Commit 728e9422 authored by Amiya's avatar Amiya

新卡

parent f2e6bb6e
File added
--フェスティバルーン
local s,id,o=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.indtg)
e1:SetValue(1)
c:RegisterEffect(e1)
--attack up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVED)
e2:SetRange(EVENT_ATTACK_ANNOUNCE)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return c:IsAttackAbove(5000) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) or c:GetAttack()<5000
or c:IsStatus(STATUS_BATTLE_DESTROYED) then
return
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
e1:SetValue(-5000)
c:RegisterEffect(e1)
if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,aux.ExceptThisCard(e))
Duel.Destroy(g,REASON_EFFECT)
end
end
\ No newline at end of file
--きのみ隠しのうっかりす
local s,id,o=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_NO_TURN_RESET)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetCondition(s.rmcon)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--set
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_CONTROL)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_STANDBY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2
end
function s.rmfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.rmfilter(chkc)
and chkc:IsControler(tp) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_GRAVE,0,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,g:GetCount(),tp,LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)~=0 and g:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then
local sg=Filter(Card.IsLocation,nil)
for sc in aux.Next(sg) do
sc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,2)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount())
e1:SetLabelObject(sc)
e1:SetCondition(s.tdcon)
e1:SetOperation(s.tdop)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return Duel.GetTurnCount()~=e:GetLabel() and tc:GetFlagEffect(id)~=0
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function s.setfilter(c)
return c:IsFaceupEx() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_REMOVED,0,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SSet(tp,tc)
end
end
\ No newline at end of file
--魂喰魔獣 バズー
local s,id,o=GetID()
function s.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
--xyz summon
aux.AddXyzProcedure(c,nil,4,3)
c:EnableReviveLimit()
--remove
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.rmtg)
e1:SetTargetRange(0xff,0xff)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
--remove material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,EFFECT_COUNT_CODE_CHAIN)
e2:SetCondition(s.ovcon)
e2:SetTarget(s.ovtg)
e2:SetOperation(s.ovop)
c:RegisterEffect(e2)
--be material from grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_DETACH_MATERIAL)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.matcon)
e3:SetTarget(s.mattg)
e3:SetOperation(s.matop)
c:RegisterEffect(e3)
end
function s.rmtg(e,c)
return c:IsLocation(LOCATION_OVERLAY) or c:IsPreviousLocation(LOCATION_OVERLAY)
end
function s.ovcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
end
function s.matcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():GetCount()==0
end
function s.mattgfilter(c,sc)
return c:IsCanOverlay()
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.mattgfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,3,nil,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectTarget(tp,s.mattgfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,3,3,nil,c)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,#g,0,0)
end
function s.mafilter(c,e)
return not c:IsImmuneToEffect(e) and c:IsCanOverlay()
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetTargetsRelateToChain():Filter(s.mafilter,nil,e)
if c:IsRelateToChain() and #g>0 then
Duel.Overlay(c,g)
end
end
\ No newline at end of file
--射敵
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--To hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.descon)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)==0
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.desilter(c)
return c:IsFaceup() and c:GetLevel()>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.desilter(chkc)
and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.desilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.desilter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.thfilter(c,lv)
return c:IsLevel(lv) and c:IsAbleToHand()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local dc=Duel.TossDice(tp,1)
if dc>tc:GetLevel() then
if Duel.Destroy(tc,REASON_EFFECT)~=0 then
local lv=tc:GetOriginalLevel()
if Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,lv)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,lv)
if g:GetCount()>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
else
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(-1)
tc:RegisterEffect(e1)
end
end
end
\ No newline at end of file
--影の災い
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_GRAVE_ACTION+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.rmfilter(c,tp)
local g=Duel.GetMatchingGroup(Card.IsCode,tp,0,LOCATION_GRAVE,1,nil,c:GetCode())
local ct=g:GetCount()
if not c:IsFaceup() then return false end
if ct==0 then return false end
if ct==1 then return true end
if ct==2 then return c:IsAbleToRemove() end
if ct>=2 then return c:IsAbleToRemove(tp,POS_FACEDOWN) and g:FilterCount(Card.IsAbleToRemove,nil,tp,POS_FACEDOWN)==ct end
return false
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.rmfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_ONFIELD,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE,tp)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local g=Duel.GetMatchingGroup(Card.IsCode,tp,0,LOCATION_GRAVE,1,nil,tc:GetCode())
local ct=g:GetCount()
if ct==1 then
Duel.Destroy(tc,REASON_EFFECT)
elseif ct==2 then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
elseif ct>=2 then
if g:FilterCount(Card.IsAbleToRemove,nil,tp,POS_FACEDOWN)~=ct then return end
g:AddCard(tc)
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
end
end
end
\ No newline at end of file
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