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YGOPRO-520DIY
ygopro
Commits
ff2b689d
Commit
ff2b689d
authored
Mar 09, 2015
by
salix5
Browse files
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Plain Diff
move shuffle button
parent
f1a174f9
Changes
4
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Inline
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Showing
4 changed files
with
9 additions
and
23 deletions
+9
-23
gframe/duelclient.cpp
gframe/duelclient.cpp
+5
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+2
-18
gframe/game.cpp
gframe/game.cpp
+2
-1
gframe/game.h
gframe/game.h
+0
-2
No files found.
gframe/duelclient.cpp
View file @
ff2b689d
...
@@ -454,6 +454,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -454,6 +454,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnM2
->
setVisible
(
false
);
mainGame
->
btnM2
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
...
@@ -1044,10 +1045,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1044,10 +1045,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnEP
->
setPressed
(
false
);
mainGame
->
btnEP
->
setPressed
(
false
);
}
}
if
(
BufferIO
::
ReadInt8
(
pbuf
))
{
if
(
BufferIO
::
ReadInt8
(
pbuf
))
{
mainGame
->
canShuffle
=
true
;
mainGame
->
btnShuffle
->
setVisible
(
true
)
;
}
}
else
{
else
{
mainGame
->
canShuffle
=
false
;
mainGame
->
btnShuffle
->
setVisible
(
false
)
;
}
}
return
false
;
return
false
;
}
}
...
@@ -1817,6 +1818,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1817,6 +1818,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnM2
->
setVisible
(
false
);
mainGame
->
btnM2
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
showcarddif
=
30
;
mainGame
->
showcarddif
=
30
;
mainGame
->
showcardp
=
0
;
mainGame
->
showcardp
=
0
;
switch
(
phase
)
{
switch
(
phase
)
{
...
@@ -3150,6 +3152,7 @@ void DuelClient::SendResponse() {
...
@@ -3150,6 +3152,7 @@ void DuelClient::SendResponse() {
mainGame
->
dField
.
ClearCommandFlag
();
mainGame
->
dField
.
ClearCommandFlag
();
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnBP
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnEP
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
break
;
break
;
}
}
case
MSG_SELECT_CARD
:
{
case
MSG_SELECT_CARD
:
{
...
...
gframe/event_handler.cpp
View file @
ff2b689d
...
@@ -251,7 +251,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -251,7 +251,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
case
BUTTON_CMD_SHUFFLE
:
{
case
BUTTON_CMD_SHUFFLE
:
{
mainGame
->
wCmdMenu
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
DuelClient
::
SetResponseI
(
8
);
DuelClient
::
SetResponseI
(
8
);
DuelClient
::
SendResponse
();
DuelClient
::
SendResponse
();
break
;
break
;
...
@@ -989,18 +989,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -989,18 +989,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
ShowMenu
(
command_flag
,
x
,
y
);
ShowMenu
(
command_flag
,
x
,
y
);
break
;
break
;
}
}
case
LOCATION_HAND
:
{
case
LOCATION_HAND
:
if
(
!
clicked_card
)
break
;
int
command_flag
=
clicked_card
->
cmdFlag
;
if
(
clicked_card
->
overlayed
.
size
())
command_flag
|=
COMMAND_LIST
;
list_command
=
0
;
if
(
mainGame
->
canShuffle
&&
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_IDLECMD
)
command_flag
|=
COMMAND_SHUFFLE
;
ShowMenu
(
command_flag
,
x
,
y
);
break
;
}
case
LOCATION_MZONE
:
case
LOCATION_MZONE
:
case
LOCATION_SZONE
:
{
case
LOCATION_SZONE
:
{
if
(
!
clicked_card
)
if
(
!
clicked_card
)
...
@@ -1742,11 +1731,6 @@ void ClientField::ShowMenu(int flag, int x, int y) {
...
@@ -1742,11 +1731,6 @@ void ClientField::ShowMenu(int flag, int x, int y) {
mainGame
->
btnShowList
->
setRelativePosition
(
position2di
(
1
,
height
));
mainGame
->
btnShowList
->
setRelativePosition
(
position2di
(
1
,
height
));
height
+=
21
;
height
+=
21
;
}
else
mainGame
->
btnShowList
->
setVisible
(
false
);
}
else
mainGame
->
btnShowList
->
setVisible
(
false
);
if
(
flag
&
COMMAND_SHUFFLE
)
{
mainGame
->
btnShuffle
->
setVisible
(
true
);
mainGame
->
btnShuffle
->
setRelativePosition
(
position2di
(
1
,
height
));
height
+=
21
;
}
else
mainGame
->
btnShuffle
->
setVisible
(
false
);
panel
=
mainGame
->
wCmdMenu
;
panel
=
mainGame
->
wCmdMenu
;
mainGame
->
wCmdMenu
->
setVisible
(
true
);
mainGame
->
wCmdMenu
->
setVisible
(
true
);
mainGame
->
wCmdMenu
->
setRelativePosition
(
irr
::
core
::
recti
(
x
-
20
,
y
-
20
-
height
,
x
+
80
,
y
-
20
));
mainGame
->
wCmdMenu
->
setRelativePosition
(
irr
::
core
::
recti
(
x
-
20
,
y
-
20
-
height
,
x
+
80
,
y
-
20
));
...
...
gframe/game.cpp
View file @
ff2b689d
...
@@ -196,6 +196,8 @@ bool Game::Initialize() {
...
@@ -196,6 +196,8 @@ bool Game::Initialize() {
btnM2
->
setVisible
(
false
);
btnM2
->
setVisible
(
false
);
btnEP
=
env
->
addButton
(
rect
<
s32
>
(
325
,
0
,
375
,
20
),
wPhase
,
BUTTON_EP
,
L"
\xff25\xff30
"
);
btnEP
=
env
->
addButton
(
rect
<
s32
>
(
325
,
0
,
375
,
20
),
wPhase
,
BUTTON_EP
,
L"
\xff25\xff30
"
);
btnEP
->
setVisible
(
false
);
btnEP
->
setVisible
(
false
);
btnShuffle
=
env
->
addButton
(
rect
<
s32
>
(
0
,
0
,
50
,
20
),
wPhase
,
BUTTON_CMD_SHUFFLE
,
dataManager
.
GetSysString
(
1307
));
btnShuffle
->
setVisible
(
false
);
//tab
//tab
wInfos
=
env
->
addTabControl
(
rect
<
s32
>
(
1
,
275
,
301
,
639
),
0
,
true
);
wInfos
=
env
->
addTabControl
(
rect
<
s32
>
(
1
,
275
,
301
,
639
),
0
,
true
);
wInfos
->
setVisible
(
false
);
wInfos
->
setVisible
(
false
);
...
@@ -355,7 +357,6 @@ bool Game::Initialize() {
...
@@ -355,7 +357,6 @@ bool Game::Initialize() {
btnRepos
=
env
->
addButton
(
rect
<
s32
>
(
1
,
106
,
99
,
126
),
wCmdMenu
,
BUTTON_CMD_REPOS
,
dataManager
.
GetSysString
(
1154
));
btnRepos
=
env
->
addButton
(
rect
<
s32
>
(
1
,
106
,
99
,
126
),
wCmdMenu
,
BUTTON_CMD_REPOS
,
dataManager
.
GetSysString
(
1154
));
btnAttack
=
env
->
addButton
(
rect
<
s32
>
(
1
,
127
,
99
,
147
),
wCmdMenu
,
BUTTON_CMD_ATTACK
,
dataManager
.
GetSysString
(
1157
));
btnAttack
=
env
->
addButton
(
rect
<
s32
>
(
1
,
127
,
99
,
147
),
wCmdMenu
,
BUTTON_CMD_ATTACK
,
dataManager
.
GetSysString
(
1157
));
btnShowList
=
env
->
addButton
(
rect
<
s32
>
(
1
,
148
,
99
,
168
),
wCmdMenu
,
BUTTON_CMD_SHOWLIST
,
dataManager
.
GetSysString
(
1158
));
btnShowList
=
env
->
addButton
(
rect
<
s32
>
(
1
,
148
,
99
,
168
),
wCmdMenu
,
BUTTON_CMD_SHOWLIST
,
dataManager
.
GetSysString
(
1158
));
btnShuffle
=
env
->
addButton
(
rect
<
s32
>
(
1
,
169
,
99
,
189
),
wCmdMenu
,
BUTTON_CMD_SHUFFLE
,
dataManager
.
GetSysString
(
1307
));
//deck edit
//deck edit
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
,
8
,
605
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
309
,
8
,
605
,
130
),
true
,
false
,
0
,
-
1
,
true
);
wDeckEdit
->
setVisible
(
false
);
wDeckEdit
->
setVisible
(
false
);
...
...
gframe/game.h
View file @
ff2b689d
...
@@ -112,7 +112,6 @@ public:
...
@@ -112,7 +112,6 @@ public:
std
::
vector
<
int
>
logParam
;
std
::
vector
<
int
>
logParam
;
std
::
wstring
chatMsg
[
8
];
std
::
wstring
chatMsg
[
8
];
bool
canShuffle
;
int
hideChatTimer
;
int
hideChatTimer
;
bool
hideChat
;
bool
hideChat
;
int
chatTiming
[
8
];
int
chatTiming
[
8
];
...
@@ -375,7 +374,6 @@ extern Game* mainGame;
...
@@ -375,7 +374,6 @@ extern Game* mainGame;
#define COMMAND_REPOS 0x0020
#define COMMAND_REPOS 0x0020
#define COMMAND_ATTACK 0x0040
#define COMMAND_ATTACK 0x0040
#define COMMAND_LIST 0x0080
#define COMMAND_LIST 0x0080
#define COMMAND_SHUFFLE 0x0100
#define BUTTON_LAN_MODE 100
#define BUTTON_LAN_MODE 100
#define BUTTON_SINGLE_MODE 101
#define BUTTON_SINGLE_MODE 101
...
...
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