Commit 20d4a867 authored by Huangnan's avatar Huangnan

fix

parent b89124a5
Pipeline #40678 failed with stages
in 2 minutes and 25 seconds
......@@ -31,16 +31,17 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
::SynMixTargetSelectCancel::
local mg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE+LOCATION_EXTRA,LOCATION_GRAVE+LOCATION_EXTRA,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,1,nil,nil,mg,nil,4):GetFirst()
if not tc then return end
local lv=tc:GetLevel()
local lv=24
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
aux.GCheckAdditional=s.syncheckadditional(lv)
local sg=mg:SelectSubGroup(tp,s.syncheck,false,1,4,tc)
local sg=mg:SelectSubGroup(tp,s.syncheck,true,1,4,tc)
aux.GCheckAdditional=nil
if not sg then return end
if not sg then goto SynMixTargetSelectCancel end
tc:SetMaterial(sg)
Duel.Remove(sg,POS_FACEUP,REASON_MATERIAL+REASON_SYNCHRO)
Duel.BreakEffect()
......
......@@ -5,7 +5,7 @@ Duel.LoadScript("c16199990.lua")
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.EnablePendulumAttribute(c)
aux.AddFusionProcFun2(c,cm.fuscheck1,nil,true)
aux.AddFusionProcFun2(c,cm.fuscheck,aux.TRUE,true)
--Effect 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
......@@ -41,7 +41,7 @@ function cm.initial_effect(c)
c:RegisterEffect(e3)
end
function cm.fuscheck(c)
return c:check("TENKAISI")
return c:IsCode(16104421,16104424,16104425)
end
--Effect 1
function cm.splimit(e,c)
......
--完美典范 究极骑士颅骨兽
function c16314030.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,3,99,c16314030.lcheck)
c:EnableReviveLimit()
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(16314030,1))
e1:SetCategory(CATEGORY_LEAVE_GRAVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(c16314030.target)
e1:SetOperation(c16314030.operation)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c16314030.chcon)
e2:SetTarget(c16314030.chtg)
e2:SetOperation(c16314030.chop)
c:RegisterEffect(e2)
--Activate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(16314030,3))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(c16314030.target2)
e3:SetOperation(c16314030.activate2)
c:RegisterEffect(e3)
end
function c16314030.lcheck(g,lc)
return g:IsExists(Card.IsLinkRace,1,nil,RACE_WARRIOR)
end
function c16314030.pfilter(c,tp)
return c:IsCode(16314110) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function c16314030.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(c16314030.pfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp) end
end
function c16314030.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c16314030.pfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end
function c16314030.chcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER)
end
function c16314030.chtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsPosition,tp,0,LOCATION_MZONE,1,nil,POS_FACEUP_ATTACK) end
end
function c16314030.chop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
Duel.ChangeTargetCard(ev,g)
Duel.ChangeChainOperation(ev,c16314030.repop)
end
function c16314030.atkfilter(c)
return c:IsFaceup() and c:IsCode(16314030)
end
function c16314030.repop(e,tp,eg,ep,ev,re,r,rp)
local ag=Duel.GetMatchingGroup(Card.IsPosition,tp,LOCATION_MZONE,0,nil,POS_FACEUP_ATTACK)
if #ag<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACK)
local ac=ag:Select(tp,1,1,nil):GetFirst()
if not ac then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACKTARGET)
local g=Duel.SelectMatchingCard(tp,c16314030.atkfilter,tp,0,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
Duel.CalculateDamage(ac,tc,true)
end
end
function c16314030.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3dc2)
end
function c16314030.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return Duel.IsExistingMatchingCard(c16314030.cfilter,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
local ct=Duel.GetMatchingGroupCount(c16314030.cfilter,tp,LOCATION_ONFIELD,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectTarget(tp,Card.IsType,tp,0,LOCATION_ONFIELD,1,ct,nil,TYPE_SPELL+TYPE_TRAP)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0)
end
function c16314030.activate2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
Duel.Destroy(g,REASON_EFFECT)
end
\ No newline at end of file
......@@ -54,16 +54,16 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.tdfilter(c)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
and (not c:IsLocation(LOCATION_REMOVED) or c:IsFaceup())
return c:IsType(TYPE_TUNER) and c:IsAbleToDeck()
and c:IsFaceupEx()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:SelectSubGroup(tp,aux.dabcheck,false,1,7)
if sg:GetCount()>0 and Duel.SendtoDeck(sg,nil,2,REASON_EFFECT)~=0 then
local og=Duel.GetOperatedGroup()
......
......@@ -78,7 +78,7 @@ function s.aclimit(e,re,tp)
and re:GetHandler():IsLocation(LOCATION_GRAVE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then e:IsCostChecked()
if chk==0 then return e:IsCostChecked()
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if e:GetLabel()~=1 then
......
......@@ -79,20 +79,14 @@ function s.aclimit(e,re,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
and Duel.IsPlayerCanDraw(tp,1) end
if e:GetLabel()~=1 then
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,3,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
Duel.Draw(tp,1,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
......
......@@ -67,6 +67,17 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(tg,tp,REASON_EFFECT)
end
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM)
end
function s.todeck(c)
local e1=Effect.CreateEffect(c)
......
......@@ -49,6 +49,17 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM)
end
function s.todeck(c)
local e1=Effect.CreateEffect(c)
......
......@@ -8,9 +8,14 @@ function s.initial_effect(c)
aux.AddXyzProcedureLevelFree(c,s.mfilter,nil,3,3)
--summon success
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetDescription(1109)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
--e1:SetOperation(s.sumsuc)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--ntr
local e2=Effect.CreateEffect(c)
......@@ -36,23 +41,22 @@ function s.initial_effect(c)
e3:SetOperation(s.operation2)
c:RegisterEffect(e3)
end
function s.mfilter(c,xyzc)
return (c.MoJin or c:IsSetCard(0x23c))
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
end
function s.cfilter(c)
return c:IsCode(5012604) and c:IsFaceup()
function s.filter(c)
return aux.IsCodeListed(c,5012604) and c:IsAbleToHand()
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsSummonType(SUMMON_TYPE_XYZ) then return end
if Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -2,7 +2,6 @@
local s,id,o=GetID()
s.MoJin=true
function s.initial_effect(c)
aux.AddCodeList(c,5012604)
aux.EnablePendulumAttribute(c)
c:EnableReviveLimit()
--spsummon condition
......@@ -29,9 +28,9 @@ function s.initial_effect(c)
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_NO_TURN_RESET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCountLimit(1)
e3:SetCondition(s.discon)
e3:SetTarget(s.drawtg)
e3:SetOperation(s.drawop)
......@@ -42,9 +41,9 @@ function s.initial_effect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_NO_TURN_RESET)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id+1)
e4:SetCountLimit(1)
e4:SetCondition(s.discon)
e4:SetTarget(s.immtg)
e4:SetOperation(s.immop)
......@@ -56,9 +55,9 @@ function s.initial_effect(c)
e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_CHAINING)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_NO_TURN_RESET)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1,id+2)
e5:SetCountLimit(1)
e5:SetCondition(s.discon)
e5:SetTarget(s.destg)
e5:SetOperation(s.desop)
......@@ -70,9 +69,9 @@ function s.initial_effect(c)
e6:SetCategory(CATEGORY_HANDES)
e6:SetType(EFFECT_TYPE_QUICK_O)
e6:SetCode(EVENT_CHAINING)
e6:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e6:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_NO_TURN_RESET)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1,id+3)
e6:SetCountLimit(1)
e6:SetCondition(s.discon)
e6:SetTarget(s.distg)
e6:SetOperation(s.disop)
......
......@@ -2,7 +2,6 @@
local s,id,o=GetID()
s.MoJin=true
function s.initial_effect(c)
aux.AddCodeList(c,5012604)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DECKDES)
......
......@@ -32,8 +32,8 @@ function cm.retg1(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function cm.retop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SelectYesNo(tp,aux.Stringid(m,2))~=0 and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local c=e:GetHandler()
if Duel.SelectYesNo(tp,aux.Stringid(m,2)) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
if #g~=0 and Duel.IsEnvironment(60010029,tp) then
Duel.Destroy(g,REASON_EFFECT)
......
......@@ -43,15 +43,15 @@ function cm.filter(c)
return c:IsSetCard(0x9342) and c:IsAbleToHand()
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
--negate
local c=e:GetHandler()
--negate
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_CHAIN_SOLVING)
e5:SetOperation(cm.negop)
e5:SetReset(RESET_EVENT+0x1fe0000+RESET_CHAIN)
Duel.RegisterEffect(e5,tp)
--sps
--sps
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_PHASE+PHASE_STANDBY)
......@@ -86,9 +86,10 @@ function cm.spfilter1(c,e,tp)
end
function cm.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:GetFlagEffect(m+1)>0 and Duel.GetTurnCount()-c:GetTurnID()==1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
if c:GetFlagEffect(m+1)>0 --and Duel.GetTurnCount()-c:GetTurnID()==1
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(cm.spfilter1,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(m,3))then
and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,cm.spfilter1,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil,e,tp)
if g:GetCount()>0 then
......
......@@ -59,6 +59,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if a and not b then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_SPSUMMON)
local tc=g1:Select(tp,1,1,nil):GetFirst()
if not tc then return false end
if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......@@ -77,6 +78,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
elseif b and not a then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_SPSUMMON)
local tc=g2:Select(tp,1,1,nil):GetFirst()
if not tc then return false end
if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......@@ -97,6 +99,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.SelectOption(tp,aux.Stringid(m,1),aux.Stringid(m,2))==0 then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_SPSUMMON)
local tc=g1:Select(tp,1,1,nil):GetFirst()
if not tc then return false end
if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......@@ -115,6 +118,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
else
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_SPSUMMON)
local tc=g2:Select(tp,1,1,nil):GetFirst()
if not tc then return false end
if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
......
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