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YGOPRO-520DIY
ygopro
Commits
d4c00e1b
Commit
d4c00e1b
authored
May 02, 2015
by
salix5
Browse files
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fix
parent
0d7ab8c2
Changes
3
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3 changed files
with
5 additions
and
5 deletions
+5
-5
script/c31444249.lua
script/c31444249.lua
+1
-1
script/c8038143.lua
script/c8038143.lua
+2
-2
script/constant.lua
script/constant.lua
+2
-2
No files found.
script/c31444249.lua
View file @
d4c00e1b
...
...
@@ -37,7 +37,7 @@ function c31444249.lvtg(e,c)
end
function
c31444249
.
rdcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
Duel
.
GetAttacker
()
return
ep
~=
tp
and
ac
:
IsSetCard
(
0xbb
)
and
ac
:
GetOriginalLevel
()
>=
2
return
ep
~=
tp
and
ac
:
IsSetCard
(
0xbb
)
and
ac
:
GetOriginalLevel
()
>=
2
and
not
ac
:
IsImmuneToEffect
(
e
)
end
function
c31444249
.
rdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ChangeBattleDamage
(
ep
,
ev
/
2
)
...
...
script/c8038143.lua
View file @
d4c00e1b
...
...
@@ -38,7 +38,7 @@ function c8038143.target(e,tp,eg,ep,ev,re,r,rp,chk)
if
tgp
~=
tp
and
(
te
:
IsActiveType
(
TYPE_MONSTER
)
or
te
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
))
and
Duel
.
IsChainNegatable
(
i
)
then
local
tc
=
te
:
GetHandler
()
ng
:
AddCard
(
tc
)
if
tc
:
IsOnField
()
and
tc
:
IsRelateToEffect
(
te
)
and
tc
:
IsAbleToDeck
(
)
then
if
tc
:
IsOnField
()
and
tc
:
IsRelateToEffect
(
te
)
and
not
tc
:
IsHasEffect
(
EFFECT_CANNOT_TO_DECK
)
and
IsPlayerCanSendtoDeck
(
tp
,
tc
)
then
dg
:
AddCard
(
tc
)
end
end
...
...
@@ -54,7 +54,7 @@ function c8038143.activate(e,tp,eg,ep,ev,re,r,rp)
if
tgp
~=
tp
and
(
te
:
IsActiveType
(
TYPE_MONSTER
)
or
te
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
))
and
Duel
.
IsChainNegatable
(
i
)
then
Duel
.
NegateActivation
(
i
)
local
tc
=
te
:
GetHandler
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
te
)
and
tc
:
IsAbleToDeck
(
)
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsRelateToEffect
(
te
)
and
not
tc
:
IsHasEffect
(
EFFECT_CANNOT_TO_DECK
)
and
IsPlayerCanSendtoDeck
(
tp
,
tc
)
then
tc
:
CancelToGrave
()
dg
:
AddCard
(
tc
)
end
...
...
script/constant.lua
View file @
d4c00e1b
...
...
@@ -136,10 +136,10 @@ STATUS_SUMMONING =0x0200 --召唤中
STATUS_EFFECT_ENABLED
=
0x0400
--效果有效
STATUS_SUMMON_TURN
=
0x0800
--在本回合召喚/SET/特殊召喚
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--
离开确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--
連鎖處理完後送去墓地的魔法陷阱
STATUS_BATTLE_DESTROYED
=
0x4000
--战斗破坏确定
STATUS_COPYING_EFFECT
=
0x8000
--复制效果
STATUS_CHAINING
=
0x10000
--
进入连锁
STATUS_CHAINING
=
0x10000
--
正在連鎖串中
STATUS_SUMMON_DISABLED
=
0x20000
--召唤无效
STATUS_ACTIVATE_DISABLED
=
0x40000
--发动无效
STATUS_UNSUMMONABLE_CARD
=
0x80000
--不能通常召唤
...
...
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