2:SetOperation(cm.thop2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function cm.activate(e,tp,eg,ep,ev,re,r,rp) function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCategory(CATEGORY_TOHAND) e1:SetCategory(CATEGORY_TOHAND)
e1:SetCode(EVENT_TO_GRAVE) e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(cm.thcon) e1:SetCondition(cm.thcon)
e1:SetTarget(cm.thtg) e1:SetTarget(cm.thtg)
e1:SetOperation(cm.thop) e1:SetOperation(cm.thop)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end end
function cm.cfilter(c,re) function cm.cfilter(c,r,re)
return (c:IsReason(REASON_BATTLE) and c:GetReasonCard():IsSetCard(0x6410)) or (c:IsReason(REASON_EFFECT) and re and re:GetOwner():IsSetCard(0x6410)) return (r&REASON_BATTLE~=0 and c:GetReasonCard():IsSetCard(0x6410)) or (c:IsReason(REASON_EFFECT) and re and re:GetOwner():IsSetCard(0x6410))
end end
function cm.thcon(e,tp,eg,ep,ev,re,r,rp) function cm.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,m)>Duel.GetFlagEffect(tp,m+1) and eg:IsExists(cm.cfilter,1,nil,re) return Duel.GetFlagEffect(tp,m)>Duel.GetFlagEffect(tp,m+1) and eg:IsExists(cm.cfilter,1,nil,r,re)
end end
function cm.filter(c) function cm.filter(c)
return c:IsSetCard(0x6410) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() return c:IsSetCard(0x6410) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end end
function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:GetControler()==tp and chkc:GetLocation()==LOCATION_GRAVE+LOCATION_DECK and cm.filter(chkc) end if chkc then return chkc:GetControler()==tp and chkc:GetLocation()==LOCATION_GRAVE+LOCATION_DECK and cm.filter(chkc) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end end
function cm.filter2(c) function cm.filter2(c)
return c:IsSummonable(true,nil,1) or c:IsMSetable(true,nil,1) return c:IsSummonable(true,nil,1) or c:IsMSetable(true,nil,1)
end end
function cm.thop(e,tp,eg,ep,ev,re,r,rp) function cm.thop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil) then return end if not Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,nil) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(m,0)) then return end if not Duel.SelectYesNo(tp,aux.Stringid(m,0)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil) local g1=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g1,nil,REASON_EFFECT) Duel.SendtoHand(g1,nil,REASON_EFFECT)
if Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_HAND,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then if Duel.IsExistingMatchingCard(cm.filter2,tp,LOCATION_HAND,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,cm.filter2,tp,LOCATION_HAND,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.filter2,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
local s1=tc:IsSummonable(true,nil,1) local s1=tc:IsSummonable(true,nil,1)
local s2=tc:IsMSetable(true,nil,1) local s2=tc:IsMSetable(true,nil,1)
if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then if (s1 and s2 and Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)==POS_FACEUP_ATTACK) or not s2 then
Duel.Summon(tp,tc,true,nil,1) Duel.Summon(tp,tc,true,nil,1)
else else
Duel.MSet(tp,tc,true,nil,1) Duel.MSet(tp,tc,true,nil,1)
end end
end end
end end
Duel.RegisterFlagEffect(tp,m+1,RESET_PHASE+PHASE_END,0,1) Duel.RegisterFlagEffect(tp,m+1,RESET_PHASE+PHASE_END,0,1)
end end
function cm.cfilter2(c,tp) function cm.cfilter2(c,tp)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:GetPreviousControler()==1-tp and c:IsPreviousLocation(LOCATION_ONFIELD) return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:GetPreviousControler()==1-tp and c:IsPreviousLocation(LOCATION_ONFIELD)
end end
function cm.thcon2(e,tp,eg,ep,ev,re,r,rp) function cm.thcon2(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.cfilter2,1,nil,tp) return eg:IsExists(cm.cfilter2,1,nil,tp)
end end
function cm.thfilter(c) function cm.thfilter(c)
return c:IsSetCard(0x6410) and not c:IsCode(m) and c:IsAbleToHand() return c:IsSetCard(0x6410) and not c:IsCode(m) and c:IsAbleToHand()
end end
function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function cm.thtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and cm.thfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and cm.thfilter(chkc) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_REMOVED+LOCATION_GRAVE)
end end
function cm.thop2(e,tp,eg,ep,ev,re,r,rp) function cm.thop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_REMOVED+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
\ No newline at end of file
--*天晶部队 见习工人 --*天晶部队 见习工人
local m=60151708 local m=60151708
local cm=_G["c"..m] local cm=_G["c"..m]
function cm.initial_effect(c) function cm.initial_effect(c)
--Destroy --Destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetCountLimit(1,m) e1:SetCountLimit(1,m)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e3=e1:Clone() local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--special summon --special summon
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(60151701,1)) e3:SetDescription(aux.Stringid(60151701,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED) e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,m+100) e3:SetCountLimit(1,6011708)
e3:SetCondition(cm.spcon2) e3:SetCondition(c60151708.spcon2)
e3:SetTarget(cm.sptg2) e3:SetTarget(c60151708.sptg2)
e3:SetOperation(cm.spop2) e3:SetOperation(c60151708.spop2)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
end end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
--immune effect --immune effect
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(cm.ffilter) e1:SetTarget(cm.ffilter)
e1:SetValue(500) e1:SetValue(500)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e3=Effect.CreateEffect(e:GetHandler()) local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(cm.ffilter) e3:SetTarget(cm.ffilter)
e3:SetValue(500) e3:SetValue(500)
e3:SetReset(RESET_PHASE+PHASE_END) e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e3,tp)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(cm.ffilter) e2:SetTarget(cm.ffilter)
e2:SetValue(1) e2:SetValue(1)
e2:SetReset(RESET_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end end
function cm.ffilter(c,e,tp) function cm.ffilter(c,e,tp)
return c:IsSetCard(0x3b26) and c:IsFaceup() return c:IsSetCard(0x3b26) and c:IsFaceup()
end end
function cm.spcon2(e,tp,eg,ep,ev,re,r,rp) function c60151708.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_EFFECT) return e:GetHandler():IsReason(REASON_EFFECT)
end end
function cm.thfilter(c,e,tp) function c60151708.thfilter(c,e,tp)
return c:IsSetCard(0x3b26) and not c:IsCode(m) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsSetCard(0x3b26) and not c:IsCode(60151708) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end end
function cm.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) function c60151708.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and cm.thfilter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c60151708.thfilter(chkc,e,tp) end
if chk==0 then return Duel.GetMZoneCount(tp)>0 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end and Duel.IsExistingTarget(c60151708.thfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
end local g=Duel.SelectTarget(tp,c60151708.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
function cm.spop2(e,tp,eg,ep,ev,re,r,rp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) end
local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) function c60151708.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end end
end end
\ No newline at end of file
--星光歌剧 露崎真昼Revue --星光歌剧 露崎真昼Revue
function c64832013.initial_effect(c) function c64832013.initial_effect(c)
--summon with 1 tribute --summon with 1 tribute
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(64832013,0)) e0:SetDescription(aux.Stringid(64832013,0))
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE) e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SUMMON_PROC) e0:SetCode(EFFECT_SUMMON_PROC)
e0:SetCondition(c64832013.otcon) e0:SetCondition(c64832013.otcon)
e0:SetOperation(c64832013.otop) e0:SetOperation(c64832013.otop)
e0:SetValue(SUMMON_TYPE_ADVANCE) e0:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e0) c:RegisterEffect(e0)
local e1=e0:Clone() local e1=e0:Clone()
e1:SetCode(EFFECT_SET_PROC) e1:SetCode(EFFECT_SET_PROC)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--indes --indes
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(c64832013.con) e2:SetCondition(c64832013.con)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSummonType,SUMMON_TYPE_ADVANCE)) e2:SetTarget(aux.TargetBoolFunction(Card.IsSummonType,SUMMON_TYPE_ADVANCE))
e2:SetValue(1) e2:SetValue(1)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--cannot be target --cannot be target
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetValue(aux.tgoval) e3:SetValue(aux.tgoval)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--tohand --tohand
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(64832013,1)) e4:SetDescription(aux.Stringid(64832013,1))
e4:SetCategory(CATEGORY_TOHAND) e4:SetCategory(CATEGORY_TOHAND)
e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetCountLimit(1+EFFECT_COUNT_CODE_SINGLE) e4:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE)
e4:SetCondition(c64832013.thcon) e4:SetCondition(c64832013.thcon)
e4:SetTarget(c64832013.thtg) e4:SetTarget(c64832013.thtg)
e4:SetOperation(c64832013.thop) e4:SetOperation(c64832013.thop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
local e5=e4:Clone() local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS) e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5) c:RegisterEffect(e5)
--damage --damage
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(64832013,2)) e6:SetDescription(aux.Stringid(64832013,2))
e6:SetCategory(CATEGORY_DAMAGE) e6:SetCategory(CATEGORY_DAMAGE)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_TO_HAND) e6:SetCode(EVENT_TO_HAND)
e6:SetRange(LOCATION_MZONE) e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1) e6:SetCountLimit(1)
e6:SetCondition(c64832013.damcon) e6:SetCondition(c64832013.damcon)
e6:SetTarget(c64832013.damtg) e6:SetTarget(c64832013.damtg)
e6:SetOperation(c64832013.damop) e6:SetOperation(c64832013.damop)
c:RegisterEffect(e6) c:RegisterEffect(e6)
end end
function c64832013.otfilter(c) function c64832013.otfilter(c)
return c:IsSetCard(0x6410) return c:IsSetCard(0x6410)
end end
function c64832013.otcon(e,c,minc) function c64832013.otcon(e,c,minc)
if c==nil then return true end if c==nil then return true end
local mg=Duel.GetMatchingGroup(c64832013.otfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil) local mg=Duel.GetMatchingGroup(c64832013.otfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)
return c:IsLevelAbove(7) and minc<=1 and Duel.CheckTribute(c,1,1,mg) return c:IsLevelAbove(7) and minc<=1 and Duel.CheckTribute(c,1,1,mg)
end end
function c64832013.otop(e,tp,eg,ep,ev,re,r,rp,c) function c64832013.otop(e,tp,eg,ep,ev,re,r,rp,c)
local mg=Duel.GetMatchingGroup(c64832013.otfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil) local mg=Duel.GetMatchingGroup(c64832013.otfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)
local sg=Duel.SelectTribute(tp,c,1,1,mg) local sg=Duel.SelectTribute(tp,c,1,1,mg)
c:SetMaterial(sg) c:SetMaterial(sg)
Duel.Release(sg,REASON_SUMMON+REASON_MATERIAL) Duel.Release(sg,REASON_SUMMON+REASON_MATERIAL)
end end
function c64832013.con(e,tp,eg,ep,ev,re,r,rp) function c64832013.con(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
end end
function c64832013.thcon(e,tp,eg,ep,ev,re,r,rp) function c64832013.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) and not eg:IsContains(e:GetHandler()) return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) and not eg:IsContains(e:GetHandler())
end end
function c64832013.thfil(c) function c64832013.thfil(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x6410) and c:IsAbleToHand() return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x6410) and c:IsAbleToHand()
end end
function c64832013.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function c64832013.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c64832013.thfil,tp,LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c64832013.thfil,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end end
function c64832013.thop(e,tp,eg,ep,ev,re,r,rp) function c64832013.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,c64832013.thfil,tp,LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c64832013.thfil,tp,LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.HintSelection(g) Duel.HintSelection(g)
Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.SendtoHand(g,tp,REASON_EFFECT)
end end
end end
function c64832013.damcon(e,tp,eg,ep,ev,re,r,rp) function c64832013.damcon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and Duel.GetCurrentPhase()~=PHASE_DRAW return rp~=tp and Duel.GetCurrentPhase()~=PHASE_DRAW
end end
function c64832013.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function c64832013.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetTargetPlayer(1-tp) Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1500) Duel.SetTargetParam(1500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500)
end end
function c64832013.damop(e,tp,eg,ep,ev,re,r,rp) function c64832013.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT) Duel.Damage(p,d,REASON_EFFECT)
end end
\ No newline at end of file
--独属于圣诞夜的奇迹 --独属于圣诞夜的奇迹
local m=81004206 local m=81004206
local cm=_G["c"..m] local cm=_G["c"..m]
Duel.LoadScript("c81000000.lua") Duel.LoadScript("c81000000.lua")
function cm.initial_effect(c) function cm.initial_effect(c)
--activate --activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0)) e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.actcon) e1:SetCondition(cm.actcon)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(cm.target) e1:SetTarget(cm.target)
e1:SetOperation(cm.operation) e1:SetOperation(cm.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
cm.Attack_Defense_Listed=1 cm.Attack_Defense_Listed=1
function cm.cfilter(c) end
return c:IsFaceup() and c:IsAttack(1550) and c:IsDefense(1050) function cm.cfilter(c)
end return c:IsFaceup() and c:IsAttack(1550) and c:IsDefense(1050)
function cm.actcon(e,tp,eg,ep,ev,re,r,rp) end
return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,2,nil) function cm.actcon(e,tp,eg,ep,ev,re,r,rp)
end return Duel.IsExistingMatchingCard(cm.cfilter,tp,LOCATION_MZONE,0,2,nil)
function cm.filter(c) end
return c:IsCode(81004100) or c:IsCode(81004203) or c:IsCode(81004205) function cm.filter(c)
end return c:IsCode(81004100) or c:IsCode(81004203) or c:IsCode(81004205)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil) end
function cm.operation(e,tp,eg,ep,ev,re,r,rp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD) function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local tc=g:GetFirst() local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil)
if tc then local tc=g:GetFirst()
if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp,1190,aux.Stringid(m,1))==0)then if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT) if tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp,1190,aux.Stringid(m,1))==0)then
Duel.ConfirmCards(1-tp,tc) Duel.SendtoHand(tc,nil,REASON_EFFECT)
else Duel.ConfirmCards(1-tp,tc)
Duel.SendtoGrave(tc,REASON_EFFECT) else
end Duel.SendtoGrave(tc,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler()) end
e1:SetType(EFFECT_TYPE_FIELD) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTarget(cm.sslimit) e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTarget(cm.sslimit)
Duel.RegisterEffect(e1,tp) e1:SetReset(RESET_PHASE+PHASE_END)
end Duel.RegisterEffect(e1,tp)
end end
function cm.sslimit(e,c) end
return not ((c:IsAttack(1550) and c:IsDefense(1050)) or (c:IsType(TYPE_RITUAL) and c:IsType(TYPE_PENDULUM))) function cm.sslimit(e,c)
return not ((c:IsAttack(1550) and c:IsDefense(1050)) or (c:IsType(TYPE_RITUAL) and c:IsType(TYPE_PENDULUM)))
end end
\ No newline at end of file
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