Commit e31ec9f2 authored by Amiya's avatar Amiya

nex

parent 2037591a
......@@ -34,7 +34,7 @@ function s.initial_effect(c)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_DESTROY+CATEGORY_TOGRAVE)
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
......@@ -45,12 +45,10 @@ function s.initial_effect(c)
--set
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,4))
e5:SetCategory(CATEGORY_TOGRAVE)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCode(EVENT_DESTROYED)
e5:SetCountLimit(1,id+o*2)
e5:SetCondition(s.setcon)
e5:SetTarget(s.settg)
e5:SetOperation(s.setop)
c:RegisterEffect(e5)
......@@ -77,7 +75,7 @@ function s.negop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.spfilter(c,tp)
return c:IsSetCard(0x1c0) and Duel.GetMZoneCount(tp,c)>0
return c:IsSetCard(0x1c0) and not c:IsCode(id) and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupEx(tp,s.spfilter,1,REASON_COST,true,e:GetHandler(),tp) end
......
......@@ -51,7 +51,7 @@ end
function s.tdfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x1c0) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeckAsCost()
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_REMOVED,0,2,2,nil)
......@@ -72,7 +72,7 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.setfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0xd0) and c:IsType(TYPE_TRAP) and not c:IsType(TYPE_CONTINUOUS) and c:IsSSetable()
return c:IsFaceupEx() and c:IsSetCard(0x1c0) and c:IsType(TYPE_TRAP) and not c:IsType(TYPE_CONTINUOUS) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
......
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