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alstroemeria-silentlove
windbot
Commits
414a914d
Commit
414a914d
authored
Oct 23, 2016
by
mercury233
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fix
parent
8fd90a30
Changes
1
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1 changed file
with
15 additions
and
7 deletions
+15
-7
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+15
-7
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Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
414a914d
...
...
@@ -49,7 +49,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
鹰身女妖的羽毛扫
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
黑洞
,
DefaultDarkHole
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
水舞台
,
死者苏生
效果
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
水舞台
,
水舞台
效果
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
冰结界的纹章
,
冰结界的纹章效果
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
愚蠢的埋葬
,
愚蠢的埋葬效果
);
...
...
@@ -166,6 +166,17 @@ namespace WindBot.Game.AI.Decks
return
true
;
}
private
bool
水舞台效果
()
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
死者苏生效果
();
}
return
true
;
}
private
bool
愚蠢的埋葬效果
()
{
if
(
Duel
.
Fields
[
0
].
HasInHand
((
int
)
CardId
.
小灰篮史莱姆
)
&&
!
Duel
.
Fields
[
0
].
HasInGraveyard
((
int
)
CardId
.
小灰篮史莱姆
))
...
...
@@ -251,6 +262,7 @@ namespace WindBot.Game.AI.Decks
private
bool
小灰篮史莱姆效果
()
{
AI
.
SelectCard
((
int
)
CardId
.
小灰篮史莱姆
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectNextCard
(
new
[]
{
(
int
)
CardId
.
鬼青蛙
,
...
...
@@ -266,12 +278,8 @@ namespace WindBot.Game.AI.Decks
private
bool
粹蛙效果
()
{
if
(
低攻怪兽通常召唤
())
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
}
private
bool
低攻怪兽通常召唤
()
...
...
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