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YGOPRO-520DIY
ygopro
Commits
b6e22428
Commit
b6e22428
authored
Oct 03, 2015
by
salix5
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Merge pull request #1577 from DailyShana/patch-2
fix showing selectable cards when scroll bar changed
parents
e51b1284
838d039e
Changes
1
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1 changed file
with
12 additions
and
6 deletions
+12
-6
gframe/event_handler.cpp
gframe/event_handler.cpp
+12
-6
No files found.
gframe/event_handler.cpp
View file @
b6e22428
...
@@ -733,15 +733,21 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -733,15 +733,21 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
if
(
sort_list
.
size
())
{
if
(
sort_list
.
size
())
{
if
(
sort_list
[
pos
+
i
]
>
0
)
if
(
sort_list
[
pos
+
i
]
>
0
)
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
pos
+
i
]);
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
pos
+
i
]);
else
else
myswprintf
(
formatBuffer
,
L""
);
myswprintf
(
formatBuffer
,
L""
);
}
}
else
{
else
{
if
(
selectable_cards
[
i
+
pos
]
->
is_conti
)
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
location
,
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
selectable_cards
[
i
+
pos
]
->
sequence
),
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
location
,
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
),
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
+
1
);
else
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
location
,
selectable_cards
[
i
+
pos
]
->
sequence
),
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
}
}
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
...
...
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