Commit 74f6ee64 authored by wind2009's avatar wind2009

Merge branch 'master' into 'master'

(script)Add ライゼオル・クロス

See merge request !94
parents e5a4b474 2593a49f
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--ライゼオル・クロス
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--summon limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_FZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
c:RegisterEffect(e1)
--todeck and draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetRange(LOCATION_FZONE)
e3:SetCondition(s.discon)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return sumtype==SUMMON_TYPE_XYZ and Duel.IsExistingMatchingCard(Card.IsCode,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil,c:GetCode())
end
function s.tdfilter(c,code)
return not c:IsCode(code) and c:IsSetCard(0x2bf) and c:IsAbleToDeck() and c:IsLocation(LOCATION_GRAVE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc,id) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if #tg>0 then
local ct=aux.PlaceCardsOnDeckBottom(tp,tg)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function s.disfilter(c)
return c:IsType(TYPE_XYZ) and c:IsSetCard(0x2bf) and c:IsFaceup() and c:CheckRemoveOverlayCard(c:GetControler(),1,REASON_EFFECT)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and Duel.IsChainDisablable(ev) and re:IsActiveType(TYPE_MONSTER)
and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_MZONE,0,1,nil)
and e:GetHandler():GetFlagEffect(id)<=0
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.SelectEffectYesNo(tp,e:GetHandler(),aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM)
local tc = Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if tc and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT) then
Duel.Hint(HINT_CARD,0,id)
Duel.NegateEffect(ev)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4))
end
end
end
\ No newline at end of file
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