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alstroemeria-silentlove
windbot
Commits
72994154
Commit
72994154
authored
Oct 29, 2017
by
mercury233
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comment
parent
c32eb21c
Changes
8
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8 changed files
with
11 additions
and
4 deletions
+11
-4
Game/AI/Decks/BlackwingExecutor.cs
Game/AI/Decks/BlackwingExecutor.cs
+1
-0
Game/AI/Decks/CyberDragonExecutor.cs
Game/AI/Decks/CyberDragonExecutor.cs
+1
-0
Game/AI/Decks/EvilswarmExecutor.cs
Game/AI/Decks/EvilswarmExecutor.cs
+1
-0
Game/AI/Decks/GravekeeperExecutor.cs
Game/AI/Decks/GravekeeperExecutor.cs
+1
-0
Game/AI/Decks/GraydleExecutor.cs
Game/AI/Decks/GraydleExecutor.cs
+1
-0
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+1
-0
Game/AI/Decks/NekrozExecutor.cs
Game/AI/Decks/NekrozExecutor.cs
+1
-0
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+4
-4
No files found.
Game/AI/Decks/BlackwingExecutor.cs
View file @
72994154
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
// NOT FINISHED YET
[
Deck
(
"Blackwing"
,
"AI_Blackwing"
)]
[
Deck
(
"Blackwing"
,
"AI_Blackwing"
)]
public
class
BlackwingExecutor
:
DefaultExecutor
public
class
BlackwingExecutor
:
DefaultExecutor
{
{
...
...
Game/AI/Decks/CyberDragonExecutor.cs
View file @
72994154
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
// NOT FINISHED YET
[
Deck
(
"CyberDragon"
,
"AI_CyberDragon"
)]
[
Deck
(
"CyberDragon"
,
"AI_CyberDragon"
)]
public
class
CyberDragonExecutor
:
DefaultExecutor
public
class
CyberDragonExecutor
:
DefaultExecutor
{
{
...
...
Game/AI/Decks/EvilswarmExecutor.cs
View file @
72994154
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
// NOT FINISHED YET
[
Deck
(
"Evilswarm"
,
"AI_Evilswarm"
)]
[
Deck
(
"Evilswarm"
,
"AI_Evilswarm"
)]
public
class
EvilswarmExecutor
:
DefaultExecutor
public
class
EvilswarmExecutor
:
DefaultExecutor
{
{
...
...
Game/AI/Decks/GravekeeperExecutor.cs
View file @
72994154
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
// NOT FINISHED YET
[
Deck
(
"Gravekeeper"
,
"AI_Gravekeeper"
)]
[
Deck
(
"Gravekeeper"
,
"AI_Gravekeeper"
)]
public
class
GravekeeperExecutor
:
DefaultExecutor
public
class
GravekeeperExecutor
:
DefaultExecutor
{
{
...
...
Game/AI/Decks/GraydleExecutor.cs
View file @
72994154
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
// NOT FINISHED YET
[
Deck
(
"Graydle"
,
"AI_Graydle"
)]
[
Deck
(
"Graydle"
,
"AI_Graydle"
)]
public
class
GraydleExecutor
:
DefaultExecutor
public
class
GraydleExecutor
:
DefaultExecutor
{
{
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
72994154
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
// NOT FINISHED YET
[
Deck
(
"Lightsworn"
,
"AI_Lightsworn"
)]
[
Deck
(
"Lightsworn"
,
"AI_Lightsworn"
)]
public
class
LightswornExecutor
:
DefaultExecutor
public
class
LightswornExecutor
:
DefaultExecutor
{
{
...
...
Game/AI/Decks/NekrozExecutor.cs
View file @
72994154
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
...
@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
// NOT FINISHED YET
[
Deck
(
"Nekroz"
,
"AI_Nekroz"
)]
[
Deck
(
"Nekroz"
,
"AI_Nekroz"
)]
public
class
NekrozExecutor
:
DefaultExecutor
public
class
NekrozExecutor
:
DefaultExecutor
{
{
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
72994154
...
@@ -132,7 +132,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -132,7 +132,7 @@ namespace WindBot.Game.AI.Decks
private
bool
QuickdrawSynchronSummon
()
private
bool
QuickdrawSynchronSummon
()
{
{
if
(!
N
eedLV5
())
if
(!
n
eedLV5
())
return
false
;
return
false
;
AI
.
SelectCard
(
new
[]
AI
.
SelectCard
(
new
[]
{
{
...
@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MistArchfiendSummon
()
private
bool
MistArchfiendSummon
()
{
{
if
(!
N
eedLV5
())
if
(!
n
eedLV5
())
return
false
;
return
false
;
AI
.
SelectOption
(
1
);
AI
.
SelectOption
(
1
);
NormalSummoned
=
true
;
NormalSummoned
=
true
;
...
@@ -159,13 +159,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -159,13 +159,13 @@ namespace WindBot.Game.AI.Decks
private
bool
InstantFusionEffect
()
private
bool
InstantFusionEffect
()
{
{
if
(!
N
eedLV5
())
if
(!
n
eedLV5
())
return
false
;
return
false
;
InstantFusionUsed
=
true
;
InstantFusionUsed
=
true
;
return
true
;
return
true
;
}
}
private
bool
N
eedLV5
()
private
bool
n
eedLV5
()
{
{
if
(
HaveLV5OnField
())
if
(
HaveLV5OnField
())
return
true
;
return
true
;
...
...
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