Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
alstroemeria-silentlove
windbot
Commits
576718cf
Commit
576718cf
authored
Jun 01, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add OnShuffleSetCard
parent
befe041d
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
43 additions
and
3 deletions
+43
-3
Game/GameBehavior.cs
Game/GameBehavior.cs
+43
-3
YGOSharp.Network.dll
YGOSharp.Network.dll
+0
-0
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
YGOSharp.OCGWrapper.dll
YGOSharp.OCGWrapper.dll
+0
-0
No files found.
Game/GameBehavior.cs
View file @
576718cf
...
@@ -90,6 +90,7 @@ namespace WindBot.Game
...
@@ -90,6 +90,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
ShuffleDeck
,
OnShuffleDeck
);
_messages
.
Add
(
GameMessage
.
ShuffleDeck
,
OnShuffleDeck
);
_messages
.
Add
(
GameMessage
.
ShuffleHand
,
OnShuffleHand
);
_messages
.
Add
(
GameMessage
.
ShuffleHand
,
OnShuffleHand
);
_messages
.
Add
(
GameMessage
.
ShuffleExtra
,
OnShuffleExtra
);
_messages
.
Add
(
GameMessage
.
ShuffleExtra
,
OnShuffleExtra
);
_messages
.
Add
(
GameMessage
.
ShuffleSetCard
,
OnShuffleSetCard
);
_messages
.
Add
(
GameMessage
.
TagSwap
,
OnTagSwap
);
_messages
.
Add
(
GameMessage
.
TagSwap
,
OnTagSwap
);
_messages
.
Add
(
GameMessage
.
NewTurn
,
OnNewTurn
);
_messages
.
Add
(
GameMessage
.
NewTurn
,
OnNewTurn
);
_messages
.
Add
(
GameMessage
.
NewPhase
,
OnNewPhase
);
_messages
.
Add
(
GameMessage
.
NewPhase
,
OnNewPhase
);
...
@@ -109,7 +110,7 @@ namespace WindBot.Game
...
@@ -109,7 +110,7 @@ namespace WindBot.Game
_messages
.
Add
(
GameMessage
.
BecomeTarget
,
OnBecomeTarget
);
_messages
.
Add
(
GameMessage
.
BecomeTarget
,
OnBecomeTarget
);
_messages
.
Add
(
GameMessage
.
SelectBattleCmd
,
OnSelectBattleCmd
);
_messages
.
Add
(
GameMessage
.
SelectBattleCmd
,
OnSelectBattleCmd
);
_messages
.
Add
(
GameMessage
.
SelectCard
,
OnSelectCard
);
_messages
.
Add
(
GameMessage
.
SelectCard
,
OnSelectCard
);
_messages
.
Add
(
GameMessage
.
SelectUnselect
Card
,
OnSelectUnselectCard
);
_messages
.
Add
(
GameMessage
.
SelectUnselect
,
OnSelectUnselectCard
);
_messages
.
Add
(
GameMessage
.
SelectChain
,
OnSelectChain
);
_messages
.
Add
(
GameMessage
.
SelectChain
,
OnSelectChain
);
_messages
.
Add
(
GameMessage
.
SelectCounter
,
OnSelectCounter
);
_messages
.
Add
(
GameMessage
.
SelectCounter
,
OnSelectCounter
);
_messages
.
Add
(
GameMessage
.
SelectDisfield
,
OnSelectDisfield
);
_messages
.
Add
(
GameMessage
.
SelectDisfield
,
OnSelectDisfield
);
...
@@ -389,6 +390,35 @@ namespace WindBot.Game
...
@@ -389,6 +390,35 @@ namespace WindBot.Game
}
}
}
}
private
void
OnShuffleSetCard
(
BinaryReader
packet
)
{
int
location
=
packet
.
ReadByte
();
int
count
=
packet
.
ReadByte
();
ClientCard
[]
list
=
new
ClientCard
[
5
];
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
loc
=
packet
.
ReadByte
();
int
seq
=
packet
.
ReadByte
();
/*int sseq = */
packet
.
ReadByte
();
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
if
(
card
==
null
)
continue
;
list
[
i
]
=
card
;
card
.
SetId
(
0
);
}
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
loc
=
packet
.
ReadByte
();
int
seq
=
packet
.
ReadByte
();
/*int sseq = */
packet
.
ReadByte
();
ClientCard
card
=
_duel
.
GetCard
(
player
,
(
CardLocation
)
loc
,
seq
);
if
(
card
==
null
)
continue
;
ClientCard
[]
zone
=
(
loc
==
(
int
)
CardLocation
.
MonsterZone
)
?
_duel
.
Fields
[
player
].
MonsterZone
:
_duel
.
Fields
[
player
].
SpellZone
;
zone
[
seq
]
=
list
[
i
];
}
}
private
void
OnTagSwap
(
BinaryReader
packet
)
private
void
OnTagSwap
(
BinaryReader
packet
)
{
{
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
player
=
GetLocalPlayer
(
packet
.
ReadByte
());
...
@@ -433,8 +463,18 @@ namespace WindBot.Game
...
@@ -433,8 +463,18 @@ namespace WindBot.Game
{
{
Logger
.
WriteLine
(
card
.
Name
);
Logger
.
WriteLine
(
card
.
Name
);
}
}
Logger
.
WriteLine
(
"*********Bot Hand*********"
);
Logger
.
WriteLine
(
"*********Bot Spell*********"
);
}
foreach
(
ClientCard
card
in
_duel
.
Fields
[
0
].
SpellZone
)
{
Logger
.
WriteLine
(
card
?.
Name
);
}
Logger
.
WriteLine
(
"*********Bot Monster*********"
);
foreach
(
ClientCard
card
in
_duel
.
Fields
[
0
].
MonsterZone
)
{
Logger
.
WriteLine
(
card
?.
Name
);
}
Logger
.
WriteLine
(
"*********Finish*********"
);
}
if
(
_debug
)
if
(
_debug
)
Logger
.
WriteLine
(
"(Go to "
+
(
_duel
.
Phase
.
ToString
())
+
")"
);
Logger
.
WriteLine
(
"(Go to "
+
(
_duel
.
Phase
.
ToString
())
+
")"
);
_duel
.
LastSummonPlayer
=
-
1
;
_duel
.
LastSummonPlayer
=
-
1
;
...
...
YGOSharp.Network.dll
View file @
576718cf
No preview for this file type
YGOSharp.OCGWrapper.Enums.dll
View file @
576718cf
No preview for this file type
YGOSharp.OCGWrapper.dll
View file @
576718cf
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment