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pre-release-database-cdb
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Mr.Tan
pre-release-database-cdb
Commits
b37998c4
Commit
b37998c4
authored
Feb 21, 2026
by
wind2009
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Add 星霜の魔術師-アストログラフ・マジシャン
parent
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pack/2026-02-28 LOCH.ydk
pack/2026-02-28 LOCH.ydk
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pics/100256015.jpg
pics/100256015.jpg
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script/c100256015.lua
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script/c100256015.lua
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b37998c4
--星霜の魔術師-アストログラフ・マジシャン
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--pendulum
aux
.
EnablePendulumAttribute
(
c
)
--place
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_DESTROY
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
ptg
)
e1
:
SetOperation
(
s
.
pop
)
c
:
RegisterEffect
(
e1
)
--special summon
local
custom_code
=
aux
.
RegisterMergedDelayedEvent_ToSingleCard
(
c
,
id
,
EVENT_DESTROYED
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
custom_code
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DELAY
)
e2
:
SetRange
(
LOCATION_HAND
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCondition
(
s
.
spcon1
)
e2
:
SetTarget
(
s
.
sptg1
)
e2
:
SetOperation
(
s
.
spop1
)
c
:
RegisterEffect
(
e2
)
--fusion summon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
,
id
+
o
*
2
)
e3
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_MAIN_END
)
e3
:
SetCondition
(
s
.
fspcon
)
e3
:
SetTarget
(
s
.
fsptg
)
e3
:
SetOperation
(
s
.
fspop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
pfilter
(
c
,
ec
)
return
c
:
IsType
(
TYPE_PENDULUM
)
and
not
c
:
IsCode
(
id
)
and
c
:
GetLeftScale
()
==
1
end
function
s
.
ptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsDestructable
()
and
Duel
.
IsExistingMatchingCard
(
s
.
pfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
c
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
c
,
1
,
0
,
0
)
end
function
s
.
pop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToChain
()
then
return
end
if
Duel
.
Destroy
(
c
,
REASON_EFFECT
)
==
0
then
return
end
if
not
Duel
.
IsExistingMatchingCard
(
s
.
pfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
nil
,
c
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
pfilter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
,
0
,
1
,
1
,
nil
,
c
)
local
tc
=
g
:
GetFirst
()
if
tc
and
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_PZONE
,
POS_FACEUP
,
true
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
,
true
)
end
end
function
s
.
desfilter
(
c
,
tp
)
return
c
:
IsPreviousControler
(
tp
)
and
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
IsReason
(
REASON_BATTLE
+
REASON_EFFECT
)
end
function
s
.
spcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
desfilter
,
1
,
nil
,
tp
)
end
function
s
.
spfilter1
(
c
,
e
,
tp
)
if
not
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
then
return
false
end
if
c
:
IsLocation
(
LOCATION_EXTRA
)
then
return
c
:
IsFaceup
()
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
end
if
c
:
IsLocation
(
LOCATION_GRAVE
)
then
return
aux
.
NecroValleyFilter
()(
c
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
end
return
false
end
function
s
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
local
desg
=
eg
:
Filter
(
s
.
desfilter
,
nil
,
tp
)
Duel
.
SetTargetCard
(
desg
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
c
,
1
,
0
,
0
)
end
function
s
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToChain
()
then
return
end
if
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
==
0
then
return
end
local
desg
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
s
.
spfilter1
,
nil
,
e
,
tp
)
if
#
desg
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
desg
:
Select
(
tp
,
1
,
1
,
nil
)
local
tc
=
sg
:
GetFirst
()
if
tc
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
function
s
.
fspcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsMainPhase
()
end
function
s
.
filter0
(
c
,
e
)
return
c
:
IsLocation
(
LOCATION_MZONE
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanBeFusionMaterial
()
and
c
:
IsAbleToDeck
()
and
not
c
:
IsImmuneToEffect
(
e
)
end
function
s
.
filter1
(
c
,
e
)
return
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanBeFusionMaterial
()
and
c
:
IsAbleToDeck
()
and
not
c
:
IsImmuneToEffect
(
e
)
end
function
s
.
filter2
(
c
,
e
,
tp
,
m
,
f
,
chkf
)
return
c
:
IsType
(
TYPE_FUSION
)
and
c
:
IsRace
(
RACE_DRAGON
)
and
(
not
f
or
f
(
c
))
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_FUSION
,
tp
,
false
,
false
)
and
c
:
CheckFusionMaterial
(
m
,
nil
,
chkf
)
end
function
s
.
fsptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
not
e
:
GetHandler
():
IsReleasable
()
then
return
false
end
local
chkf
=
tp
local
mg1
=
Duel
.
GetFusionMaterial
(
tp
):
Filter
(
s
.
filter0
,
nil
,
e
)
local
mg2
=
Duel
.
GetMatchingGroup
(
s
.
filter1
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
)
mg1
:
Merge
(
mg2
)
local
res
=
Duel
.
IsExistingMatchingCard
(
s
.
filter2
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
mg1
,
nil
,
chkf
)
if
not
res
then
local
ce
=
Duel
.
GetChainMaterial
(
tp
)
if
ce
~=
nil
then
local
fgroup
=
ce
:
GetTarget
()
local
mg3
=
fgroup
(
ce
,
e
,
tp
)
local
mf
=
ce
:
GetValue
()
res
=
Duel
.
IsExistingMatchingCard
(
s
.
filter2
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
,
mg3
,
mf
,
chkf
)
end
end
return
res
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
nil
,
1
,
tp
,
LOCATION_MZONE
+
LOCATION_EXTRA
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
end
function
s
.
fspop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
or
not
c
:
IsReleasable
(
REASON_EFFECT
)
then
return
end
Duel
.
Release
(
c
,
REASON_EFFECT
)
local
chkf
=
tp
local
mg1
=
Duel
.
GetFusionMaterial
(
tp
):
Filter
(
s
.
filter0
,
nil
,
e
)
local
mg2
=
Duel
.
GetMatchingGroup
(
s
.
filter1
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
)
mg1
:
Merge
(
mg2
)
local
sg1
=
Duel
.
GetMatchingGroup
(
s
.
filter2
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
,
tp
,
mg1
,
nil
,
chkf
)
local
mg3
=
nil
local
sg2
=
nil
local
ce
=
Duel
.
GetChainMaterial
(
tp
)
if
ce
~=
nil
then
local
fgroup
=
ce
:
GetTarget
()
mg3
=
fgroup
(
ce
,
e
,
tp
)
local
mf
=
ce
:
GetValue
()
sg2
=
Duel
.
GetMatchingGroup
(
s
.
filter2
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
e
,
tp
,
mg3
,
mf
,
chkf
)
end
if
sg1
:
GetCount
()
>
0
or
(
sg2
~=
nil
and
sg2
:
GetCount
()
>
0
)
then
local
sg
=
sg1
:
Clone
()
if
sg2
then
sg
:
Merge
(
sg2
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
sg
:
Select
(
tp
,
1
,
1
,
nil
)
local
tc
=
tg
:
GetFirst
()
if
sg1
:
IsContains
(
tc
)
and
(
sg2
==
nil
or
not
sg2
:
IsContains
(
tc
)
or
ce
~=
nil
and
not
Duel
.
SelectYesNo
(
tp
,
ce
:
GetDescription
()))
then
local
mat
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg1
,
nil
,
chkf
)
tc
:
SetMaterial
(
mat
)
if
mat
:
IsExists
(
Card
.
IsFacedown
,
1
,
nil
)
then
local
cg
=
mat
:
Filter
(
Card
.
IsFacedown
,
nil
)
Duel
.
ConfirmCards
(
1
-
tp
,
cg
)
end
if
mat
:
Filter
(
s
.
cfilter
,
nil
):
GetCount
()
>
0
then
local
cg
=
mat
:
Filter
(
s
.
cfilter
,
nil
)
Duel
.
HintSelection
(
cg
)
end
Duel
.
SendtoDeck
(
mat
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
+
REASON_MATERIAL
+
REASON_FUSION
)
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
elseif
ce
~=
nil
then
local
mat2
=
Duel
.
SelectFusionMaterial
(
tp
,
tc
,
mg3
,
nil
,
chkf
)
local
fop
=
ce
:
GetOperation
()
fop
(
ce
,
e
,
tp
,
tc
,
mat2
)
end
tc
:
CompleteProcedure
()
end
end
function
s
.
cfilter
(
c
)
return
c
:
IsLocation
(
LOCATION_EXTRA
+
LOCATION_MZONE
)
and
c
:
IsFaceupEx
()
end
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