Commit 85a82e9c authored by wind2009's avatar wind2009

Add remark for ROTA

parent 55930045
......@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101206071)
c:EnableReviveLimit()
--cannot spsummon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......@@ -10,6 +11,7 @@ function s.initial_effect(c)
e0:SetRange(LOCATION_HAND+LOCATION_DECK)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
......@@ -20,6 +22,7 @@ function s.initial_effect(c)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DAMAGE)
......
......@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101206071)
c:EnableReviveLimit()
--cannot spsummon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......@@ -10,6 +11,7 @@ function s.initial_effect(c)
e0:SetRange(LOCATION_HAND+LOCATION_DECK)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
......@@ -20,6 +22,7 @@ function s.initial_effect(c)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
......
......@@ -2,6 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101206071)
--no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -18,6 +20,7 @@ function s.initial_effect(c)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_IGNITION)
......
......@@ -2,6 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101206071)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
......@@ -15,6 +16,7 @@ function s.initial_effect(c)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--level up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -23,6 +25,7 @@ function s.initial_effect(c)
e3:SetCondition(s.lvcon)
e3:SetValue(4)
c:RegisterEffect(e3)
--change race
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
......
--六武衆の破戒僧
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
......@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......@@ -20,6 +22,7 @@ function s.initial_effect(c)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--material effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
......
--六武衆の指南番
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
......@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_GRAVE_ACTION)
......@@ -20,6 +22,7 @@ function s.initial_effect(c)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--material effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
......
......@@ -2,16 +2,17 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnableUnionAttribute(c,s.eqfilter)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.recost)
e2:SetTarget(s.retg)
e2:SetOperation(s.reop)
c:RegisterEffect(e2)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.recost)
e1:SetTarget(s.retg)
e1:SetOperation(s.reop)
c:RegisterEffect(e1)
end
s.has_text_type=TYPE_UNION
function s.eqfilter(c)
......
--ツルプルプルン
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
......
--夢幻吸収体
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -13,6 +14,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--gain attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
......
--空隙の原星竜
local s,id,o=GetID()
function s.initial_effect(c)
--material
aux.AddFusionProcFun2(c,s.mfilter1,s.mfilter2,true)
c:EnableReviveLimit()
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......@@ -13,6 +15,7 @@ function s.initial_effect(c)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--change level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......
--真魔六武衆-シエン
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR),aux.NonTuner(Card.IsSetCard,0x3d),1)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......@@ -14,6 +16,7 @@ function s.initial_effect(c)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
......@@ -26,6 +29,7 @@ function s.initial_effect(c)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
......
--真魔六武衆-エニシ
local s,id,o=GetID()
function s.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
c:EnableReviveLimit()
--bounce
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
......@@ -15,6 +17,7 @@ function s.initial_effect(c)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--update atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
......@@ -27,6 +30,7 @@ function s.initial_effect(c)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
......@@ -2,6 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101206071)
--search
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--change pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
......
--六武式襲雙陣
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -10,6 +11,7 @@ function s.initial_effect(c)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--add to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
......
--死を謳う魔瞳
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1:SetOperation(s.activate)
e1:SetLabel(id)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK)
......
--メタル化・強化反射装甲
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......
--時の機械-タイム・エンジン
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_DAMAGE)
......
--浮上するビッグ・ジョーズ
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -11,6 +12,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......@@ -24,6 +26,7 @@ function s.initial_effect(c)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--xyz level
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_XYZ_LEVEL)
......
--ドレイク・シャーク
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--flag
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -19,6 +21,7 @@ function s.initial_effect(c)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
c:RegisterEffect(e2)
--material effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_XMATERIAL+EFFECT_TYPE_IGNITION)
......
--アーマード・シャーク
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
......
--CNo.32 海咬龍シャーク・ドレイク・リバイス
local s,id,o=GetID()
function s.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,5,4,s.ovfilter,aux.Stringid(id,0),4,s.xyzop)
c:EnableReviveLimit()
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_DISABLE)
......@@ -15,11 +17,13 @@ function s.initial_effect(c)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--extra attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(1)
c:RegisterEffect(e2)
--pierce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_PIERCE)
......
......@@ -2,8 +2,10 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,101206208)
--xyz summon
aux.AddXyzProcedure(c,nil,3,2)
c:EnableReviveLimit()
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......@@ -14,6 +16,7 @@ function s.initial_effect(c)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--detach
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
......@@ -23,6 +26,7 @@ function s.initial_effect(c)
e2:SetTarget(s.thtg2)
e2:SetOperation(s.thop2)
c:RegisterEffect(e2)
--move material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_IGNITION)
......
--アクア・ジェット・サーフェス
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -9,6 +10,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--gain atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
......
......@@ -2,12 +2,14 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddEquipSpellEffect(c,true,true,Card.IsFaceup,nil)
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(s.ibcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--xyz summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
......
--ヴァーチュ・ストリーム
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
......@@ -11,6 +12,7 @@ function s.initial_effect(c)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--target effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
......
--エクシーズ・ポセイドン・スプラッシュ
local s,id,o=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -10,6 +11,7 @@ function s.initial_effect(c)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
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