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pre-release-database-cdb
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Mr.Tan
pre-release-database-cdb
Commits
a1e2a805
You need to sign in or sign up before continuing.
Commit
a1e2a805
authored
Feb 26, 2026
by
wind2009
Browse files
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Fix
parent
7f235d0b
Changes
9
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9 changed files
with
47 additions
and
35 deletions
+47
-35
MZMU.cdb
MZMU.cdb
+0
-0
script/c100259001.lua
script/c100259001.lua
+1
-1
script/c100259003.lua
script/c100259003.lua
+2
-2
script/c100259005.lua
script/c100259005.lua
+2
-3
script/c100259006.lua
script/c100259006.lua
+5
-6
script/c100259007.lua
script/c100259007.lua
+1
-1
script/c100259008.lua
script/c100259008.lua
+21
-14
script/c100259009.lua
script/c100259009.lua
+9
-5
script/c100259010.lua
script/c100259010.lua
+6
-3
No files found.
MZMU.cdb
View file @
a1e2a805
No preview for this file type
script/c100259001.lua
View file @
a1e2a805
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
...
@@ -5,7 +5,7 @@ function s.initial_effect(c)
--set
--set
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_
TODECK
+
CATEGORY_
SSET
+
CATEGORY_HANDES
)
e1
:
SetCategory
(
CATEGORY_SSET
+
CATEGORY_HANDES
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCountLimit
(
1
,
id
)
...
...
script/c100259003.lua
View file @
a1e2a805
...
@@ -31,7 +31,7 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -31,7 +31,7 @@ function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SendtoGrave
(
c
,
REASON_COST
+
REASON_DISCARD
)
Duel
.
SendtoGrave
(
c
,
REASON_COST
+
REASON_DISCARD
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
(
c
:
IsCode
(
c
,
97077563
)
or
aux
.
IsCodeListed
(
c
,
97077563
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
))
return
(
c
:
IsCode
(
97077563
)
or
(
aux
.
IsCodeListed
(
c
,
97077563
)
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
))
and
c
:
IsAbleToHand
()
and
c
:
IsAbleToHand
()
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
@@ -59,7 +59,7 @@ end
...
@@ -59,7 +59,7 @@ end
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateTo
Effect
(
e
)
and
tc
:
IsFaceup
()
then
if
tc
:
IsRelateTo
Chain
(
)
and
tc
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
script/c100259005.lua
View file @
a1e2a805
...
@@ -30,8 +30,8 @@ function s.initial_effect(c)
...
@@ -30,8 +30,8 @@ function s.initial_effect(c)
--tohand
--tohand
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
...
@@ -80,8 +80,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -80,8 +80,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
#
g
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
#
g
,
0
,
0
)
end
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetTargetsRelateToChain
():
Filter
(
Card
.
IsOnField
,
nil
)
local
g
=
Duel
.
GetTargetsRelateToChain
()
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
end
end
...
...
script/c100259006.lua
View file @
a1e2a805
...
@@ -29,19 +29,18 @@ end
...
@@ -29,19 +29,18 @@ end
function
s
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
local
g
=
c
:
GetOverlayGroup
()
local
g
=
c
:
GetOverlayGroup
()
local
ct
=
2
local
min
ct
=
2
if
not
g
:
IsExists
(
aux
.
NOT
(
Card
.
IsType
),
1
,
nil
,
TYPE_XYZ
)
then
if
not
g
:
IsExists
(
aux
.
NOT
(
Card
.
IsType
),
1
,
nil
,
TYPE_XYZ
)
then
ct
=
1
min
ct
=
1
end
end
if
chk
==
0
then
return
c
:
CheckRemoveOverlayCard
(
tp
,
ct
,
REASON_COST
)
end
if
chk
==
0
then
return
c
:
CheckRemoveOverlayCard
(
tp
,
min
ct
,
REASON_COST
)
end
c
:
RemoveOverlayCard
(
tp
,
ct
,
2
,
REASON_COST
)
c
:
RemoveOverlayCard
(
tp
,
min
ct
,
2
,
REASON_COST
)
end
end
function
s
.
filter
(
c
)
function
s
.
filter
(
c
)
return
(
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
or
c
:
IsLocation
(
LOCATION_GRAVE
))
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanOverlay
()
return
(
c
:
IsPosition
(
POS_FACEUP_ATTACK
)
or
c
:
IsLocation
(
LOCATION_GRAVE
))
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsCanOverlay
()
end
end
function
s
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
con
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
return
Duel
.
GetTurnPlayer
()
~=
tp
and
Duel
.
IsMainPhase
()
return
Duel
.
GetTurnPlayer
()
~=
tp
and
(
ph
==
PHASE_MAIN1
or
ph
==
PHASE_MAIN2
)
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
s
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
s
.
filter
(
chkc
)
end
...
...
script/c100259007.lua
View file @
a1e2a805
...
@@ -5,9 +5,9 @@ function s.initial_effect(c)
...
@@ -5,9 +5,9 @@ function s.initial_effect(c)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SSET
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCategory
(
CATEGORY_SSET
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
...
script/c100259008.lua
View file @
a1e2a805
...
@@ -45,6 +45,9 @@ end
...
@@ -45,6 +45,9 @@ end
function
s
.
drfilter
(
c
)
function
s
.
drfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
97077563
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
97077563
)
end
end
function
s
.
atkupfilter
(
c
)
return
not
c
:
IsHasEffect
(
EFFECT_REVERSE_UPDATE
)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
e
:
GetLabel
()
==
1
then
if
e
:
GetLabel
()
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
...
@@ -55,20 +58,24 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -55,20 +58,24 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
elseif
e
:
GetLabel
()
==
2
then
elseif
e
:
GetLabel
()
==
2
then
local
g
=
Duel
.
GetMatchingGroup
(
s
.
adfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
adfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
tc
=
g
:
GetFirst
()
if
#
g
>
0
then
while
tc
do
local
tc
=
g
:
GetFirst
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
while
tc
do
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetValue
(
400
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetValue
(
400
)
tc
:
RegisterEffect
(
e1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
=
g
:
GetNext
()
tc
:
RegisterEffect
(
e1
)
end
tc
=
g
:
GetNext
()
local
dct
=
Duel
.
GetMatchingGroupCount
(
s
.
drfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
)
end
if
#
g
>
0
and
dct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
dct
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
))
then
if
g
:
IsExists
(
s
.
atkupfilter
,
1
,
nil
)
then
Duel
.
BreakEffect
()
local
dct
=
Duel
.
GetMatchingGroupCount
(
s
.
drfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
)
Duel
.
Draw
(
tp
,
dct
,
REASON_EFFECT
)
if
dct
>
0
and
Duel
.
IsPlayerCanDraw
(
tp
,
dct
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
))
then
Duel
.
BreakEffect
()
Duel
.
Draw
(
tp
,
dct
,
REASON_EFFECT
)
end
end
end
end
end
end
end
end
script/c100259009.lua
View file @
a1e2a805
...
@@ -21,7 +21,9 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp)
...
@@ -21,7 +21,9 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp)
(
re
:
IsActiveType
(
TYPE_MONSTER
)
or
re
:
GetActiveType
()
==
TYPE_SPELL
or
re
:
IsActiveType
(
TYPE_QUICKPLAY
))
(
re
:
IsActiveType
(
TYPE_MONSTER
)
or
re
:
GetActiveType
()
==
TYPE_SPELL
or
re
:
IsActiveType
(
TYPE_QUICKPLAY
))
end
end
function
s
.
chtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
chtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
,
REASON_RULE
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
tp
,
REASON_RULE
)
or
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
,
1
-
tp
,
REASON_RULE
)
end
end
end
function
s
.
chop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
chop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
res
=
Duel
.
TossCoin
(
1
-
tp
,
1
)
local
res
=
Duel
.
TossCoin
(
1
-
tp
,
1
)
...
@@ -34,12 +36,14 @@ function s.chop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -34,12 +36,14 @@ function s.chop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
end
function
s
.
repop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
repop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
1
-
tp
,
HINTMSG_REMOVE
)
local
op
=
1
-
tp
local
g
=
Duel
.
SelectMatchingCard
(
1
-
tp
,
Card
.
IsAbleToRemove
,
1
-
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
REASON_RULE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
op
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
op
,
Card
.
IsAbleToRemove
,
op
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
op
,
REASON_RULE
)
Duel
.
HintSelection
(
g
)
Duel
.
HintSelection
(
g
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_RULE
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_RULE
,
op
)
end
end
function
s
.
repop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
repop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToRemove
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
REASON_RULE
)
local
op
=
tp
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToRemove
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
op
,
REASON_RULE
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_RULE
)
Duel
.
Remove
(
g
,
POS_FACEUP
,
REASON_RULE
)
end
end
script/c100259010.lua
View file @
a1e2a805
...
@@ -35,11 +35,14 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp)
...
@@ -35,11 +35,14 @@ function s.condition(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFaceup
,
tp
,
LOCATION_ONFIELD
,
0
,
nil
)
return
g
:
IsExists
(
Card
.
IsRace
,
1
,
nil
,
RACE_ZOMBIE
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
97077563
)
return
g
:
IsExists
(
Card
.
IsRace
,
1
,
nil
,
RACE_ZOMBIE
)
and
g
:
IsExists
(
Card
.
IsCode
,
1
,
nil
,
97077563
)
end
end
function
s
.
tgfilter1
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsAbleToGrave
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
end
if
chkc
then
return
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
s
.
tgfilter1
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
tgfilter1
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Duel
.
SelectTarget
(
tp
,
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
tgfilter1
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOGRAVE
,
g
,
1
,
0
,
0
)
end
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
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