Commit 20033d78 authored by Tachibana's avatar Tachibana

eme

parent 1375906a
Pipeline #5944 passed with stages
in 38 minutes and 59 seconds
...@@ -56,6 +56,7 @@ function cm.initial_effect(c) ...@@ -56,6 +56,7 @@ function cm.initial_effect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(PHASE_END+EVENT_PHASE) e6:SetCode(PHASE_END+EVENT_PHASE)
e6:SetRange(LOCATION_MZONE) e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetTarget(cm.tatg) e6:SetTarget(cm.tatg)
e6:SetOperation(cm.tatp) e6:SetOperation(cm.tatp)
c:RegisterEffect(e6) c:RegisterEffect(e6)
...@@ -85,7 +86,7 @@ function cm.ddop(e,tp,eg,ep,ev,re,r,rp) ...@@ -85,7 +86,7 @@ function cm.ddop(e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst() local tc=g:GetFirst()
if g:GetCount()>0 and tc:GetPosition()==POS_FACEDOWN_DEFENSE then if g:GetCount()>0 and tc:GetPosition()==POS_FACEDOWN_DEFENSE then
Duel.HintSelection(g) Duel.HintSelection(g)
Duel.ChangePosition(g,POS_FACEUP_ATTACK+POS_FACEUP_DEFENSE) Duel.ChangePosition(g,POS_FACEUP)
elseif g:GetCount()>0 and tc:GetPosition()==POS_FACEUP then elseif g:GetCount()>0 and tc:GetPosition()==POS_FACEUP then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end end
......
...@@ -26,7 +26,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -26,7 +26,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=g:GetFirst() local tc=g:GetFirst()
if g:GetCount()>0 and tc:GetPosition()==POS_FACEDOWN_DEFENSE then if g:GetCount()>0 and tc:GetPosition()==POS_FACEDOWN_DEFENSE then
Duel.HintSelection(g) Duel.HintSelection(g)
Duel.ChangePosition(g,POS_FACEUP_ATTACK+POS_FACEUP_DEFENSE) Duel.ChangePosition(g,POS_FACEUP)
elseif g:GetCount()>0 and tc:GetPosition()==POS_FACEUP then elseif g:GetCount()>0 and tc:GetPosition()==POS_FACEUP then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end end
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment