Commit 8778efe0 authored by TanakaKotoha's avatar TanakaKotoha

fix

parent c62e8cff
Pipeline #1187 passed with stages
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--Real Scl Version - Variable
local Version_Number=20200807
local m=16199990
local vm=16199991
rsv={} --"Base Function"
rscf={} --"Card Function"
rsgf={} --"Group Function"
rsef={} --"Effect Function"
rszsf={} --"Zone Sequence Function"
rsof={} --"Other Function"
rssf={} --"Summon Function"
rscode={} --"Code Function"
rsval={} --"Value Function"
rscon={} --"Condition Function"
rscost={} --"Cost Function"
rstg={} --"Target Function"
rsop={} --"Operation Function"
rscate={} --"Category Function"
rsflag={} --"Property Function"
rsreset={} --"Reset Function"
rshint={} --"Hint Function"
rsloc={} --"Location Function"
TANKAI={}
rsdv="Divide_Variable"
--Info Variable
rsval.valinfo ={} --"Value for inside series, inside type etc."
rscost.costinfo ={} --"Cost information, for record cost value"
rsop.opinfo={} --"Operation information, for record something"
rsef.relationinfo={} --"Field,Pendulum,Continous leave field"
rstg.targetlist ={} --"Target group list, for rstg.GetTargetAttribute"
rsef.attacheffect ={} --"Effect information for attach effects"
rsef.attacheffectf ={}
rsef.solveeffect ={}
rsop.baseop={}
rscf.synchro_material_action={} --"Custom syn material's action"
rscf.xyz_material_action={} --"Custom xyz material's action"
rscf.link_material_action={} --"Custom link material's action"
rssf.synchro_material_group_check=nil -- "For material check syn proc"
--mt.rs_synchro_parameter={} --"Record Synchro procedure materials"
--mt.rs_xyz_parameter={} --"Record Xyz procedure materials"
--mt.rs_link_parameter={} --"Record Link procedure materials"
--mt.rs_synchro_procudure=nil --"Record Synchro procedure"
--mt.rs_xyz_procudure=nil --"Record Xyz procedure"
--mt.rs_link_procudure=nil --"Record Link procedure"
rscf.Previous_Set_Code_List={} --"For Built-in Previous Set Code"
--mt.rs_synchro_level --"No level synchro monster's level"
--mt.rs_ritual_level --"No level ritual monster's level"
--Reset Variable
rsreset.est = RESET_EVENT+RESETS_STANDARD
rsreset.est_d = RESET_EVENT+RESETS_STANDARD+RESET_DISABLE
rsreset.pend = RESET_PHASE+PHASE_END
rsreset.est_pend= rsreset.est + rsreset.pend
rsreset.ered = RESET_EVENT+RESETS_REDIRECT
--Code Variable
rscode.Extra_Effect_Activate = m+100 --"Attach Effect"
rscode.Extra_Effect_BSolve = m+101
rscode.Extra_Effect_ASolve = m+102
rscode.Phase_Leave_Flag = m+200 --"Summon Flag for SummonBuff"
rscode.Extra_Synchro_Material= m+300 --"Extra Synchro Material"
rscode.Extra_Xyz_Material = m+301 --"Extra Xyz Material"
rscode.Utility_Xyz_Material = m+400 --"Utility Xyz Material"
rscode.Previous_Set_Code = m+500 --"Previous Set Code"
rscode.Synchro_Material = m+600 --"Record synchro proceudre target"
rscode.Pre_Complete_Proc = m+700 --"Previous c:CompleteProcedure"
rscode.Set = m+800 --"EVENT_SET"
--Hint Message Variable
rshint.act=aux.Stringid(m,0) --"activate spell/trap"
rshint.dis=aux.Stringid(38265153,3) --"cards will be disable effects "
rshint.ad=aux.Stringid(m,2) --"cards will be change Atk/Def"
rshint.rtg=aux.Stringid(48976825,0) --"return to grave"
rshint.spproc=aux.Stringid(m,4) --"SS by self produce"
rshint.negeffect=aux.Stringid(19502505,1) --"negate activation"
rshint.eq=aux.Stringid(68184115,0) --"cards will equip"
rshint.te=aux.Stringid(24094258,3) --"add to extra deck"
rshint.xyz=HINTMSG_XMATERIAL --"cards will become overlay cards"
rshint.diseffect=aux.Stringid(39185163,1) --"negate effect"
rshint.negsum=aux.Stringid(m+1,1) --"negate summon"
rshint.negsp=aux.Stringid(74892653,0) --"negate special summon"
rshint.darktuner=aux.Stringid(m,14) --"treat as dark tuner"
rshint.darksynchro=aux.Stringid(m,15) --"treat as dark synchro"
rshint.choose=aux.Stringid(23912837,1) --"choose 1 effect"
rshint.epleave=aux.Stringid(m,3) --"end phase leave field"
rshint.finshcopy=aux.Stringid(43387895,1) --"reset copy effect"
rshint.act2=aux.Stringid(m,1) --"select card to activate"
rshint.tgct=aux.Stringid(83531441,2) --"select send to the GY number"
rshint.drct=aux.Stringid(m,5) --"select draw number"
--[[
rshint.isss=aux.Stringid(17535764,1) --"would you SS a monster?"
rshint.istg=aux.Stringid(62834295,2) --"would you send to GY?"
rshint.isdes=aux.Stringid(20590515,2) --"would you destroy?"
rshint.istd=aux.Stringid(m,1) --"would you send to Deck?"
rshint.isrm=aux.Stringid(93191801,2) --"would you reomve?"
rshint.isset=aux.Stringid(m,5) --"would you set?"
rshint.istf=aux.Stringid(m,6) --"would you place to field?"
rshint.isth=aux.Stringid(26118970,1) --"would you send to hand?"
rshint.isrh=aux.Stringid(31102447,2) --"would you return to hand"
rshint.isdr=aux.Stringid(3679218,1) --"would you draw?"
--]]
--Property Variable
rsflag.flaglist = { EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG_PLAYER_TARGET,EFFECT_FLAG_DELAY,EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG_DAMAGE_CAL,
EFFECT_FLAG_IGNORE_IMMUNE,EFFECT_FLAG_SET_AVAILABLE,EFFECT_FLAG_IGNORE_RANGE,EFFECT_FLAG_SINGLE_RANGE,EFFECT_FLAG_BOTH_SIDE,
EFFECT_FLAG_UNCOPYABLE,EFFECT_FLAG_CANNOT_DISABLE,EFFECT_FLAG_CANNOT_NEGATE,EFFECT_FLAG_CLIENT_HINT,EFFECT_FLAG_LIMIT_ZONE,
EFFECT_FLAG_ABSOLUTE_TARGET,EFFECT_FLAG_SPSUM_PARAM,
EFFECT_FLAG_EVENT_PLAYER }
rsflag.tg_d = EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY
rsflag.dsp_d = EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY
rsflag.dsp_tg = EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET
rsflag.dsp_dcal = EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DAMAGE_STEP
rsflag.ign_set = EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE
--Category Variable
rscate.catelist = { CATEGORY_DESTROY,CATEGORY_RELEASE,CATEGORY_REMOVE,CATEGORY_TOHAND,CATEGORY_TODECK,
CATEGORY_TOGRAVE,CATEGORY_DECKDES,CATEGORY_HANDES,CATEGORY_SUMMON,CATEGORY_SPECIAL_SUMMON,
CATEGORY_TOKEN,CATEGORY_POSITION,CATEGORY_CONTROL,CATEGORY_DISABLE,CATEGORY_DISABLE_SUMMON,
CATEGORY_DRAW,CATEGORY_SEARCH,CATEGORY_EQUIP,CATEGORY_DAMAGE,CATEGORY_RECOVER,
CATEGORY_ATKCHANGE,CATEGORY_DEFCHANGE,CATEGORY_COUNTER,CATEGORY_COIN,CATEGORY_DICE,
CATEGORY_LEAVE_GRAVE,CATEGORY_LVCHANGE,CATEGORY_NEGATE,CATEGORY_ANNOUNCE,CATEGORY_FUSION_SUMMON,
CATEGORY_TOEXTRA,CATEGORY_GRAVE_ACTION }
rscate.se_th = CATEGORY_SEARCH+CATEGORY_TOHAND
rscate.neg_des = CATEGORY_NEGATE+CATEGORY_DESTROY
--Card Type Variable
rscf.typelist = { TYPE_MONSTER,TYPE_NORMAL,TYPE_EFFECT,TYPE_DUAL,TYPE_UNION,TYPE_TOON,TYPE_TUNER,TYPE_RITUAL,TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_TOKEN,TYPE_PENDULUM,TYPE_SPSUMMON,TYPE_FLIP,TYPE_SPIRIT,
TYPE_SPELL,TYPE_EQUIP,TYPE_FIELD,TYPE_CONTINUOUS,TYPE_QUICKPLAY,
TYPE_TRAP,TYPE_COUNTER,TYPE_TRAPMONSTER }
rscf.extype = TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK
rscf.extype_r = rscf.extype + TYPE_RITUAL
rscf.extype_p = rscf.extype + TYPE_PENDULUM
rscf.extype_rp = rscf.extype + TYPE_RITUAL + TYPE_PENDULUM
rscf.exlist = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK }
rscf.exlist_r = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_RITUAL }
rscf.exlist_p = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_PENDULUM }
rscf.exlist_rp = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_PENDULUM,TYPE_RITUAL }
--Location Variable
rsloc.hd=LOCATION_HAND+LOCATION_DECK
rsloc.ho=LOCATION_HAND+LOCATION_ONFIELD
rsloc.hg=LOCATION_HAND+LOCATION_GRAVE
rsloc.dg=LOCATION_DECK+LOCATION_GRAVE
rsloc.gr=LOCATION_GRAVE+LOCATION_REMOVED
rsloc.dgr=LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED
rsloc.hdg=LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE
rsloc.de=LOCATION_DECK+LOCATION_EXTRA
rsloc.mg=LOCATION_MZONE+LOCATION_GRAVE
rsloc.og=LOCATION_ONFIELD+LOCATION_GRAVE
rsloc.hmg=LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE
rsloc.hog=LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE
rsloc.all=0xff
--Escape Old Functions
function rsof.Escape_Old_Functions()
rsof.DefineCard = rscf.DefineCard
rscf.FilterFaceUp = rscf.fufilter
rsof.SendtoHand = rsop.SendtoHand
rsof.SendtoDeck = rsop.SendtoDeck
rsof.SendtoGrave = rsop.SendtoGrave
rsof.Destroy = rsop.Destroy
rsof.Remove = rsop.Remove
rsof.SelectHint = rshint.Select
rsof.SelectOption= rsop.SelectOption
rsof.SelectOption_Page= rsop.SelectOption_Page
rsof.SelectNumber= rsop.AnnounceNumber
rsof.SelectNumber_List= rsop.AnnounceNumber_List
rsof.IsSet = rscf.DefineSet
rscf.GetRelationThisCard = rscf.GetFaceUpSelf
--some card use old SummonBuff's phase leave field parterment, must fix them in their luas
rssf.SummonBuff=function(attlist,isdis,isdistig,selfleave,phaseleave)
local bufflist={}
if attlist then
for index,par in pairs(attlist) do
if par then
if index==1 then att="atkf" end
if index==2 then att="deff" end
if index==3 then att="lv" end
table.insert(bufflist,att)
table.insert(bufflist,par)
end
end
end
if isdis then
table.insert(bufflist,"dis,dise")
table.insert(bufflist,true)
end
if isdistig then
table.insert(bufflist,"tri")
table.insert(bufflist,true)
end
if selfleave then
table.insert(bufflist,"leave")
table.insert(bufflist,selfleave)
end
return bufflist
end
rsop.eqop = rsop.Equip
end
--Record Author
local am=16199992
local Version_Number=20200807
#Scl
local rsdka = Dakyria
local rsdio = Diablo
local rsnr = Night_Raven
local rsul = Utoland
local rsem = Eridiument
local rsxb = XB
local rsos = Oracle_Smith
local rssp = Stellar_Pearl
//local rsgd = Ghostdom_Dragon
local rsed = Epic_Dragon
local rsdh = Devil_Hunter
local rsds = Dark_Souls
local rsca = Corona
#Scl - Special Mode
local rssm = Special_Mode
local rssmb = Special_Mode_Change_Base_Function
local rssmt = Special_Mode_Turbo_Duel
local rssma = Special_Mode_Action_Duel
local rssms = Special_Mode_Skill_Duel
local rssmi = Special_Mode_Infinite_Duel
local rssmf = Special_Mode_Fast_Duel
local rssmm = Special_Mode_Multiple_Duel
local rssmu = Special_Mode_Universal_Duel
#Gale 1472676207
local rsve = Voison
local rsneov= Neons
local tfrsv = T.Fairies
local rsss = Star_Spirit
#ChiJiang 626386490
local rsnm = Nightmare
local rslf = Little_Fox
local rccv = Thermonuclear
#XiaoMi 643865567
local rssg = Sex_Gun
local rsps = Pseudo_Soul
local rsdcc = Dragon_Chess_Corps
local rspq = Phantom_Quantum
local rssk = Shinkansen
local rsan = Arknights
local rseee = EEE
local rshr = Harmonic_Rhythm
local rsik = Infernal_Knight
local rsvw = Virus_Wrom
local rsia = Indolent_Angel
local rsso = Simulated_Organism
local rstr = True_Ritual
#NianBao 583322404
local rslap = Lapin
local rskh = Karehana
#XiaoDaoHeng 1614895649
local rslrd = Life_DeathRound_Dance
#Huang 1184387005
local rsts = Trinity_Sword
#Luoxing 1151483512
local rsdt = Dark_Tale
local rsod = Order
#YunZeZhun 1587361112
local rsphh = Phantom_Thieves_Of_Hearts
local rsgc = Guard_City
#ZhenDong
local rsfv = Fgo/Assassin
#JingJing 1772438857
local rsba = BlueAngel
#Akashic 3204027606
local rszg = Zogu
local rsgs = Gran_Sphere
local rsoc = Oligocene_Civilization
local rsgol = Giant_of_Light
local rssb = Space_Beasts
#HeiBai 1172777968
local rstm = Toaru_Majutsu_no_Index
#2558566212
local rsgod = God
#02 1164477469
local rsva = VR_Aqua
#REIKAI 2404873791
local rsch = Churck
--Set Code
#Scl
--local = 0x1330
local Alchement_Bio = 0x3330
local Chaos_Alchemy = 0x5330
local Azure-Wing_Mercenary = 0x6330
local Oracleoath = 0x9330
local Zrouf_Mantra = 0xa330
local Autumntale = 0xc330
--local = 0x1331
local Night_Raven = 0x3331
local Rainsoon = 0x5331
local Monsoonangel = 0x6331
local Dakyria = 0x9331
local Diablo = 0xa331
local Pure_Wing = 0xc331
--local = 0x1332
local Little_Fight = 0x3332
local Spellbinder = 0x5332
local Soulgem = 0x6332
local Eridiument = 0x9332
local Comic_Clown = 0xa332
local Gorkha = 0xc332
--local = 0x1333
local T.T.Hunter = 0x3333
local Treagon = 0x5333
local Treasure_Trove = 0x6333
local Epic_Dragon = 0x9333
local Stellar_Pearl = 0xa333
local Utoland = 0xc333
--local = 0x1334
local = 0x3334
local Summerlover = 0x5334
local Quasi_Beast = 0x6334
local Bite_Teech = 0x9334
local = 0xa334
local = 0xc334
--local = 0x1335
local Oraclesmith = 0x3335
local DevilHunter = 0x5335
local DevilSlayer = 0x6335
local DMC = 0x9335
local Ashenone = 0xa335
local Cinderlord = 0xc335
--local = 0x1336
local = 0x3336
local = 0x5336
local Fantastory = 0x6336
local = 0x9336
local Quantum_Driver = 0xa336
local = 0xc336
local Ghostdom_Dragon = 0x337
local Ghosaom_Dragon_King = 0x1337
--local = 0x1338
local Ectopialord = 0x3338
local Freedom_Fighter= 0x5338
local Zombieraser = 0x6338
local Sweet_Baby = 0x9338
local = 0xa338
local = 0xc338
local S.W. = 0x339
local S.W.C.C = 0x1339
local XB = 0x340
local XB_Z = 0x1340
local Action_Card = 0x3341
local Multiple_Deck = 0x5341
local Skill_Card = 0x6341
This diff is collapsed.
--Real Scl Version - Variable
local Version_Number=20200409
local m=30099990
local vm=30099991
rsv={} --"Base Function"
rscf={} --"Card Function"
rsgf={} --"Group Function"
rsef={} --"Effect Function"
rszsf={} --"Zone Sequence Function"
rsof={} --"Other Function"
rssf={} --"Summon Function"
rscode={} --"Code Function"
rsval={} --"Value Function"
rscon={} --"Condition Function"
rscost={} --"Cost Function"
rstg={} --"Target Function"
rsop={} --"Operation Function"
rscate={} --"Category Function"
rsflag={} --"Property Function"
rsreset={} --"Reset Function"
rshint={} --"Hint Function"
rsloc={} --"Location Function"
rsdv="Divide_Variable"
--Info Variable
rsval.valinfo ={} --"Value for inside series, inside type etc."
rscost.costinfo ={} --"Cost information, for record cost value"
rsop.opinfo={} --"Operation information, for record something"
rsef.relationinfo={} --"Field,Pendulum,Continous leave field"
rstg.targetlist ={} --"Target group list, for rstg.GetTargetAttribute"
rsef.attacheffect ={} --"Effect information for attach effects"
rsef.attacheffectf ={}
rsef.solveeffect ={}
rsop.baseop={}
rscf.synchro_material_action={} --"Custom syn material's action"
rscf.xyz_material_action={} --"Custom xyz material's action"
rscf.link_material_action={} --"Custom link material's action"
rssf.synchro_material_group_check=nil -- "For material check syn proc"
--mt.rs_synchro_parameter={} --"Record Synchro procedure materials"
--mt.rs_xyz_parameter={} --"Record Xyz procedure materials"
--mt.rs_link_parameter={} --"Record Link procedure materials"
--mt.rs_synchro_procudure=nil --"Record Synchro procedure"
--mt.rs_xyz_procudure=nil --"Record Xyz procedure"
--mt.rs_link_procudure=nil --"Record Link procedure"
rscf.Previous_Set_Code_List={} --"For Built-in Previous Set Code"
--mt.rs_synchro_level --"No level synchro monster's level"
--mt.rs_ritual_level --"No level ritual monster's level"
--Reset Variable
rsreset.est = RESET_EVENT+RESETS_STANDARD
rsreset.est_d = RESET_EVENT+RESETS_STANDARD+RESET_DISABLE
rsreset.pend = RESET_PHASE+PHASE_END
rsreset.est_pend= rsreset.est + rsreset.pend
rsreset.ered = RESET_EVENT+RESETS_REDIRECT
--Code Variable
rscode.Extra_Effect_Activate = m+100 --"Attach Effect"
rscode.Extra_Effect_BSolve = m+101
rscode.Extra_Effect_ASolve = m+102
rscode.Phase_Leave_Flag = m+200 --"Summon Flag for SummonBuff"
rscode.Extra_Synchro_Material= m+300 --"Extra Synchro Material"
rscode.Extra_Xyz_Material = m+301 --"Extra Xyz Material"
rscode.Utility_Xyz_Material = m+400 --"Utility Xyz Material"
rscode.Previous_Set_Code = m+500 --"Previous Set Code"
rscode.Synchro_Material = m+600 --"Record synchro proceudre target"
rscode.Pre_Complete_Proc = m+700 --"Previous c:CompleteProcedure"
rscode.Set = m+800 --"EVENT_SET"
--Hint Message Variable
rshint.act=aux.Stringid(m,0) --"activate spell/trap"
rshint.dis=aux.Stringid(38265153,3) --"cards will be disable effects "
rshint.ad=aux.Stringid(m,2) --"cards will be change Atk/Def"
rshint.rtg=aux.Stringid(48976825,0) --"return to grave"
rshint.spproc=aux.Stringid(m,4) --"SS by self produce"
rshint.negeffect=aux.Stringid(19502505,1) --"negate activation"
rshint.eq=aux.Stringid(68184115,0) --"cards will equip"
rshint.te=aux.Stringid(24094258,3) --"add to extra deck"
rshint.xyz=HINTMSG_XMATERIAL --"cards will become overlay cards"
rshint.diseffect=aux.Stringid(39185163,1) --"negate effect"
rshint.negsum=aux.Stringid(m+1,1) --"negate summon"
rshint.negsp=aux.Stringid(74892653,0) --"negate special summon"
rshint.darktuner=aux.Stringid(m,14) --"treat as dark tuner"
rshint.darksynchro=aux.Stringid(m,15) --"treat as dark synchro"
rshint.choose=aux.Stringid(23912837,1) --"choose 1 effect"
rshint.epleave=aux.Stringid(m,3) --"end phase leave field"
rshint.finshcopy=aux.Stringid(43387895,1) --"reset copy effect"
rshint.act2=aux.Stringid(m,1) --"select card to activate"
rshint.tgct=aux.Stringid(83531441,2) --"select send to the GY number"
rshint.drct=aux.Stringid(m,5) --"select draw number"
--[[
rshint.isss=aux.Stringid(17535764,1) --"would you SS a monster?"
rshint.istg=aux.Stringid(62834295,2) --"would you send to GY?"
rshint.isdes=aux.Stringid(20590515,2) --"would you destroy?"
rshint.istd=aux.Stringid(m,1) --"would you send to Deck?"
rshint.isrm=aux.Stringid(93191801,2) --"would you reomve?"
rshint.isset=aux.Stringid(m,5) --"would you set?"
rshint.istf=aux.Stringid(m,6) --"would you place to field?"
rshint.isth=aux.Stringid(26118970,1) --"would you send to hand?"
rshint.isrh=aux.Stringid(31102447,2) --"would you return to hand"
rshint.isdr=aux.Stringid(3679218,1) --"would you draw?"
--]]
--Property Variable
rsflag.flaglist = { EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG_PLAYER_TARGET,EFFECT_FLAG_DELAY,EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG_DAMAGE_CAL,
EFFECT_FLAG_IGNORE_IMMUNE,EFFECT_FLAG_SET_AVAILABLE,EFFECT_FLAG_IGNORE_RANGE,EFFECT_FLAG_SINGLE_RANGE,EFFECT_FLAG_BOTH_SIDE,
EFFECT_FLAG_UNCOPYABLE,EFFECT_FLAG_CANNOT_DISABLE,EFFECT_FLAG_CANNOT_NEGATE,EFFECT_FLAG_CLIENT_HINT,EFFECT_FLAG_LIMIT_ZONE,
EFFECT_FLAG_ABSOLUTE_TARGET,EFFECT_FLAG_SPSUM_PARAM,
EFFECT_FLAG_EVENT_PLAYER }
rsflag.tg_d = EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY
rsflag.dsp_d = EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY
rsflag.dsp_tg = EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET
rsflag.dsp_dcal = EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DAMAGE_STEP
rsflag.ign_set = EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE
--Category Variable
rscate.catelist = { CATEGORY_DESTROY,CATEGORY_RELEASE,CATEGORY_REMOVE,CATEGORY_TOHAND,CATEGORY_TODECK,
CATEGORY_TOGRAVE,CATEGORY_DECKDES,CATEGORY_HANDES,CATEGORY_SUMMON,CATEGORY_SPECIAL_SUMMON,
CATEGORY_TOKEN,CATEGORY_POSITION,CATEGORY_CONTROL,CATEGORY_DISABLE,CATEGORY_DISABLE_SUMMON,
CATEGORY_DRAW,CATEGORY_SEARCH,CATEGORY_EQUIP,CATEGORY_DAMAGE,CATEGORY_RECOVER,
CATEGORY_ATKCHANGE,CATEGORY_DEFCHANGE,CATEGORY_COUNTER,CATEGORY_COIN,CATEGORY_DICE,
CATEGORY_LEAVE_GRAVE,CATEGORY_LVCHANGE,CATEGORY_NEGATE,CATEGORY_ANNOUNCE,CATEGORY_FUSION_SUMMON,
CATEGORY_TOEXTRA,CATEGORY_GRAVE_ACTION }
rscate.se_th = CATEGORY_SEARCH+CATEGORY_TOHAND
rscate.neg_des = CATEGORY_NEGATE+CATEGORY_DESTROY
--Card Type Variable
rscf.typelist = { TYPE_MONSTER,TYPE_NORMAL,TYPE_EFFECT,TYPE_DUAL,TYPE_UNION,TYPE_TOON,TYPE_TUNER,TYPE_RITUAL,TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_TOKEN,TYPE_PENDULUM,TYPE_SPSUMMON,TYPE_FLIP,TYPE_SPIRIT,
TYPE_SPELL,TYPE_EQUIP,TYPE_FIELD,TYPE_CONTINUOUS,TYPE_QUICKPLAY,
TYPE_TRAP,TYPE_COUNTER,TYPE_TRAPMONSTER }
rscf.extype = TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK
rscf.extype_r = rscf.extype + TYPE_RITUAL
rscf.extype_p = rscf.extype + TYPE_PENDULUM
rscf.extype_rp = rscf.extype + TYPE_RITUAL + TYPE_PENDULUM
rscf.exlist = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK }
rscf.exlist_r = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_RITUAL }
rscf.exlist_p = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_PENDULUM }
rscf.exlist_rp = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_PENDULUM,TYPE_RITUAL }
--Location Variable
rsloc.hd=LOCATION_HAND+LOCATION_DECK
rsloc.ho=LOCATION_HAND+LOCATION_ONFIELD
rsloc.hg=LOCATION_HAND+LOCATION_GRAVE
rsloc.dg=LOCATION_DECK+LOCATION_GRAVE
rsloc.gr=LOCATION_GRAVE+LOCATION_REMOVED
rsloc.dgr=LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED
rsloc.hdg=LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE
rsloc.de=LOCATION_DECK+LOCATION_EXTRA
rsloc.mg=LOCATION_MZONE+LOCATION_GRAVE
rsloc.og=LOCATION_ONFIELD+LOCATION_GRAVE
rsloc.hmg=LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE
rsloc.hog=LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE
rsloc.all=0xff
--Escape Old Functions
function rsof.Escape_Old_Functions()
--//
rsof.DefineCard = rscf.DefineCard
rscf.FilterFaceUp = rscf.fufilter
rsof.SendtoHand = rsop.SendtoHand
rsof.SendtoDeck = rsop.SendtoDeck
rsof.SendtoGrave = rsop.SendtoGrave
rsof.Destroy = rsop.Destroy
rsof.Remove = rsop.Remove
rsof.SelectHint = rshint.Select
rsof.SelectOption= rsop.SelectOption
rsof.SelectOption_Page= rsop.SelectOption_Page
rsof.SelectNumber= rsop.AnnounceNumber
rsof.SelectNumber_List= rsop.AnnounceNumber_List
rsof.IsSet = rscf.DefineSet
rscf.GetRelationThisCard = rscf.GetFaceUpSelf
rsop.eqop = rsop.Equip
--//
--some card use old SummonBuff's phase leave field parterment, must fix them in their luas
rssf.SummonBuff=function(attlist,isdis,isdistig,selfleave,phaseleave)
local bufflist={}
if attlist then
for index,par in pairs(attlist) do
if par then
if index==1 then att="atkf" end
if index==2 then att="deff" end
if index==3 then att="lv" end
table.insert(bufflist,att)
table.insert(bufflist,par)
end
end
end
if isdis then
table.insert(bufflist,"dis,dise")
table.insert(bufflist,true)
end
if isdistig then
table.insert(bufflist,"tri")
table.insert(bufflist,true)
end
if selfleave then
table.insert(bufflist,"leave")
table.insert(bufflist,selfleave)
end
return bufflist
end
--//
rscf.SetSpecialSummonProduce=function(reg_list,range,con,op,desc_list,lim_list,reset_list)
return rscf.AddSpecialSummonProcdure(reg_list,range,con,nil,op,desc_list,lim_list,nil,reset_list)
end
end
--Record Author
local am=30099992
local Version_Number=20200323
#Scl
local rsdka = Dakyria
local rsdio = Diablo
local rsnr = Night_Raven
local rsul = Utoland
local rsem = Eridiument
local rsxb = XB
local rsos = Oracle_Smith
local rssp = Stellar_Pearl
//local rsgd = Ghostdom_Dragon
local rsed = Epic_Dragon
local rsdh = Devil_Hunter
local rsds = Dark_Souls
local rsca = Corona
#Scl - Special Mode
local rssm = Special_Mode
local rssmb = Special_Mode_Change_Base_Function
local rssmt = Special_Mode_Turbo_Duel
local rssma = Special_Mode_Action_Duel
local rssms = Special_Mode_Skill_Duel
local rssmi = Special_Mode_Infinite_Duel
local rssmf = Special_Mode_Fast_Duel
local rssmm = Special_Mode_Multiple_Duel
local rssmu = Special_Mode_Universal_Duel
#Gale 1472676207
local rsve = Voison
local rsneov= Neons
local tfrsv = T.Fairies
local rsss = Star_Spirit
#ChiJiang 626386490
local rsnm = Nightmare
local rslf = Little_Fox
local rccv = Thermonuclear
#XiaoMi 643865567
local rssg = Sex_Gun
local rsps = Pseudo_Soul
local rsdcc = Dragon_Chess_Corps
local rspq = Phantom_Quantum
local rssk = Shinkansen
local rsan = Arknights
local rseee = EEE
local rshr = Harmonic_Rhythm
local rsik = Infernal_Knight
local rsvw = Virus_Wrom
local rsia = Indolent_Angel
local rsso = Simulated_Organism
local rstr = True_Ritual
#NianBao 583322404
local rslap = Lapin
local rskh = Karehana
#XiaoDaoHeng 1614895649
local rslrd = Life_DeathRound_Dance
#Huang 1184387005
local rsts = Trinity_Sword
#Luoxing 1151483512
local rsdt = Dark_Tale
local rsod = Order
#YunZeZhun 1587361112
local rsphh = Phantom_Thieves_Of_Hearts
local rsgc = Guard_City
#ZhenDong
local rsfv = Fgo/Assassin
#JingJing 1772438857
local rsba = BlueAngel
#Akashic 3204027606
local rszg = Zogu
local rsgs = Gran_Sphere
local rsoc = Oligocene_Civilization
local rsgol = Giant_of_Light
local rssb = Space_Beasts
#HeiBai 1172777968
local rstm = Toaru_Majutsu_no_Index
#2558566212
local rsgod = God
#02 1164477469
local rsva = VR_Aqua
//local = Tian_Zhi
#ReiKai 2404873791
local rsch = Churck
--Set Code
#Scl
--local = 0x1330
local Alchement_Bio = 0x3330
local Chaos_Alchemy = 0x5330
local Azure-Wing_Mercenary = 0x6330
local Oracleoath = 0x9330
local Zrouf_Mantra = 0xa330
local Autumntale = 0xc330
--local = 0x1331
local Night_Raven = 0x3331
local Rainsoon = 0x5331
local Monsoonangel = 0x6331
local Dakyria = 0x9331
local Diablo = 0xa331
local Pure_Wing = 0xc331
--local = 0x1332
local Little_Fight = 0x3332
local Spellbinder = 0x5332
local Soulgem = 0x6332
local Eridiument = 0x9332
local Comic_Clown = 0xa332
local Gorkha = 0xc332
--local = 0x1333
local T.T.Hunter = 0x3333
local Treagon = 0x5333
local Treasure_Trove = 0x6333
local Epic_Dragon = 0x9333
local Stellar_Pearl = 0xa333
local Utoland = 0xc333
--local = 0x1334
local = 0x3334
local Summerlover = 0x5334
local Quasi_Beast = 0x6334
local Bite_Teech = 0x9334
local = 0xa334
local = 0xc334
--local = 0x1335
local Oraclesmith = 0x3335
local DevilHunter = 0x5335
local DevilSlayer = 0x6335
local DMC = 0x9335
local Ashenone = 0xa335
local Cinderlord = 0xc335
--local = 0x1336
local = 0x3336
local = 0x5336
local Fantastory = 0x6336
local = 0x9336
local Quantum_Driver = 0xa336
local = 0xc336
local Ghostdom_Dragon = 0x337
local Ghosaom_Dragon_King = 0x1337
--local = 0x1338
local Ectopialord = 0x3338
local Freedom_Fighter= 0x5338
local Zombieraser = 0x6338
local Sweet_Baby = 0x9338
local = 0xa338
local = 0xc338
local S.W. = 0x339
local S.W.C.C = 0x1339
local XB = 0x340
local XB_Z = 0x1340
local Action_Card = 0x3341
local Multiple_Deck = 0x5341
local Skill_Card = 0x6341
......@@ -11,7 +11,7 @@ function cm.initial_effect(c)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and cm.matfilter(chkc) end
if chk==0 then
local g=Duel.GetMatchingGroup(cm.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
return iCount(0,tp,m,1) and Duel.IsExistingTarget(cm.matfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.GetMZoneCount(tp,e:GetHandler())>=1 and e:GetHandler():IsCanOverlay() end
return iCount(0,tp,m,1) and Duel.IsExistingTarget(cm.matfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetMZoneCount(tp,e:GetHandler())>=1 and e:GetHandler():IsCanOverlay() end
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,cm.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
......@@ -21,7 +21,7 @@ Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,Group.FromCards(c))
if not Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil) then return end
if not Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) then return end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(m,3)) then
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......
This diff is collapsed.
--Real Scl Version - Variable
local Version_Number=20200409
local m=65099990
local vm=65099991
rsv={} --"Base Function"
rscf={} --"Card Function"
rsgf={} --"Group Function"
rsef={} --"Effect Function"
rszsf={} --"Zone Sequence Function"
rsof={} --"Other Function"
rssf={} --"Summon Function"
rscode={} --"Code Function"
rsval={} --"Value Function"
rscon={} --"Condition Function"
rscost={} --"Cost Function"
rstg={} --"Target Function"
rsop={} --"Operation Function"
rscate={} --"Category Function"
rsflag={} --"Property Function"
rsreset={} --"Reset Function"
rshint={} --"Hint Function"
rsloc={} --"Location Function"
rsdv="Divide_Variable"
--Info Variable
rsval.valinfo ={} --"Value for inside series, inside type etc."
rscost.costinfo ={} --"Cost information, for record cost value"
rsop.opinfo={} --"Operation information, for record something"
rsef.relationinfo={} --"Field,Pendulum,Continous leave field"
rstg.targetlist ={} --"Target group list, for rstg.GetTargetAttribute"
rsef.attacheffect ={} --"Effect information for attach effects"
rsef.attacheffectf ={}
rsef.solveeffect ={}
rsop.baseop={}
rscf.synchro_material_action={} --"Custom syn material's action"
rscf.xyz_material_action={} --"Custom xyz material's action"
rscf.link_material_action={} --"Custom link material's action"
rssf.synchro_material_group_check=nil -- "For material check syn proc"
--mt.rs_synchro_parameter={} --"Record Synchro procedure materials"
--mt.rs_xyz_parameter={} --"Record Xyz procedure materials"
--mt.rs_link_parameter={} --"Record Link procedure materials"
--mt.rs_synchro_procudure=nil --"Record Synchro procedure"
--mt.rs_xyz_procudure=nil --"Record Xyz procedure"
--mt.rs_link_procudure=nil --"Record Link procedure"
rscf.Previous_Set_Code_List={} --"For Built-in Previous Set Code"
--mt.rs_synchro_level --"No level synchro monster's level"
--mt.rs_ritual_level --"No level ritual monster's level"
--Reset Variable
rsreset.est = RESET_EVENT+RESETS_STANDARD
rsreset.est_d = RESET_EVENT+RESETS_STANDARD+RESET_DISABLE
rsreset.pend = RESET_PHASE+PHASE_END
rsreset.est_pend= rsreset.est + rsreset.pend
rsreset.ered = RESET_EVENT+RESETS_REDIRECT
--Code Variable
rscode.Extra_Effect_Activate = m+100 --"Attach Effect"
rscode.Extra_Effect_BSolve = m+650
rscode.Extra_Effect_ASolve = m+102
rscode.Phase_Leave_Flag = m+200 --"Summon Flag for SummonBuff"
rscode.Extra_Synchro_Material= m+300 --"Extra Synchro Material"
rscode.Extra_Xyz_Material = m+301 --"Extra Xyz Material"
rscode.Utility_Xyz_Material = m+400 --"Utility Xyz Material"
rscode.Previous_Set_Code = m+500 --"Previous Set Code"
rscode.Synchro_Material = m+600 --"Record synchro proceudre target"
rscode.Pre_Complete_Proc = m+700 --"Previous c:CompleteProcedure"
rscode.Set = m+800 --"EVENT_SET"
--Hint Message Variable
rshint.act=aux.Stringid(m,0) --"activate spell/trap"
rshint.dis=aux.Stringid(38265153,3) --"cards will be disable effects "
rshint.ad=aux.Stringid(m,2) --"cards will be change Atk/Def"
rshint.rtg=aux.Stringid(48976825,0) --"return to grave"
rshint.spproc=aux.Stringid(m,4) --"SS by self produce"
rshint.negeffect=aux.Stringid(19502505,1) --"negate activation"
rshint.eq=aux.Stringid(68184115,0) --"cards will equip"
rshint.te=aux.Stringid(24094258,3) --"add to extra deck"
rshint.xyz=HINTMSG_XMATERIAL --"cards will become overlay cards"
rshint.diseffect=aux.Stringid(39185163,1) --"negate effect"
rshint.negsum=aux.Stringid(m+1,1) --"negate summon"
rshint.negsp=aux.Stringid(74892653,0) --"negate special summon"
rshint.darktuner=aux.Stringid(m,14) --"treat as dark tuner"
rshint.darksynchro=aux.Stringid(m,15) --"treat as dark synchro"
rshint.choose=aux.Stringid(23912837,1) --"choose 1 effect"
rshint.epleave=aux.Stringid(m,3) --"end phase leave field"
rshint.finshcopy=aux.Stringid(43387895,1) --"reset copy effect"
rshint.act2=aux.Stringid(m,1) --"select card to activate"
rshint.tgct=aux.Stringid(83531441,2) --"select send to the GY number"
rshint.drct=aux.Stringid(m,5) --"select draw number"
--[[
rshint.isss=aux.Stringid(17535764,1) --"would you SS a monster?"
rshint.istg=aux.Stringid(62834295,2) --"would you send to GY?"
rshint.isdes=aux.Stringid(20590515,2) --"would you destroy?"
rshint.istd=aux.Stringid(m,1) --"would you send to Deck?"
rshint.isrm=aux.Stringid(93191801,2) --"would you reomve?"
rshint.isset=aux.Stringid(m,5) --"would you set?"
rshint.istf=aux.Stringid(m,6) --"would you place to field?"
rshint.isth=aux.Stringid(26118970,1) --"would you send to hand?"
rshint.isrh=aux.Stringid(31102447,2) --"would you return to hand"
rshint.isdr=aux.Stringid(3679218,1) --"would you draw?"
--]]
--Property Variable
rsflag.flaglist = { EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG_PLAYER_TARGET,EFFECT_FLAG_DELAY,EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG_DAMAGE_CAL,
EFFECT_FLAG_IGNORE_IMMUNE,EFFECT_FLAG_SET_AVAILABLE,EFFECT_FLAG_IGNORE_RANGE,EFFECT_FLAG_SINGLE_RANGE,EFFECT_FLAG_BOTH_SIDE,
EFFECT_FLAG_UNCOPYABLE,EFFECT_FLAG_CANNOT_DISABLE,EFFECT_FLAG_CANNOT_NEGATE,EFFECT_FLAG_CLIENT_HINT,EFFECT_FLAG_LIMIT_ZONE,
EFFECT_FLAG_ABSOLUTE_TARGET,EFFECT_FLAG_SPSUM_PARAM,
EFFECT_FLAG_EVENT_PLAYER }
rsflag.tg_d = EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY
rsflag.dsp_d = EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY
rsflag.dsp_tg = EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET
rsflag.dsp_dcal = EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DAMAGE_STEP
rsflag.ign_set = EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE
--Category Variable
rscate.catelist = { CATEGORY_DESTROY,CATEGORY_RELEASE,CATEGORY_REMOVE,CATEGORY_TOHAND,CATEGORY_TODECK,
CATEGORY_TOGRAVE,CATEGORY_DECKDES,CATEGORY_HANDES,CATEGORY_SUMMON,CATEGORY_SPECIAL_SUMMON,
CATEGORY_TOKEN,CATEGORY_POSITION,CATEGORY_CONTROL,CATEGORY_DISABLE,CATEGORY_DISABLE_SUMMON,
CATEGORY_DRAW,CATEGORY_SEARCH,CATEGORY_EQUIP,CATEGORY_DAMAGE,CATEGORY_RECOVER,
CATEGORY_ATKCHANGE,CATEGORY_DEFCHANGE,CATEGORY_COUNTER,CATEGORY_COIN,CATEGORY_DICE,
CATEGORY_LEAVE_GRAVE,CATEGORY_LVCHANGE,CATEGORY_NEGATE,CATEGORY_ANNOUNCE,CATEGORY_FUSION_SUMMON,
CATEGORY_TOEXTRA,CATEGORY_GRAVE_ACTION }
rscate.se_th = CATEGORY_SEARCH+CATEGORY_TOHAND
rscate.neg_des = CATEGORY_NEGATE+CATEGORY_DESTROY
--Card Type Variable
rscf.typelist = { TYPE_MONSTER,TYPE_NORMAL,TYPE_EFFECT,TYPE_DUAL,TYPE_UNION,TYPE_TOON,TYPE_TUNER,TYPE_RITUAL,TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_TOKEN,TYPE_PENDULUM,TYPE_SPSUMMON,TYPE_FLIP,TYPE_SPIRIT,
TYPE_SPELL,TYPE_EQUIP,TYPE_FIELD,TYPE_CONTINUOUS,TYPE_QUICKPLAY,
TYPE_TRAP,TYPE_COUNTER,TYPE_TRAPMONSTER }
rscf.extype = TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK
rscf.extype_r = rscf.extype + TYPE_RITUAL
rscf.extype_p = rscf.extype + TYPE_PENDULUM
rscf.extype_rp = rscf.extype + TYPE_RITUAL + TYPE_PENDULUM
rscf.exlist = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK }
rscf.exlist_r = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_RITUAL }
rscf.exlist_p = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_PENDULUM }
rscf.exlist_rp = { TYPE_FUSION,TYPE_SYNCHRO,TYPE_XYZ,TYPE_LINK,TYPE_PENDULUM,TYPE_RITUAL }
--Location Variable
rsloc.hd=LOCATION_HAND+LOCATION_DECK
rsloc.ho=LOCATION_HAND+LOCATION_ONFIELD
rsloc.hg=LOCATION_HAND+LOCATION_GRAVE
rsloc.dg=LOCATION_DECK+LOCATION_GRAVE
rsloc.gr=LOCATION_GRAVE+LOCATION_REMOVED
rsloc.dgr=LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED
rsloc.hdg=LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE
rsloc.de=LOCATION_DECK+LOCATION_EXTRA
rsloc.mg=LOCATION_MZONE+LOCATION_GRAVE
rsloc.og=LOCATION_ONFIELD+LOCATION_GRAVE
rsloc.hmg=LOCATION_HAND+LOCATION_MZONE+LOCATION_GRAVE
rsloc.hog=LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE
rsloc.all=0xff
--Escape Old Functions
function rsof.Escape_Old_Functions()
--//
rsof.DefineCard = rscf.DefineCard
rscf.FilterFaceUp = rscf.fufilter
rsof.SendtoHand = rsop.SendtoHand
rsof.SendtoDeck = rsop.SendtoDeck
rsof.SendtoGrave = rsop.SendtoGrave
rsof.Destroy = rsop.Destroy
rsof.Remove = rsop.Remove
rsof.SelectHint = rshint.Select
rsof.SelectOption= rsop.SelectOption
rsof.SelectOption_Page= rsop.SelectOption_Page
rsof.SelectNumber= rsop.AnnounceNumber
rsof.SelectNumber_List= rsop.AnnounceNumber_List
rsof.IsSet = rscf.DefineSet
rscf.GetRelationThisCard = rscf.GetFaceUpSelf
rsop.eqop = rsop.Equip
--//
--some card use old SummonBuff's phase leave field parterment, must fix them in their luas
rssf.SummonBuff=function(attlist,isdis,isdistig,selfleave,phaseleave)
local bufflist={}
if attlist then
for index,par in pairs(attlist) do
if par then
if index==1 then att="atkf" end
if index==2 then att="deff" end
if index==3 then att="lv" end
table.insert(bufflist,att)
table.insert(bufflist,par)
end
end
end
if isdis then
table.insert(bufflist,"dis,dise")
table.insert(bufflist,true)
end
if isdistig then
table.insert(bufflist,"tri")
table.insert(bufflist,true)
end
if selfleave then
table.insert(bufflist,"leave")
table.insert(bufflist,selfleave)
end
return bufflist
end
--//
rscf.SetSpecialSummonProduce=function(reg_list,range,con,op,desc_list,lim_list,reset_list)
return rscf.AddSpecialSummonProcdure(reg_list,range,con,nil,op,desc_list,lim_list,nil,reset_list)
end
end
--Record Author
local am=65099992
local Version_Number=20200323
#Scl
local rsdka = Dakyria
local rsdio = Diablo
local rsnr = Night_Raven
local rsul = Utoland
local rsem = Eridiument
local rsxb = XB
local rsos = Oracle_Smith
local rssp = Stellar_Pearl
//local rsgd = Ghostdom_Dragon
local rsed = Epic_Dragon
local rsdh = Devil_Hunter
local rsds = Dark_Souls
local rsca = Corona
#Scl - Special Mode
local rssm = Special_Mode
local rssmb = Special_Mode_Change_Base_Function
local rssmt = Special_Mode_Turbo_Duel
local rssma = Special_Mode_Action_Duel
local rssms = Special_Mode_Skill_Duel
local rssmi = Special_Mode_Infinite_Duel
local rssmf = Special_Mode_Fast_Duel
local rssmm = Special_Mode_Multiple_Duel
local rssmu = Special_Mode_Universal_Duel
#Gale 1472676207
local rsve = Voison
local rsneov= Neons
local tfrsv = T.Fairies
local rsss = Star_Spirit
#ChiJiang 626386490
local rsnm = Nightmare
local rslf = Little_Fox
local rccv = Thermonuclear
#XiaoMi 643865567
local rssg = Sex_Gun
local rsps = Pseudo_Soul
local rsdcc = Dragon_Chess_Corps
local rspq = Phantom_Quantum
local rssk = Shinkansen
local rsan = Arknights
local rseee = EEE
local rshr = Harmonic_Rhythm
local rsik = Infernal_Knight
local rsvw = Virus_Wrom
local rsia = Indolent_Angel
local rsso = Simulated_Organism
local rstr = True_Ritual
local rssww = Sheng_Wo_Wang
#NianBao 583322404
local rslap = Lapin
local rskh = Karehana
#XiaoDaoHeng 1614895649
local rslrd = Life_DeathRound_Dance
#Huang 1184387005
local rsts = Trinity_Sword
#Luoxing 1151483512
local rsdt = Dark_Tale
local rsod = Order
#YunZeZhun 1587361112
local rsphh = Phantom_Thieves_Of_Hearts
local rsgc = Guard_City
#ZhenDong
local rsfv = Fgo/Assassin
#JingJing 1772438857
local rsba = Blue_Angel
#Akashic 3204027606
local rszg = Zogu
local rsgs = Gran_Sphere
local rsoc = Oligocene_Civilization
local rsgol = Giant_of_Light
local rssb = Space_Beasts
#HeiBai 1172777968
local rstm = Toaru_Majutsu_no_Index
#2558566212
local rsgod = God
#02 1164477469
local rsva = VR_Aqua
//local = Tian_Zhi
local rswk = White_Moon_Knight
#ReiKai 2404873791
local rsch = Churck
--Set Code
#Scl
--local = 0x1330
local Alchement_Bio = 0x3330
local Chaos_Alchemy = 0x5330
local Azure-Wing_Mercenary = 0x6330
local Oracleoath = 0x9330
local Zrouf_Mantra = 0xa330
local Autumntale = 0xc330
--local = 0x1331
local Night_Raven = 0x3331
local Rainsoon = 0x5331
local Monsoonangel = 0x6331
local Dakyria = 0x9331
local Diablo = 0xa331
local Pure_Wing = 0xc331
--local = 0x1332
local Little_Fight = 0x3332
local Spellbinder = 0x5332
local Soulgem = 0x6332
local Eridiument = 0x9332
local Comic_Clown = 0xa332
local Gorkha = 0xc332
--local = 0x1333
local T.T.Hunter = 0x3333
local Treagon = 0x5333
local Treasure_Trove = 0x6333
local Epic_Dragon = 0x9333
local Stellar_Pearl = 0xa333
local Utoland = 0xc333
--local = 0x1334
local = 0x3334
local Summerlover = 0x5334
local Quasi_Beast = 0x6334
local Bite_Teech = 0x9334
local = 0xa334
local = 0xc334
--local = 0x1335
local Oraclesmith = 0x3335
local DevilHunter = 0x5335
local DevilSlayer = 0x6335
local DMC = 0x9335
local Ashenone = 0xa335
local Cinderlord = 0xc335
--local = 0x1336
local = 0x3336
local = 0x5336
local Fantastory = 0x6336
local = 0x9336
local Quantum_Driver = 0xa336
local = 0xc336
local Ghostdom_Dragon = 0x337
local Ghosaom_Dragon_King = 0x1337
--local = 0x1338
local Ectopialord = 0x3338
local Freedom_Fighter= 0x5338
local Zombieraser = 0x6338
local Sweet_Baby = 0x9338
local = 0xa338
local = 0xc338
local S.W. = 0x339
local S.W.C.C = 0x1339
local XB = 0x340
local XB_Z = 0x1340
local Action_Card = 0x3341
local Multiple_Deck = 0x5341
local Skill_Card = 0x6341
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