Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
YGOPRO-520DIY
ygopro
Commits
c2d351c6
Commit
c2d351c6
authored
Feb 13, 2025
by
yybbwc
Committed by
GitHub
Feb 13, 2025
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix LPARAM (#2670)
parent
2baf943f
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
gframe/game.cpp
gframe/game.cpp
+2
-2
No files found.
gframe/game.cpp
View file @
c2d351c6
...
...
@@ -2129,8 +2129,8 @@ void Game::SetWindowsIcon() {
HINSTANCE
hInstance
=
(
HINSTANCE
)
GetModuleHandleW
(
nullptr
);
HICON
hSmallIcon
=
(
HICON
)
LoadImageW
(
hInstance
,
MAKEINTRESOURCEW
(
1
),
IMAGE_ICON
,
16
,
16
,
LR_DEFAULTCOLOR
);
HICON
hBigIcon
=
(
HICON
)
LoadImageW
(
hInstance
,
MAKEINTRESOURCEW
(
1
),
IMAGE_ICON
,
32
,
32
,
LR_DEFAULTCOLOR
);
SendMessageW
(
hWnd
,
WM_SETICON
,
ICON_SMALL
,
(
long
)
hSmallIcon
);
SendMessageW
(
hWnd
,
WM_SETICON
,
ICON_BIG
,
(
long
)
hBigIcon
);
SendMessageW
(
hWnd
,
WM_SETICON
,
ICON_SMALL
,
(
LPARAM
)
hSmallIcon
);
SendMessageW
(
hWnd
,
WM_SETICON
,
ICON_BIG
,
(
LPARAM
)
hBigIcon
);
#endif
}
void
Game
::
SetWindowsScale
(
float
scale
)
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment