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alstroemeria-silentlove
windbot
Commits
f91fdbcf
Commit
f91fdbcf
authored
Jan 04, 2020
by
mercury233
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add ClientCard.IsOriginalCode
parent
e2046451
Changes
2
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2 changed files
with
10 additions
and
4 deletions
+10
-4
Game/ClientCard.cs
Game/ClientCard.cs
+5
-0
Game/ClientField.cs
Game/ClientField.cs
+5
-4
No files found.
Game/ClientCard.cs
View file @
f91fdbcf
...
@@ -336,6 +336,11 @@ namespace WindBot.Game
...
@@ -336,6 +336,11 @@ namespace WindBot.Game
return
ids
.
Contains
(
Id
)
||
Alias
!=
0
&&
ids
.
Contains
(
Alias
);
return
ids
.
Contains
(
Id
)
||
Alias
!=
0
&&
ids
.
Contains
(
Alias
);
}
}
public
bool
IsOriginalCode
(
int
id
)
{
return
Id
==
id
||
Alias
-
Id
<
10
&&
Alias
==
id
;
}
public
bool
HasXyzMaterial
()
public
bool
HasXyzMaterial
()
{
{
return
Overlays
.
Count
>
0
;
return
Overlays
.
Count
>
0
;
...
...
Game/ClientField.cs
View file @
f91fdbcf
...
@@ -306,10 +306,11 @@ namespace WindBot.Game
...
@@ -306,10 +306,11 @@ namespace WindBot.Game
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
public
int
GetRemainingCount
(
int
cardId
,
int
initialCount
)
{
{
int
remaining
=
initialCount
;
int
remaining
=
initialCount
;
remaining
=
remaining
-
Hand
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
remaining
=
remaining
-
Hand
.
Count
(
card
=>
card
!=
null
&&
card
.
IsOriginalCode
(
cardId
));
remaining
=
remaining
-
SpellZone
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
remaining
=
remaining
-
SpellZone
.
Count
(
card
=>
card
!=
null
&&
card
.
IsOriginalCode
(
cardId
));
remaining
=
remaining
-
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
remaining
=
remaining
-
MonsterZone
.
Count
(
card
=>
card
!=
null
&&
card
.
IsOriginalCode
(
cardId
));
remaining
=
remaining
-
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
IsCode
(
cardId
));
remaining
=
remaining
-
Graveyard
.
Count
(
card
=>
card
!=
null
&&
card
.
IsOriginalCode
(
cardId
));
remaining
=
remaining
-
Banished
.
Count
(
card
=>
card
!=
null
&&
card
.
IsOriginalCode
(
cardId
));
return
(
remaining
<
0
)
?
0
:
remaining
;
return
(
remaining
<
0
)
?
0
:
remaining
;
}
}
...
...
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