Commit fbac1e24 authored by Amiya's avatar Amiya

修复

parent b3db3853
--エルフの聖賢者 --エルフの聖賢者
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.EnableExtraDeckSummonCountLimit()
aux.AddCodeList(c,101305044) aux.AddCodeList(c,101305044)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -55,7 +56,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,7 +56,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
local c=e:GetHandler() local c=e:GetHandler()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
...@@ -63,13 +64,13 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,13 +64,13 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
e1:SetTarget(s.splimit) e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetOperation(s.checkop) e2:SetOperation(s.checkop)
e2:SetReset(RESET_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD) e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(92345028) e3:SetCode(92345028)
...@@ -80,14 +81,14 @@ end ...@@ -80,14 +81,14 @@ end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and aux.ExtraDeckSummonCountLimit[sump]<=0 return c:IsLocation(LOCATION_EXTRA) and aux.ExtraDeckSummonCountLimit[sump]<=0
end end
function s.ctfilter(c,tp) function s.ckfilter(c,tp)
return c:IsSummonPlayer(tp) and c:IsPreviousLocation(LOCATION_EXTRA) return c:IsSummonPlayer(tp) and c:IsPreviousLocation(LOCATION_EXTRA)
end end
function s.checkop(e,tp,eg,ep,ev,re,r,rp) function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if eg:IsExists(s.ctfilter,1,nil,tp) then if eg:IsExists(s.ckfilter,1,nil,tp) then
aux.ExtraDeckSummonCountLimit[tp]=aux.ExtraDeckSummonCountLimit[tp]-1 aux.ExtraDeckSummonCountLimit[tp]=aux.ExtraDeckSummonCountLimit[tp]-1
end end
if eg:IsExists(s.ctfilter,1,nil,1-tp) then if eg:IsExists(s.ckfilter,1,nil,1-tp) then
aux.ExtraDeckSummonCountLimit[1-tp]=aux.ExtraDeckSummonCountLimit[1-tp]-1 aux.ExtraDeckSummonCountLimit[1-tp]=aux.ExtraDeckSummonCountLimit[1-tp]-1
end end
end end
......
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