Commit b37998c4 authored by wind2009's avatar wind2009

Add 星霜の魔術師-アストログラフ・マジシャン

parent 7aea1895
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--星霜の魔術師-アストログラフ・マジシャン
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum
aux.EnablePendulumAttribute(c)
--place
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.ptg)
e1:SetOperation(s.pop)
c:RegisterEffect(e1)
--special summon
local custom_code=aux.RegisterMergedDelayedEvent_ToSingleCard(c,id,EVENT_DESTROYED)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(custom_code)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon1)
e2:SetTarget(s.sptg1)
e2:SetOperation(s.spop1)
c:RegisterEffect(e2)
--fusion summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.fspcon)
e3:SetTarget(s.fsptg)
e3:SetOperation(s.fspop)
c:RegisterEffect(e3)
end
function s.pfilter(c,ec)
return c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:GetLeftScale()==1
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDestructable()
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,c) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,c,1,0,0)
end
function s.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() then return end
if Duel.Destroy(c,REASON_EFFECT)==0 then return end
if not Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,c) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,c)
local tc=g:GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1,true)
end
end
function s.desfilter(c,tp)
return c:IsPreviousControler(tp) and c:GetOriginalType()&TYPE_MONSTER~=0
and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
end
function s.spcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.desfilter,1,nil,tp)
end
function s.spfilter1(c,e,tp)
if not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return false end
if c:IsLocation(LOCATION_EXTRA) then return c:IsFaceup() and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end
if c:IsLocation(LOCATION_GRAVE) then return aux.NecroValleyFilter()(c) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
return false
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
local desg=eg:Filter(s.desfilter,nil,tp)
Duel.SetTargetCard(desg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToChain() then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local desg=Duel.GetTargetsRelateToChain():Filter(s.spfilter1,nil,e,tp)
if #desg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=desg:Select(tp,1,1,nil)
local tc=sg:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.fspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.filter0(c,e)
return c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function s.filter1(c,e)
return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsCanBeFusionMaterial() and c:IsAbleToDeck() and not c:IsImmuneToEffect(e)
end
function s.filter2(c,e,tp,m,f,chkf)
return c:IsType(TYPE_FUSION) and c:IsRace(RACE_DRAGON) and (not f or f(c))
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,nil,chkf)
end
function s.fsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if not e:GetHandler():IsReleasable() then return false end
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter0,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_EXTRA,0,nil,e)
mg1:Merge(mg2)
local res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,chkf)
if not res then
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
local mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
res=Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg3,mf,chkf)
end
end
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_MZONE+LOCATION_EXTRA)
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function s.fspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not c:IsReleasable(REASON_EFFECT) then return end
Duel.Release(c,REASON_EFFECT)
local chkf=tp
local mg1=Duel.GetFusionMaterial(tp):Filter(s.filter0,nil,e)
local mg2=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_EXTRA,0,nil,e)
mg1:Merge(mg2)
local sg1=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg3=nil
local sg2=nil
local ce=Duel.GetChainMaterial(tp)
if ce~=nil then
local fgroup=ce:GetTarget()
mg3=fgroup(ce,e,tp)
local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg3,mf,chkf)
end
if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then
local sg=sg1:Clone()
if sg2 then sg:Merge(sg2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=sg:Select(tp,1,1,nil)
local tc=tg:GetFirst()
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce~=nil and not Duel.SelectYesNo(tp,ce:GetDescription())) then
local mat=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
tc:SetMaterial(mat)
if mat:IsExists(Card.IsFacedown,1,nil) then
local cg=mat:Filter(Card.IsFacedown,nil)
Duel.ConfirmCards(1-tp,cg)
end
if mat:Filter(s.cfilter,nil):GetCount()>0 then
local cg=mat:Filter(s.cfilter,nil)
Duel.HintSelection(cg)
end
Duel.SendtoDeck(mat,nil,SEQ_DECKSHUFFLE,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
elseif ce~=nil then
local mat2=Duel.SelectFusionMaterial(tp,tc,mg3,nil,chkf)
local fop=ce:GetOperation()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end
end
function s.cfilter(c)
return c:IsLocation(LOCATION_EXTRA+LOCATION_MZONE) and c:IsFaceupEx()
end
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