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YGOPRO-520DIY
ygopro
Commits
dfb7ba85
Commit
dfb7ba85
authored
Sep 24, 2015
by
salix5
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Plain Diff
EFFECT_DISABLE_CHAIN_FIELD
parent
0dcc6ccc
Changes
4
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4 changed files
with
7 additions
and
3 deletions
+7
-3
ocgcore/effect.h
ocgcore/effect.h
+1
-0
ocgcore/libduel.cpp
ocgcore/libduel.cpp
+2
-1
ocgcore/processor.cpp
ocgcore/processor.cpp
+2
-1
script/constant.lua
script/constant.lua
+2
-1
No files found.
ocgcore/effect.h
View file @
dfb7ba85
...
@@ -381,6 +381,7 @@ public:
...
@@ -381,6 +381,7 @@ public:
#define EFFECT_ADD_SETCODE 334
#define EFFECT_ADD_SETCODE 334
#define EFFECT_NO_EFFECT_DAMAGE 335
#define EFFECT_NO_EFFECT_DAMAGE 335
#define EFFECT_UNSUMMONABLE_CARD 336
#define EFFECT_UNSUMMONABLE_CARD 336
#define EFFECT_DISABLE_CHAIN_FIELD 337
#define EVENT_STARTUP 1000
#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
#define EVENT_FLIP 1001
...
...
ocgcore/libduel.cpp
View file @
dfb7ba85
...
@@ -1256,6 +1256,7 @@ int32 scriptlib::duel_negate_effect(lua_State *L) {
...
@@ -1256,6 +1256,7 @@ int32 scriptlib::duel_negate_effect(lua_State *L) {
lua_pushboolean
(
L
,
pduel
->
game_field
->
disable_chain
(
c
));
lua_pushboolean
(
L
,
pduel
->
game_field
->
disable_chain
(
c
));
return
1
;
return
1
;
}
}
// negate the effects activated on field
int32
scriptlib
::
duel_negate_related_chain
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_negate_related_chain
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
...
@@ -1269,7 +1270,7 @@ int32 scriptlib::duel_negate_related_chain(lua_State *L) {
...
@@ -1269,7 +1270,7 @@ int32 scriptlib::duel_negate_related_chain(lua_State *L) {
effect
*
negeff
=
pduel
->
new_effect
();
effect
*
negeff
=
pduel
->
new_effect
();
negeff
->
owner
=
pduel
->
game_field
->
core
.
reason_effect
->
handler
;
negeff
->
owner
=
pduel
->
game_field
->
core
.
reason_effect
->
handler
;
negeff
->
type
=
EFFECT_TYPE_SINGLE
;
negeff
->
type
=
EFFECT_TYPE_SINGLE
;
negeff
->
code
=
EFFECT_DISABLE_CHAIN
;
negeff
->
code
=
EFFECT_DISABLE_CHAIN
_FIELD
;
negeff
->
reset_flag
=
RESET_CHAIN
|
RESET_EVENT
|
reset_flag
;
negeff
->
reset_flag
=
RESET_CHAIN
|
RESET_EVENT
|
reset_flag
;
pcard
->
add_effect
(
negeff
);
pcard
->
add_effect
(
negeff
);
return
0
;
return
0
;
...
...
ocgcore/processor.cpp
View file @
dfb7ba85
...
@@ -4564,7 +4564,8 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4564,7 +4564,8 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
card
*
pcard
=
cait
->
triggering_effect
->
handler
;
card
*
pcard
=
cait
->
triggering_effect
->
handler
;
if
(
is_chain_disablable
(
cait
->
chain_count
))
{
if
(
is_chain_disablable
(
cait
->
chain_count
))
{
if
((
cait
->
flag
&
CHAIN_DISABLE_EFFECT
)
||
pcard
->
is_affected_by_effect
(
EFFECT_DISABLE_CHAIN
)
if
((
cait
->
flag
&
CHAIN_DISABLE_EFFECT
)
||
pcard
->
is_affected_by_effect
(
EFFECT_DISABLE_CHAIN
)
||
(
pcard
->
is_status
(
STATUS_DISABLED
)
&&
pcard
->
is_has_relation
(
cait
->
triggering_effect
)))
{
||
((
cait
->
triggering_location
&
LOCATION_ONFIELD
)
&&
pcard
->
is_affected_by_effect
(
EFFECT_DISABLE_CHAIN_FIELD
))
||
(
pcard
->
is_status
(
STATUS_DISABLED
)
&&
pcard
->
is_has_relation
(
cait
->
triggering_effect
)))
{
if
(
!
(
cait
->
flag
&
CHAIN_DISABLE_EFFECT
))
{
if
(
!
(
cait
->
flag
&
CHAIN_DISABLE_EFFECT
))
{
pduel
->
write_buffer8
(
MSG_CHAIN_DISABLED
);
pduel
->
write_buffer8
(
MSG_CHAIN_DISABLED
);
pduel
->
write_buffer8
(
cait
->
chain_count
);
pduel
->
write_buffer8
(
cait
->
chain_count
);
...
...
script/constant.lua
View file @
dfb7ba85
...
@@ -281,7 +281,7 @@ EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
...
@@ -281,7 +281,7 @@ EFFECT_CANNOT_CHANGE_CONTROL =5 --不能改变控制权
EFFECT_CANNOT_ACTIVATE
=
6
--玩家不能发动效果
EFFECT_CANNOT_ACTIVATE
=
6
--玩家不能发动效果
EFFECT_CANNOT_TRIGGER
=
7
--不能发动效果
EFFECT_CANNOT_TRIGGER
=
7
--不能发动效果
EFFECT_DISABLE_EFFECT
=
8
--效果无效 (聖杯)
EFFECT_DISABLE_EFFECT
=
8
--效果无效 (聖杯)
EFFECT_DISABLE_CHAIN
=
9
--
不能连锁
EFFECT_DISABLE_CHAIN
=
9
--
在連鎖串中無效(processor.cpp)
EFFECT_DISABLE_TRAPMONSTER
=
10
--陷阱怪兽无效
EFFECT_DISABLE_TRAPMONSTER
=
10
--陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE
=
12
--不能发动
EFFECT_CANNOT_INACTIVATE
=
12
--不能发动
EFFECT_CANNOT_DISEFFECT
=
13
--效果不能被无效(魔法·陷阱)
EFFECT_CANNOT_DISEFFECT
=
13
--效果不能被无效(魔法·陷阱)
...
@@ -480,6 +480,7 @@ EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象
...
@@ -480,6 +480,7 @@ EFFECT_CANNOT_SELECT_EFFECT_TARGET =333 --對手不能選擇為效果對象
EFFECT_ADD_SETCODE
=
334
--规则上视为「XX」字段
EFFECT_ADD_SETCODE
=
334
--规则上视为「XX」字段
EFFECT_NO_EFFECT_DAMAGE
=
335
--玩家已受到"效果傷害變成0"的效果影響
EFFECT_NO_EFFECT_DAMAGE
=
335
--玩家已受到"效果傷害變成0"的效果影響
EFFECT_UNSUMMONABLE_CARD
=
336
--不能通常召唤的怪獸
EFFECT_UNSUMMONABLE_CARD
=
336
--不能通常召唤的怪獸
EFFECT_DISABLE_CHAIN_FIELD
=
337
--連鎖串中場上發動的效果無效(Duel.NegateRelatedChain())
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP
=
1000
--游戏开始时
EVENT_STARTUP
=
1000
--游戏开始时
...
...
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