Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
alstroemeria-silentlove
windbot
Commits
9442096f
Commit
9442096f
authored
Apr 17, 2020
by
wind2009
Committed by
GitHub
Apr 17, 2020
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Executor update (#123)
parent
b115f4a5
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
25 additions
and
15 deletions
+25
-15
Game/AI/Decks/MathMechExecutor.cs
Game/AI/Decks/MathMechExecutor.cs
+10
-0
Game/AI/Decks/PureWindsExecutor.cs
Game/AI/Decks/PureWindsExecutor.cs
+1
-1
Game/AI/Decks/TimeThiefExecutor.cs
Game/AI/Decks/TimeThiefExecutor.cs
+14
-14
No files found.
Game/AI/Decks/MathMechExecutor.cs
View file @
9442096f
...
...
@@ -364,6 +364,16 @@ namespace WindBot.Game.AI.Decks
}
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
if
(
cardId
==
CardID
.
MathmechFinalSigma
)
{
if
((
Zones
.
z5
&
available
)
>
0
)
return
Zones
.
z5
;
if
((
Zones
.
z6
&
available
)
>
0
)
return
Zones
.
z6
;
}
return
base
.
OnSelectPlace
(
cardId
,
player
,
location
,
available
);
}
}
}
\ No newline at end of file
Game/AI/Decks/PureWindsExecutor.cs
View file @
9442096f
...
...
@@ -220,10 +220,10 @@ namespace WindBot.Game.AI.Decks
:
base
(
ai
,
duel
)
{
//counter
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnStrike
,
base
.
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnWarning
,
base
.
DefaultSolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
ForbiddenChalice
,
ForbiddenChaliceeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
CrystalWingSynchroDragon
,
CrystalWingSynchroDragoneff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
SolemnStrike
,
base
.
DefaultSolemnStrike
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GustoGulldo
,
GustoGulldoeff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
GustoEgul
,
GustoEguleff
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
WindaPriestessOfGusto
,
WindaPriestessOfGustoeff
);
...
...
Game/AI/Decks/TimeThiefExecutor.cs
View file @
9442096f
...
...
@@ -69,16 +69,9 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpellSet
,
Traps
.
TimeThiefRetrograte
);
AddExecutor
(
ExecutorType
.
SpellSet
,
Traps
.
TimeThiefFlyBack
);
//special summons
AddExecutor
(
ExecutorType
.
SpSummon
,
Monsters
.
PhotonTrasher
,
SummonToDef
);
AddExecutor
(
ExecutorType
.
SpSummon
,
Monsters
.
TimeThiefRegulator
,
SummonToDef
);
AddExecutor
(
ExecutorType
.
SpSummon
,
Monsters
.
TimeThiefWinder
,
SummonToDef
);
AddExecutor
(
ExecutorType
.
SpSummon
,
Monsters
.
PerformTrickClown
,
SummonToDef
);
AddExecutor
(
ExecutorType
.
SpSummon
,
Monsters
.
TimeThiefCronocorder
,
SummonToDef
);
AddExecutor
(
ExecutorType
.
SpSummon
,
Monsters
.
TimeThiefBezelShip
,
SummonToDef
);
//normal summons
AddExecutor
(
ExecutorType
.
Summon
,
Monsters
.
TimeThiefRegulator
);
AddExecutor
(
ExecutorType
.
SpSummon
,
Monsters
.
PhotonTrasher
,
SummonToDef
);
AddExecutor
(
ExecutorType
.
Summon
,
Monsters
.
TimeThiefWinder
);
AddExecutor
(
ExecutorType
.
Summon
,
Monsters
.
TimeThiefBezelShip
);
AddExecutor
(
ExecutorType
.
Summon
,
Monsters
.
PerformTrickClown
);
...
...
@@ -100,12 +93,9 @@ namespace WindBot.Game.AI.Decks
//monster effects
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
TimeThiefRegulator
,
RegulatorEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
TimeThiefWinder
);
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
PhotonTrasher
);
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
TimeThiefCronocorder
);
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
PerformTrickClown
);
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
TimeThiefBezelShip
);
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
PerformTrickClown
,
TrickClownEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
Monsters
.
TimeThiefBezelShip
);
}
private
bool
SummonToDef
()
...
...
@@ -278,8 +268,18 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
private
bool
TrickClownEffect
()
{
if
(
Bot
.
LifePoints
<=
1000
)
{
return
false
;
}
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment