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Mr.Tan
pre-release-database-cdb
Commits
aee9f8b3
Commit
aee9f8b3
authored
Mar 04, 2026
by
wind2009
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Fix Sin Paradigm Shift
parent
cce68377
Changes
1
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13 additions
and
9 deletions
+13
-9
script/c100256023.lua
script/c100256023.lua
+13
-9
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script/c100256023.lua
View file @
aee9f8b3
...
@@ -43,12 +43,13 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -43,12 +43,13 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
local
tc
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tp
):
GetFirst
()
if
tc
then
if
tc
then
local
res
=
false
local
res
=
false
if
tc
:
IsAbleToHand
()
and
(
tc
:
IsForbidden
()
or
not
tc
:
CheckUniqueOnField
(
tp
)
or
Duel
.
SelectOption
(
tp
,
1190
,
aux
.
Stringid
(
id
,
1
))
==
0
)
then
local
tfchk
=
not
tc
:
IsForbidden
()
and
tc
:
CheckUniqueOnField
(
tp
)
if
tc
:
IsAbleToHand
()
and
(
not
tfchk
or
Duel
.
SelectOption
(
tp
,
1190
,
aux
.
Stringid
(
id
,
1
))
==
0
)
then
if
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
~=
0
and
tc
:
IsLocation
(
LOCATION_HAND
)
then
if
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
~=
0
and
tc
:
IsLocation
(
LOCATION_HAND
)
then
res
=
true
res
=
true
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
Duel
.
ConfirmCards
(
1
-
tp
,
tc
)
end
end
else
else
if
tfchk
then
local
fc
=
Duel
.
GetFieldCard
(
tp
,
LOCATION_SZONE
,
5
)
local
fc
=
Duel
.
GetFieldCard
(
tp
,
LOCATION_SZONE
,
5
)
if
fc
then
if
fc
then
Duel
.
SendtoGrave
(
fc
,
REASON_RULE
)
Duel
.
SendtoGrave
(
fc
,
REASON_RULE
)
...
@@ -64,13 +65,16 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -64,13 +65,16 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP_DEFENSE
)
~=
0
if
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP_DEFENSE
)
~=
0
and
Duel
.
IsExistingMatchingCard
(
s
.
atkfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
then
and
Duel
.
IsExistingMatchingCard
(
s
.
atkfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
then
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
sg
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
for
mc
in
aux
.
Next
(
sg
)
do
if
#
sg
>
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
Duel
.
BreakEffect
()
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
for
mc
in
aux
.
Next
(
sg
)
do
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetValue
(
-
2500
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
mc
:
RegisterEffect
(
e1
)
e1
:
SetValue
(
-
2500
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
mc
:
RegisterEffect
(
e1
)
end
end
end
end
end
end
end
...
...
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