Commit 53d3742d authored by Amiya's avatar Amiya

Merge branch 'master' of git.mycard.moe:mycard/pre-release-database-cdb

parents 13102351 ad0cc24e
--恐巄竜華-㟴巴 --恐巄竜華㟴巴
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,100223037) aux.AddCodeList(c,100223037)
...@@ -88,8 +88,8 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -88,8 +88,8 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.costfilter(c,tp,ec) function s.costfilter(c,tp,ec)
return c:IsCode(100223037) and c:IsAbleToDeckAsCost() return c:IsFaceup() and c:IsCode(100223037) and c:IsAbleToDeckAsCost()
and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ec) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(c,ec))
end end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
......
--海瀧竜華-淵巴 --海瀧竜華淵巴
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,100223038) aux.AddCodeList(c,100223038)
...@@ -84,12 +84,12 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -84,12 +84,12 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) then if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end end
end end
function s.costfilter(c) function s.costfilter(c)
return c:IsCode(100223038) and c:IsAbleToDeckAsCost() return c:IsFaceup() and c:IsCode(100223038) and c:IsAbleToDeckAsCost()
end end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
......
--幻朧竜華-覇巴 --幻朧竜華覇巴
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,100223039) aux.AddCodeList(c,100223039)
...@@ -66,11 +66,11 @@ function s.cfilter2(c) ...@@ -66,11 +66,11 @@ function s.cfilter2(c)
return c:IsFaceup() and c:IsType(TYPE_MONSTER) and not c:IsCode(id) return c:IsFaceup() and c:IsType(TYPE_MONSTER) and not c:IsCode(id)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter1,1,e:GetHandler()) and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_REMOVED,0,2,nil) return eg:IsExists(s.cfilter1,1,e:GetHandler())
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_REMOVED,LOCATION_REMOVED,2,nil)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
...@@ -80,7 +80,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -80,7 +80,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.costfilter(c) function s.costfilter(c)
return c:IsCode(100223039) and c:IsAbleToDeckAsCost() return c:IsFaceup() and c:IsCode(100223039) and c:IsAbleToDeckAsCost()
end end
function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk) function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -90,7 +90,7 @@ function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -90,7 +90,7 @@ function s.thcost2(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST) Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST)
end end
function s.thfilter2(c) function s.thfilter2(c)
return c:IsSetCard(0x2c1) and c:IsAbleToHand() return c:IsFaceupEx() and c:IsSetCard(0x2c1) and c:IsAbleToHand()
and not c:IsCode(id) and not c:IsCode(id)
end end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
......
--创星龙华-光巴 --創星竜華-光巴
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:SetSPSummonOnce(id) c:SetSPSummonOnce(id)
...@@ -13,7 +13,7 @@ function s.initial_effect(c) ...@@ -13,7 +13,7 @@ function s.initial_effect(c)
--to hand --to hand
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE) e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
...@@ -47,15 +47,17 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -47,15 +47,17 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect() if e:GetHandler():IsRelateToEffect(e) then
Duel.Destroy(e:GetHandler(),REASON_EFFECT) Duel.BreakEffect()
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
end end
end end
function s.spcfilter(c,tp) function s.spcfilter(c)
return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end end
function s.spcon(e,tp,eg,ep,ev,re,r,rp) function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter,1,nil) return eg:IsExists(s.spcfilter,1,e:GetHandler())
end end
function s.rfilter(c,tp,ec) function s.rfilter(c,tp,ec)
return c:IsSetCard(0x2c1) and c:IsReleasableByEffect() return c:IsSetCard(0x2c1) and c:IsReleasableByEffect()
...@@ -65,7 +67,7 @@ end ...@@ -65,7 +67,7 @@ end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler() local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_MZONE,0,c,tp) local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_MZONE,0,c,tp)
if chk==0 then return #g>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end if chk==0 then return #g>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,true) end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end end
...@@ -88,7 +90,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -88,7 +90,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_MZONE,0,1,1,aux.ExceptThisCard(e),tp,c) local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_MZONE,0,1,1,aux.ExceptThisCard(e),tp,c)
if Duel.Release(g,REASON_EFFECT) and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)~=0 then if Duel.Release(g,REASON_EFFECT) and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,SUMMON_TYPE_RITUAL,tp,tp,true,true,POS_FACEUP)~=0 then
c:CompleteProcedure() c:CompleteProcedure()
if Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) if Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp)
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil,tp) and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK,0,1,nil,tp)
......
--龙华界辟 --竜華界闢
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
......
--登龙华转生纹 --登竜華転生紋
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,100223034) aux.AddCodeList(c,100223034)
......
--登龙华恐‌巄门 --登竜華恐巄門
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:SetUniqueOnField(1,0,id) c:SetUniqueOnField(1,0,id)
......
--登龙华海泷门 --登竜華海瀧門
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:SetUniqueOnField(1,0,id) c:SetUniqueOnField(1,0,id)
......
--登龙华幻胧门 --登竜華幻朧門
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:SetUniqueOnField(1,0,id) c:SetUniqueOnField(1,0,id)
......
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