Commit 7e1d1098 authored by REIKAI's avatar REIKAI 💬

update 1.2

parent 8ad91dbf
Pipeline #19141 passed with stages
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......@@ -58,7 +58,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
or tc:IsFacedown() or not tc:IsRelateToEffect(e)
then return end
local lv=tc:GetLevel()
if Duel.Release(tc,REASON_EFFECT)==0 and not Duel.IsPlayerAffectedByEffect(tp,59822133) then
if Duel.Release(tc,REASON_EFFECT)>=0 and not Duel.IsPlayerAffectedByEffect(tp,59822133) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectMatchingCard(tp,cm.spfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp,lv)
local t=g1:GetFirst()
......
--必然的命运-伊莉雅
--必然的命运-伊莉雅
local m=4231001
local cm=_G["c"..m]
function cm.initial_effect(c)
......
--必然的命运-伊莉雅
--必然的命运-伊莉雅
local m=4231002
local cm=_G["c"..m]
function cm.initial_effect(c)
......
--奇迹的巧合-库洛伊
--奇迹的巧合-库洛伊
local m=4231003
local cm=_G["c"..m]
function cm.initial_effect(c)
......
--万华镜手杖-魔法红宝石
--万华镜手杖-魔法红宝石
local m=4231006
local cm=_G["c"..m]
function cm.initial_effect(c)--red
......
--万华镜手杖-魔法红宝石
--万华镜手杖-魔法红宝石
local m=4231007
local cm=_G["c"..m]
function cm.initial_effect(c)--red
......
--万华镜的仪式-人理修复
--万华镜的仪式-人理修复
local m=4231008
local cm=_G["c"..m]
function cm.initial_effect(c)
......
--奇迹的巧合-库洛伊
--奇迹的巧合-库洛伊
local m=4231009
local cm=_G["c"..m]
function cm.initial_effect(c)
......
--夏叶想要成为伊莉雅
--夏叶想要成为伊莉雅
local m=4231011
local cm=_G["c"..m]
function cm.initial_effect(c)
......
--爱丽丝想要成为美游
--爱丽丝想要成为美游
local m=4231012
local cm=_G["c"..m]
function cm.initial_effect(c)
......
--白蔷薇与常夜歌姬的约定
--白蔷薇与常夜歌姬的约定
local m=4231030
local cm=_G["c"..m]
function cm.initial_effect(c)
......
......@@ -18,7 +18,7 @@ function cm.initial_effect(c)
local e3=e2:Clone()
e3:SetCode(EFFECT_SUMMON_COST)
e3:SetProperty(0)
e3:SetTargetRange(0xff,0xff)
e3:SetTargetRange(0xff,0)
e3:SetTarget(cm.costtg)
c:RegisterEffect(e3)
local e4=e3:Clone()
......
......@@ -33,19 +33,21 @@ function c67200437.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function c67200437.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,c67200437.pfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
if g:GetCount()>0 then
if Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)~=0 then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
e2:SetValue(LOCATION_HAND)
c:RegisterEffect(e2,true)
if g:GetFirst():AddCounter(0x671,2)~=0 then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_REDIRECT)
e2:SetValue(LOCATION_HAND)
c:RegisterEffect(e2,true)
end
end
end
end
......
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