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alstroemeria-silentlove
ygopro-222DIY-cards
Commits
321a0c74
Commit
321a0c74
authored
Sep 03, 2024
by
聖園ミカ
🐟
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byd
parent
0983201b
Pipeline
#29537
passed with stages
in 44 minutes
Changes
2
Pipelines
1
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Showing
2 changed files
with
12 additions
and
5 deletions
+12
-5
expansions/script/c16110013.lua
expansions/script/c16110013.lua
+9
-2
expansions/script/c16110016.lua
expansions/script/c16110016.lua
+3
-3
No files found.
expansions/script/c16110013.lua
View file @
321a0c74
--神帝的坏世
Duel
.
LoadScript
(
"c16199990.lua"
)
if
not
pcall
(
function
()
require
(
"expansions/script/c16199990"
)
end
)
then
require
(
"script/c16199990"
)
end
local
m
=
16110013
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
...
...
@@ -21,7 +21,14 @@ function cm.initial_effect(c)
e2
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e2
)
--
local
e3
=
rsef
.
QO
(
c
,
EVENT_FREE_CHAIN
,{
m
,
1
},
nil
,
nil
,
nil
,
LOCATION_GRAVE
,
nil
,
cm
.
cost2
,
nil
,
cm
.
sumop
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e3
:
SetRange
(
LOCATION_GRAVE
)
e3
:
SetCode
(
EVENT_FREE_CHAIN
)
e3
:
SetCountLimit
(
1
,
m
)
e3
:
SetCost
(
cm
.
cost2
)
e3
:
SetOperation
(
cm
.
sumop
)
c
:
RegisterEffect
(
e3
)
end
--search
function
cm
.
cfilter
(
c
)
...
...
expansions/script/c16110016.lua
View file @
321a0c74
--狮神帝 莱欧涅耳
Duel
.
LoadScript
(
"c16199990.lua"
)
if
not
pcall
(
function
()
require
(
"expansions/script/c16199990"
)
end
)
then
require
(
"script/c16199990"
)
end
local
m
=
16110016
local
cm
=
_G
[
"c"
..
m
]
function
cm
.
initial_effect
(
c
)
...
...
@@ -39,8 +39,8 @@ function cm.desop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
if
c
:
IsLocation
(
LOCATION_MZONE
)
and
c
:
IsFaceup
()
then
local
og
=
Duel
.
GetOperatedGroup
()
local
atk
=
og
:
GetSum
(
Card
.
Get
Attack
)
local
def
=
og
:
GetSum
(
Card
.
Get
Defense
)
local
atk
=
og
:
GetSum
(
Card
.
Get
PreviousAttackOnField
)
local
def
=
og
:
GetSum
(
Card
.
Get
PreviousDefenseOnField
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
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