Commit a1b05cf9 authored by 聖園ミカ's avatar 聖園ミカ 🐟

54188

parent bdd77b4e
Pipeline #30392 passed with stage
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...@@ -2058,12 +2058,7 @@ ...@@ -2058,12 +2058,7 @@
98600004 1 --情书 98600004 1 --情书
98600005 0 --夜樱之宴 98600005 0 --夜樱之宴
98610007 1 --少女分形·冻结之世 98610007 1 --少女分形·冻结之世
98628100 0 --星系守护神 长蛇星神
98628107 0 --禁忌万物的一滴
98628109 0 --承载万物的一滴 98628109 0 --承载万物的一滴
98628110 0 --万用同调降神术
98628111 0 --连锁奔袭士
98628112 0 --时秒观测者
98628114 0 --超级沼气前辈 野兽形态 98628114 0 --超级沼气前辈 野兽形态
98630701 1 --萝莉控诱捕器 98630701 1 --萝莉控诱捕器
98639500 0 --被打扰的冬眠 98639500 0 --被打扰的冬眠
......
--子虚之罠
function c98622201.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c98622201.target)
e1:SetOperation(c98622201.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(c98622201.handcon)
c:RegisterEffect(e2)
end
function c98622201.filter(c)
return c:IsFacedown() and c:GetSequence()<5
end
function c98622201.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local a=Duel.GetMatchingGroupCount(c98622201.filter,tp,0,LOCATION_SZONE,nil)
if chk==0 then return a>0 end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.SetChainLimit(c98622201.chainlimit)
end
end
function c98622201.chainlimit(e,rp,tp)
return not (e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:GetHandler():IsType(TYPE_TRAP))
end
function c98622201.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g1=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_SZONE,nil)
if g1:GetCount()<1 then return end
Duel.ConfirmCards(tp,g1)
local g=g1:Filter(Card.IsType,nil,TYPE_TRAP)
if g:GetCount()>0 then
local tc=g:GetFirst()
while tc do
local code=tc:GetCode()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(c98622201.aclimit)
e1:SetLabel(code)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
tc=g:GetNext()
end
if Duel.IsExistingMatchingCard(Card.IsFacedown,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(98622201,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if dg:GetCount()>0 then Duel.Destroy(dg,REASON_EFFECT) end
end
else
Duel.Draw(1-tp,2,REASON_EFFECT)
end
end
function c98622201.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsCode(e:GetLabel()) and not re:GetHandler():IsImmuneToEffect(e)
end
function c98622201.handcon(e)
local tp=e:GetHandlerPlayer()
for i=0,4 do
if Duel.GetFieldCard(tp,LOCATION_SZONE,i) then return false end
end
return true
end
\ No newline at end of file
--狂风骤雨
function c98622202.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c98622202.target)
e1:SetCost(c98622202.cost)
e1:SetOperation(c98622202.activate)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e2)
end
function c98622202.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
if c:IsLocation(LOCATION_HAND) then
return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,c)
else
return true
end
end
if e:GetHandler():IsStatus(STATUS_ACT_FROM_HAND) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
end
function c98622202.filter1(c,ec)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c~=ec and c:IsAbleToDeck()
end
function c98622202.filter2(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and bit.band(c:GetOriginalType(),TYPE_MONSTER)~=0 and c:IsAbleToDeck()
end
function c98622202.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c98622202.filter1(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c98622202.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c98622202.filter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
local tc=g:GetFirst()
if bit.band(tc:GetOriginalType(),TYPE_MONSTER)~=0 then
local b1=Duel.IsExistingTarget(c98622202.filter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,tc,e:GetHandler())
local b2=e:IsHasType(EFFECT_TYPE_ACTIVATE)
local b3=true
if chk==0 then return b1 or b2 or b3 end
local off=1
local ops={}
local opval={}
if b1 then
ops[off]=aux.Stringid(98622202,0)
opval[off-1]=1
off=off+1
end
if b2 then
ops[off]=aux.Stringid(98622202,1)
opval[off-1]=2
off=off+1
end
if b3 then
ops[off]=aux.Stringid(98622202,2)
opval[off-1]=3
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))
local sel=opval[op]
e:SetLabel(sel)
if sel==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
g=Duel.SelectTarget(tp,c98622202.filter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,tc,e:GetHandler())
g:AddCard(tc)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
elseif sel==2 then
Duel.SetChainLimit(c98622202.chlimit)
elseif sel==3 then
end
else
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end
end
function c98622202.chlimit(e,ep,tp)
return tp==ep
end
function c98622202.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
end
\ No newline at end of file
--强制突破
function c98622203.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(c98622203.con)
e1:SetCost(c98622203.cost)
e1:SetOperation(c98622203.op)
c:RegisterEffect(e1)
--act in hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
c:RegisterEffect(e2)
end
function c98622203.con(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasCategory(CATEGORY_NEGATE) or re:IsHasCategory(CATEGORY_DISABLE) or re:IsHasCategory(CATEGORY_DISABLE_SUMMON)
end
function c98622203.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
if c:IsLocation(LOCATION_HAND) then
return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,c)
else
return true
end
end
if e:GetHandler():IsStatus(STATUS_ACT_FROM_HAND) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
end
function c98622203.filter(c,rtype)
return c:IsType(rtype) and c:IsAbleToGrave()
end
function c98622203.op(e,tp,eg,ep,ev,re,r,rp)
local rtype=bit.band(re:GetActiveType(),0x7)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,c98622203.repop)
if Duel.IsExistingMatchingCard(c98622203.filter,tp,LOCATION_DECK,0,1,nil,rtype) and Duel.SelectYesNo(tp,aux.Stringid(98622203,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=Duel.SelectMatchingCard(tp,c98622203.filter,tp,LOCATION_DECK,0,1,1,nil,rtype)
if sg:GetCount()>0 then Duel.SendtoGrave(sg,REASON_EFFECT) end
end
end
function c98622203.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsType(TYPE_SPELL+TYPE_TRAP) then
c:CancelToGrave(false)
end
Duel.SendtoGrave(c,REASON_EFFECT)
end
\ No newline at end of file
--星系守护神 长蛇星神
--2022/05/15
local m=98628100
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
--special summon condition
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(cm.splimit)
c:RegisterEffect(e0)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(0x14000+EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_DUEL)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCondition(cm.spcon)
e1:SetTarget(cm.sptg)
e1:SetOperation(cm.spop)
c:RegisterEffect(e1)
end
function cm.splimit(e,se,sp,st)
return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function cm.filter(c)
return c:IsFaceup()
end
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
return #g==0 and Duel.GetFieldGroupCount(tp,LOCATION_SZONE,0)==0 and
Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_DECK+LOCATION_EXTRA+LOCATION_ONFIELD+LOCATION_GRAVE,20,nil)
end
function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.GetCustomActivityCount(m,1-tp,ACTIVITY_CHAIN)>=10 then
Duel.SetChainLimit(function(e,ep,tp) return tp==ep end)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,LOCATION_DECK+LOCATION_EXTRA+LOCATION_GRAVE,aux.ExceptThisCard(e))
Duel.Remove(g,POS_FACEDOWN,REASON_RULE)
c:CompleteProcedure()
end
end
--星辰之外的一滴
local m=98628107
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(aux.dscon)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
if not aux.hackchainlimit_ove then
aux.hackchainlimit_ove=true
_hack_fusion_chain_false=Duel.SetChainLimit
function Duel.SetChainLimit(bool_function,e,ep,tp)
return _hack_fusion_chain_false(function (e,rp,tp)return e:GetHandler():IsOriginalCodeRule(155601) end) end
end
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(cm.efilter)
tc:RegisterEffect(e1)
end
end
function cm.efilter(e,te)
return te:IsActiveType(TYPE_SPELL+TYPE_TRAP) and te:GetOwner()~=e:GetOwner()
end
--万用同调降神术
local m=98628110
local cm=_G["c"..m]
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_OATH)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,cm.counterfilter)
end
function cm.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_SYNCHRO)
end
function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(cm.splimit)
Duel.RegisterEffect(e1,tp)
end
function cm.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_SYNCHRO)
end
function cm.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:GetLevel()>0
and c:IsAbleToGrave() and c:IsFaceupEx()
end
function cm.fselect(g,e,tp)
return aux.gffcheck(g,Card.IsType,TYPE_TUNER,aux.NOT(Card.IsType),TYPE_TUNER)
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g:GetSum(Card.GetLevel))
end
function cm.spfilter(c,e,tp,lv)
return c:IsType(TYPE_SYNCHRO) and c:IsLevel(lv) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil)
if chk==0 then
return g:CheckSubGroup(cm.fselect,2,2,e,tp) and aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if not aux.MustMaterialCheck(nil,tp,EFFECT_MUST_BE_SMATERIAL) then return end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
local sg=g:SelectSubGroup(tp,cm.fselect,false,2,2,e,tp)
local lv=sg:GetSum(Card.GetLevel)
Duel.SendtoGrave(sg,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,lv):GetFirst()
if tc then
tc:SetMaterial(nil)
if Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
end
\ No newline at end of file
--连锁奔袭士
local m=98628111
local cm=_G["c"..m]
function cm.initial_effect(c)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(cm.splimit)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_HAND)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCondition(cm.condition)
e2:SetTarget(cm.target)
e2:SetOperation(cm.operation)
c:RegisterEffect(e2)
end
function cm.splimit(e,se,sp,st)
return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
for i=1,ev do
local te=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT)
if (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and rp~=tp and Duel.IsChainNegatable(i) and Duel.GetCurrentChain()>=4 then
return true
end
end
return false
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ng=Group.CreateGroup()
local dg=Group.CreateGroup()
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if i%2~=0 then
if (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(i) then
local tc=te:GetHandler()
ng:AddCard(tc)
end
else
if (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) then
local tc=te:GetHandler()
if tc:IsRelateToEffect(te) and tc:IsAbleToRemove() then
dg:AddCard(tc)
end
end
end
end
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and (ng or dg) end
local off=1
local ops,opval={},{}
if ng then
ops[off]=aux.Stringid(m,1)
opval[off]=0
off=off+1
end
if dg then
ops[off]=aux.Stringid(m,2)
opval[off]=1
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))+1
local sel=opval[op]
e:SetLabel(sel)
if sel==0 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_NEGATE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,ng,ng:GetCount(),0,0)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,dg,dg:GetCount(),0,0)
end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
local c=e:GetHandler()
local sel=e:GetLabel()
if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
for i=1,ev do
local te,tgp=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
if sel==0 then
if i%2~=0 and (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) then
Duel.NegateActivation(i)
end
else
if i%2==0 and (te:IsActiveType(TYPE_MONSTER) or te:IsHasType(EFFECT_TYPE_ACTIVATE)) then
local tc=te:GetHandler()
if tc:IsAbleToRemove() then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
end
end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--时秒观测者
local m=98628112
local cm=_G["c"..m]
function cm.initial_effect(c)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(cm.splimit)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_HAND)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.condition)
e2:SetTarget(cm.target)
e2:SetOperation(cm.operation)
c:RegisterEffect(e2)
end
function cm.splimit(e,se,sp,st)
return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetCurrentChain()
return rp~=tp and not ct or ct>=3
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local num=Duel.GetCurrentChain()-1
local numex=num//2
local b1_1=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
local b1_2=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
local b2_1=Duel.GetFieldGroup(tp,LOCATION_EXTRA,0)
local b2_2=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and ((b1_1 and b1_2) or (b2_1 and b2_2)) end
local off=1
local ops,opval={},{}
if b1_1:GetCount()>=numex and b1_2:GetCount()>=numex then
ops[off]=aux.Stringid(m,1)
opval[off]=0
off=off+1
end
if b2_1:GetCount()>=numex and b2_2:GetCount()>=numex then
ops[off]=aux.Stringid(m,2)
opval[off]=1
off=off+1
end
local op=Duel.SelectOption(tp,table.unpack(ops))+1
local sel=opval[op]
e:SetLabel(sel)
if sel==0 then
e:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,num,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,num,1-tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
else
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
local c=e:GetHandler()
local num=Duel.GetCurrentChain()-1
local numex=num//2
local num2=numex*2
if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
local sel=e:GetLabel()
if sel==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local ga=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,numex,numex,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE)
local gb=Duel.SelectMatchingCard(1-tp,aux.TRUE,1-tp,LOCATION_HAND,0,numex,numex,nil)
ga:Merge(gb)
if ga:GetCount()==num2 then
Duel.HintSelection(ga)
Duel.Remove(ga,POS_FACEDOWN,REASON_EFFECT)
local tc1=ga:GetFirst()
while tc1 do
tc1:RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD,0,1)
local e1=Effect.CreateEffect(tc1)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabelObject(tc)
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(cm.retcon)
e1:SetOperation(cm.retop)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
tc1=ga:GetNext()
end
end
else
local gt1=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)
Duel.ConfirmCards(tp,gt1)
local gt2=Duel.GetFieldGroup(tp,LOCATION_EXTRA,0)
Duel.ConfirmCards(1-tp,gt2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g1=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_EXTRA,numex,numex,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_OPERATECARD)
local g2=Duel.SelectMatchingCard(1-tp,aux.TRUE,1-tp,0,LOCATION_EXTRA,numex,numex,nil)
g1:Merge(g2)
if g1:GetCount()==num2 then
Duel.HintSelection(g1)
local tc=g1:GetFirst()
while tc do
local codes=tc:GetCode()
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetLabelObject(tc)
e1:SetTarget(cm.splimit1)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
tc=g1:GetNext()
end
end
Duel.ShuffleExtra(tp)
Duel.ShuffleExtra(1-tp)
end
Duel.BreakEffect()
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function cm.splimit1(e,c)
local tc=e:GetLabelObject()
return c==tc
end
function cm.retcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(m)==0 then
e:Reset()
return false
else
return Duel.GetTurnCount()~=e:GetLabel()
end
end
function cm.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoHand(tc,tc:GetControler(),REASON_EFFECT)
end
--“孩子,不要惧怕”
local m=98628113
local cm=_G["c"..m]
function cm.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsSynchroType,TYPE_SYNCHRO),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),3)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.synlimit)
c:RegisterEffect(e1)
--immune
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(cm.imcon)
e2:SetOperation(cm.imop)
c:RegisterEffect(e2)
--atk/def
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(cm.adval)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e4)
--Cannot activate
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_CANNOT_ACTIVATE)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetTargetRange(1,1)
e5:SetValue(cm.aclimit)
c:RegisterEffect(e5)
--disable
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetRange(LOCATION_MZONE)
e6:SetTargetRange(LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_REMOVED,LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_REMOVED)
e6:SetCode(EFFECT_DISABLE)
e6:SetTarget(cm.distg)
c:RegisterEffect(e6)
end
cm.material_type=TYPE_SYNCHRO
function cm.imcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function cm.imop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(cm.efilter)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,3)
c:RegisterEffect(e1)
c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,3,0,aux.Stringid(m,0))
end
function cm.efilter(e,te)
if te:IsActiveType(TYPE_SPELL+TYPE_TRAP) then return true
elseif te:IsActiveType(TYPE_MONSTER) and te:IsActivated() then
local lv=e:GetHandler():GetLevel()
local ec=te:GetOwner()
if ec:IsType(TYPE_LINK) then
return ec:GetLink()<lv
elseif ec:IsType(TYPE_XYZ) then
return ec:GetOriginalRank()<lv
else
return ec:GetOriginalLevel()<lv
end
else
return false
end
end
function cm.atkfilter(c)
return c:IsFaceup()
end
function cm.adval(e,c)
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(cm.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
return (g:GetSum(Card.GetLevel)+g:GetSum(Card.GetLink)+g:GetSum(Card.GetRank))*800
end
function cm.aclimit(e,re,tp)
local tc=re:GetHandler()
return tc:IsLocation(LOCATION_ONFIELD+LOCATION_GRAVE+LOCATION_HAND+LOCATION_REMOVED)
and tc:IsFaceupEx()
and tc:IsRace(RACE_FAIRY)
and re:IsActiveType(TYPE_MONSTER)
end
function cm.distg(e,c)
return c:IsRace(RACE_FIEND)
end
...@@ -1519,7 +1519,6 @@ ...@@ -1519,7 +1519,6 @@
!setname 0x870 少女分形 !setname 0x870 少女分形
!setname 0x871 濑名歌铃 !setname 0x871 濑名歌铃
##持剑者 380518667 221 ##持剑者 380518667 221
##◇兔锅 1874883039 222
##◇星空璀璨之地 3077843411 280-281 ##◇星空璀璨之地 3077843411 280-281
#cm.Koyuki 三水小雪(仅魔陷) #cm.Koyuki 三水小雪(仅魔陷)
##◇識之梦 1073149304 307 ##◇識之梦 1073149304 307
......
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