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pre-release-database-cdb
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Mr.Tan
pre-release-database-cdb
Commits
9c4d8e78
Commit
9c4d8e78
authored
Apr 21, 2024
by
wind2009
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parent
844cc064
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script/c101205063.lua
script/c101205063.lua
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script/c101205063.lua
View file @
9c4d8e78
...
...
@@ -57,25 +57,25 @@ function s.filter(c)
return
c
:
IsSetCard
(
0x1a2
)
and
c
:
IsFaceupEx
()
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
function
s
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
chk
==
0
then
return
g
:
GetClassCount
(
Card
.
GetCode
)
>=
2
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
end
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
chk
==
0
then
return
g
:
GetClassCount
(
Card
.
GetCode
)
>=
2
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
1
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ct
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
if
ct
<
2
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
g
:
GetClassCount
(
Card
.
GetCode
)
<
2
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
tg1
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
2
,
2
)
for
tc
in
aux
.
Next
(
tg1
)
do
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
tc
:
RegisterEffect
(
e1
)
end
local
ct
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
if
ct
<
2
then
return
end
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_DECK
+
LOCATION_HAND
+
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
if
g
:
GetClassCount
(
Card
.
GetCode
)
<
2
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
tg1
=
g
:
SelectSubGroup
(
tp
,
aux
.
dncheck
,
false
,
2
,
2
)
for
tc
in
aux
.
Next
(
tg1
)
do
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
tc
:
RegisterEffect
(
e1
)
end
end
\ No newline at end of file
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