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ygopro
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YGOPRO-520DIY
ygopro
Commits
ac1b6f8d
Commit
ac1b6f8d
authored
Jan 28, 2021
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into server
parents
947cf9b0
2f3ef6a0
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
79 additions
and
13 deletions
+79
-13
gframe/client_field.cpp
gframe/client_field.cpp
+4
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+3
-2
gframe/game.cpp
gframe/game.cpp
+63
-8
strings.conf
strings.conf
+9
-1
No files found.
gframe/client_field.cpp
View file @
ac1b6f8d
...
@@ -445,7 +445,8 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -445,7 +445,8 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
]
->
position
&
POS_FACEDOWN
)
if
(
selectable_cards
[
i
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
...
@@ -465,7 +466,8 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -465,7 +466,8 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
i
]);
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
i
]);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
}
else
mainGame
->
stCardPos
[
i
]
->
setText
(
L""
);
}
else
mainGame
->
stCardPos
[
i
]
->
setText
(
L""
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
...
...
gframe/event_handler.cpp
View file @
ac1b6f8d
...
@@ -881,8 +881,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -881,8 +881,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
// text
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
sort_list
.
size
()
)
{
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SORT_CARD
)
{
if
(
sort_list
[
pos
+
i
]
>
0
)
if
(
sort_list
[
pos
+
i
])
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
pos
+
i
]);
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
pos
+
i
]);
else
else
myswprintf
(
formatBuffer
,
L""
);
myswprintf
(
formatBuffer
,
L""
);
...
@@ -2541,6 +2541,7 @@ void ClientField::CancelOrFinish() {
...
@@ -2541,6 +2541,7 @@ void ClientField::CancelOrFinish() {
if
(
mainGame
->
wCardSelect
->
isVisible
())
{
if
(
mainGame
->
wCardSelect
->
isVisible
())
{
DuelClient
::
SetResponseI
(
-
1
);
DuelClient
::
SetResponseI
(
-
1
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
sort_list
.
clear
();
}
}
break
;
break
;
}
}
...
...
gframe/game.cpp
View file @
ac1b6f8d
...
@@ -98,14 +98,70 @@ bool Game::Initialize() {
...
@@ -98,14 +98,70 @@ bool Game::Initialize() {
dataManager
.
LoadStrings
(
"./expansions/strings.conf"
);
dataManager
.
LoadStrings
(
"./expansions/strings.conf"
);
env
=
device
->
getGUIEnvironment
();
env
=
device
->
getGUIEnvironment
();
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
12
);
if
(
!
numFont
)
{
lpcFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
48
);
const
wchar_t
*
numFontPaths
[]
=
{
guiFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
L"C:/Windows/Fonts/arialbd.ttf"
,
L"/usr/share/fonts/truetype/DroidSansFallbackFull.ttf"
,
L"/usr/share/fonts/opentype/noto/NotoSansCJK-Bold.ttc"
,
L"/usr/share/fonts/google-noto-cjk/NotoSansCJK-Bold.ttc"
,
L"/System/Library/Fonts/SFNSTextCondensed-Bold.otf"
,
L"/System/Library/Fonts/SFNS.ttf"
,
L"./fonts/numFont.ttf"
,
L"./fonts/numFont.ttc"
,
L"./fonts/numFont.otf"
};
for
(
const
wchar_t
*
path
:
numFontPaths
)
{
myswprintf
(
gameConf
.
numfont
,
path
);
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
if
(
numFont
)
break
;
}
}
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
if
(
!
textFont
)
{
const
wchar_t
*
textFontPaths
[]
=
{
L"C:/Windows/Fonts/msyh.ttc"
,
L"C:/Windows/Fonts/msyh.ttf"
,
L"C:/Windows/Fonts/simsun.ttc"
,
L"/usr/share/fonts/truetype/DroidSansFallbackFull.ttf"
,
L"/usr/share/fonts/opentype/noto/NotoSansCJK-Regular.ttc"
,
L"/usr/share/fonts/google-noto-cjk/NotoSansCJK-Regular.ttc"
,
L"/System/Library/Fonts/PingFang.ttc"
,
L"./fonts/textFont.ttf"
,
L"./fonts/textFont.ttc"
,
L"./fonts/textFont.otf"
};
for
(
const
wchar_t
*
path
:
textFontPaths
)
{
myswprintf
(
gameConf
.
textfont
,
path
);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
if
(
textFont
)
break
;
}
}
if
(
!
numFont
||
!
textFont
)
{
if
(
!
numFont
||
!
textFont
)
{
ErrorLog
(
"Failed to load font(s)!"
);
wchar_t
fpath
[
1024
];
return
false
;
fpath
[
0
]
=
0
;
FileSystem
::
TraversalDir
(
L"./fonts"
,
[
&
fpath
](
const
wchar_t
*
name
,
bool
isdir
)
{
if
(
!
isdir
&&
wcsrchr
(
name
,
'.'
)
&&
(
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".ttf"
,
4
)
||
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".ttc"
,
4
)
||
!
mywcsncasecmp
(
wcsrchr
(
name
,
'.'
),
L".otf"
,
4
)))
{
myswprintf
(
fpath
,
L"./fonts/%ls"
,
name
);
}
});
if
(
fpath
[
0
]
==
0
)
{
ErrorLog
(
"Failed to load font(s)!"
);
return
false
;
}
if
(
!
numFont
)
{
myswprintf
(
gameConf
.
numfont
,
fpath
);
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
}
if
(
!
textFont
)
{
myswprintf
(
gameConf
.
textfont
,
fpath
);
textFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
}
}
}
adFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
12
);
lpcFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
48
);
guiFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
textfont
,
gameConf
.
textfontsize
);
smgr
=
device
->
getSceneManager
();
smgr
=
device
->
getSceneManager
();
device
->
setWindowCaption
(
L"YGOPro"
);
device
->
setWindowCaption
(
L"YGOPro"
);
device
->
setResizable
(
true
);
device
->
setResizable
(
true
);
...
@@ -789,7 +845,6 @@ bool Game::Initialize() {
...
@@ -789,7 +845,6 @@ bool Game::Initialize() {
stCardListTip
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stCardListTip
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stCardListTip
->
setVisible
(
false
);
stCardListTip
->
setVisible
(
false
);
device
->
setEventReceiver
(
&
menuHandler
);
device
->
setEventReceiver
(
&
menuHandler
);
LoadConfig
();
if
(
!
soundManager
.
Init
())
{
if
(
!
soundManager
.
Init
())
{
chkEnableSound
->
setChecked
(
false
);
chkEnableSound
->
setChecked
(
false
);
chkEnableSound
->
setEnabled
(
false
);
chkEnableSound
->
setEnabled
(
false
);
...
@@ -1113,7 +1168,7 @@ void Game::LoadConfig() {
...
@@ -1113,7 +1168,7 @@ void Game::LoadConfig() {
gameConf
.
use_image_scale
=
1
;
gameConf
.
use_image_scale
=
1
;
gameConf
.
antialias
=
0
;
gameConf
.
antialias
=
0
;
gameConf
.
serverport
=
7911
;
gameConf
.
serverport
=
7911
;
gameConf
.
textfontsize
=
1
2
;
gameConf
.
textfontsize
=
1
4
;
gameConf
.
nickname
[
0
]
=
0
;
gameConf
.
nickname
[
0
]
=
0
;
gameConf
.
gamename
[
0
]
=
0
;
gameConf
.
gamename
[
0
]
=
0
;
gameConf
.
lastdeck
[
0
]
=
0
;
gameConf
.
lastdeck
[
0
]
=
0
;
...
@@ -1166,7 +1221,7 @@ void Game::LoadConfig() {
...
@@ -1166,7 +1221,7 @@ void Game::LoadConfig() {
enable_log
=
atoi
(
valbuf
);
enable_log
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"textfont"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"textfont"
))
{
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
BufferIO
::
DecodeUTF8
(
valbuf
,
wstr
);
int
textfontsize
;
int
textfontsize
=
gameConf
.
textfontsize
;
sscanf
(
linebuf
,
"%s = %s %d"
,
strbuf
,
valbuf
,
&
textfontsize
);
sscanf
(
linebuf
,
"%s = %s %d"
,
strbuf
,
valbuf
,
&
textfontsize
);
gameConf
.
textfontsize
=
textfontsize
;
gameConf
.
textfontsize
=
textfontsize
;
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
textfont
,
256
);
BufferIO
::
CopyWStr
(
wstr
,
gameConf
.
textfont
,
256
);
...
...
strings.conf
View file @
ac1b6f8d
...
@@ -601,6 +601,7 @@
...
@@ -601,6 +601,7 @@
!
counter
0
x56
炎星指示物
!
counter
0
x56
炎星指示物
!
counter
0
x57
幻魔指示物
!
counter
0
x57
幻魔指示物
!
counter
0
x58
指示物(祢须三破鸣比)
!
counter
0
x58
指示物(祢须三破鸣比)
!
counter
0
x59
落魂指示物
#setnames, using tab for comment
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
!
setname
0
x2
次世代 ジェネクス
...
@@ -776,7 +777,9 @@
...
@@ -776,7 +777,9 @@
!
setname
0
x7c
炎舞
!
setname
0
x7c
炎舞
!
setname
0
x7d
阳炎 ヘイズ
!
setname
0
x7d
阳炎 ヘイズ
!
setname
0
x107d
阳炎兽 陽炎獣
!
setname
0
x107d
阳炎兽 陽炎獣
!
setname
0
x7e
异热同心武器
ZW
(ゼアル・ウェポン)
!
setname
0
x7e
异热同心 ゼアル
!
setname
0
x107e
异热同心武器
ZW
(ゼアル・ウェポン)
!
setname
0
x207e
异热同心从者
ZS
(ゼアル・サーバス)
!
setname
0
x7f
霍普 ホープ
!
setname
0
x7f
霍普 ホープ
!
setname
0
x107f
希望皇 霍普 希望皇ホープ
!
setname
0
x107f
希望皇 霍普 希望皇ホープ
!
setname
0
x207f
未来皇 霍普 未来皇ホープ
!
setname
0
x207f
未来皇 霍普 未来皇ホープ
...
@@ -1052,3 +1055,8 @@
...
@@ -1052,3 +1055,8 @@
!
setname
0
x1158
圣蔓 サンヴァイン
!
setname
0
x1158
圣蔓 サンヴァイン
!
setname
0
x2158
圣天树 サンアバロン
!
setname
0
x2158
圣天树 サンアバロン
!
setname
0
x159
圣夜骑士 ホーリーナイツ
!
setname
0
x159
圣夜骑士 ホーリーナイツ
!
setname
0
x15a
人偶怪兽 ドール・モンスター
!
setname
0
x15b
惊乐 アメイズメント
!
setname
0
x15c
游乐设施 アトラクション
!
setname
0
x15d
烙印
!
setname
0
x15e
降阶魔法
RDM
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