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YGOPRO-520DIY
ygopro
Commits
a3cd3967
Commit
a3cd3967
authored
Jun 07, 2012
by
argon.sun
Browse files
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Plain Diff
fix
parent
2b6359c0
Changes
8
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Showing
8 changed files
with
86 additions
and
8 deletions
+86
-8
gframe/game.cpp
gframe/game.cpp
+14
-2
gframe/game.h
gframe/game.h
+11
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+14
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+0
-0
gframe/single_mode.h
gframe/single_mode.h
+35
-0
ocgcore/operations.cpp
ocgcore/operations.cpp
+8
-2
script/c82003859.lua
script/c82003859.lua
+1
-1
strings.conf
strings.conf
+3
-2
No files found.
gframe/game.cpp
View file @
a3cd3967
...
...
@@ -66,7 +66,7 @@ bool Game::Initialize() {
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
450
),
false
,
strbuf
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
btnServerMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
65
,
270
,
95
),
wMainMenu
,
BUTTON_S
ERVER
_MODE
,
dataManager
.
GetSysString
(
1201
));
btnServerMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
65
,
270
,
95
),
wMainMenu
,
BUTTON_S
INGLE
_MODE
,
dataManager
.
GetSysString
(
1201
));
btnReplayMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
100
,
270
,
130
),
wMainMenu
,
BUTTON_REPLAY_MODE
,
dataManager
.
GetSysString
(
1202
));
btnTestMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
135
,
270
,
165
),
wMainMenu
,
BUTTON_TEST_MODE
,
dataManager
.
GetSysString
(
1203
));
btnDeckEdit
=
env
->
addButton
(
rect
<
s32
>
(
10
,
170
,
270
,
200
),
wMainMenu
,
BUTTON_DECK_EDIT
,
dataManager
.
GetSysString
(
1204
));
...
...
@@ -424,12 +424,22 @@ bool Game::Initialize() {
wReplay
=
env
->
addWindow
(
rect
<
s32
>
(
220
,
100
,
800
,
520
),
false
,
dataManager
.
GetSysString
(
1200
));
wReplay
->
getCloseButton
()
->
setVisible
(
false
);
wReplay
->
setVisible
(
false
);
lstReplayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
35
0
),
wReplay
,
LISTBOX_REPLAY_LIST
,
true
);
lstReplayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
40
0
),
wReplay
,
LISTBOX_REPLAY_LIST
,
true
);
lstReplayList
->
setItemHeight
(
18
);
btnLoadReplay
=
env
->
addButton
(
rect
<
s32
>
(
460
,
355
,
570
,
380
),
wReplay
,
BUTTON_LOAD_REPLAY
,
dataManager
.
GetSysString
(
1348
));
btnReplayCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wReplay
,
BUTTON_CANCEL_REPLAY
,
dataManager
.
GetSysString
(
1347
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1349
),
rect
<
s32
>
(
360
,
30
,
570
,
50
),
false
,
true
,
wReplay
);
stReplayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
60
,
570
,
350
),
false
,
true
,
wReplay
);
//single play window
wSinglePlay
=
env
->
addWindow
(
rect
<
s32
>
(
220
,
100
,
800
,
520
),
false
,
dataManager
.
GetSysString
(
1201
));
wSinglePlay
->
getCloseButton
()
->
setVisible
(
false
);
wSinglePlay
->
setVisible
(
false
);
lstSinglePlayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
400
),
wSinglePlay
,
LISTBOX_SINGLEPLAY_LIST
,
true
);
lstSinglePlayList
->
setItemHeight
(
18
);
btnLoadSinglePlay
=
env
->
addButton
(
rect
<
s32
>
(
460
,
355
,
570
,
380
),
wSinglePlay
,
BUTTON_LOAD_SINGLEPLAY
,
dataManager
.
GetSysString
(
1211
));
btnSinglePlayCancel
=
env
->
addButton
(
rect
<
s32
>
(
460
,
385
,
570
,
410
),
wSinglePlay
,
BUTTON_CANCEL_SINGLEPLAY
,
dataManager
.
GetSysString
(
1210
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1352
),
rect
<
s32
>
(
360
,
30
,
570
,
50
),
false
,
true
,
wSinglePlay
);
stSinglePlayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
60
,
570
,
350
),
false
,
true
,
wSinglePlay
);
//replay save
wReplaySave
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
200
,
820
,
320
),
false
,
dataManager
.
GetSysString
(
1340
));
wReplaySave
->
getCloseButton
()
->
setVisible
(
false
);
...
...
@@ -646,6 +656,8 @@ void Game::RefreshReplay() {
}
#endif
}
void
Game
::
RefreshSingleplay
()
{
}
void
Game
::
LoadConfig
()
{
FILE
*
fp
=
fopen
(
"system.conf"
,
"r"
);
if
(
!
fp
)
...
...
gframe/game.h
View file @
a3cd3967
...
...
@@ -70,6 +70,7 @@ public:
void
SetStaticText
(
irr
::
gui
::
IGUIStaticText
*
pControl
,
u32
cWidth
,
irr
::
gui
::
CGUITTFont
*
font
,
wchar_t
*
text
);
void
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshReplay
();
void
RefreshSingleplay
();
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawBackGround
();
void
DrawCards
();
...
...
@@ -217,6 +218,12 @@ public:
irr
::
gui
::
IGUIStaticText
*
stReplayInfo
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIButton
*
btnReplayCancel
;
//single play
irr
::
gui
::
IGUIWindow
*
wSinglePlay
;
irr
::
gui
::
IGUIListBox
*
lstSinglePlayList
;
irr
::
gui
::
IGUIStaticText
*
stSinglePlayInfo
;
irr
::
gui
::
IGUIButton
*
btnLoadSinglePlay
;
irr
::
gui
::
IGUIButton
*
btnSinglePlayCancel
;
//hand
irr
::
gui
::
IGUIWindow
*
wHand
;
irr
::
gui
::
IGUIButton
*
btnHand
[
3
];
...
...
@@ -357,7 +364,7 @@ extern Game* mainGame;
#define COMMAND_LIST 0x0080
#define BUTTON_LAN_MODE 100
#define BUTTON_S
ERVER
_MODE 101
#define BUTTON_S
INGLE
_MODE 101
#define BUTTON_REPLAY_MODE 102
#define BUTTON_TEST_MODE 103
#define BUTTON_DECK_EDIT 104
...
...
@@ -444,4 +451,7 @@ extern Game* mainGame;
#define BUTTON_REPLAY_SWAP 324
#define BUTTON_REPLAY_SAVE 330
#define BUTTON_REPLAY_CANCEL 331
#define LISTBOX_SINGLEPLAY_LIST 350
#define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352
#endif // GAME_H
gframe/menu_handler.cpp
View file @
a3cd3967
...
...
@@ -124,6 +124,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
RefreshReplay
();
break
;
}
case
BUTTON_SINGLE_MODE
:
{
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
mainGame
->
RefreshSingleplay
();
break
;
}
case
BUTTON_LOAD_REPLAY
:
{
if
(
mainGame
->
lstReplayList
->
getSelected
()
==
-
1
)
break
;
...
...
@@ -156,6 +162,14 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
break
;
}
case
BUTTON_LOAD_SINGLEPLAY
:
{
break
;
}
case
BUTTON_CANCEL_SINGLEPLAY
:
{
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
break
;
}
case
BUTTON_DECK_EDIT
:
{
mainGame
->
RefreshDeck
(
mainGame
->
cbDBDecks
);
if
(
mainGame
->
cbDBDecks
->
getSelected
()
!=
-
1
)
...
...
gframe/single_mode.cpp
0 → 100644
View file @
a3cd3967
gframe/single_mode.h
0 → 100644
View file @
a3cd3967
#ifndef SINGLE_MODE_H
#define SINGLE_MODE_H
#include "config.h"
#include "data_manager.h"
#include "deck_manager.h"
#include "../ocgcore/mtrandom.h"
namespace
ygo
{
class
SingleMode
{
private:
static
long
pduel
;
static
wchar_t
event_string
[
256
];
public:
static
bool
StartPlay
();
static
void
StopReplay
(
bool
is_exiting
=
false
);
static
bool
ReadReplayResponse
();
static
int
SinglePlayThread
(
void
*
param
);
static
bool
SinglePlayAnalyze
(
char
*
msg
,
unsigned
int
len
);
static
void
SinglePlayRefresh
(
int
flag
=
0x181fff
);
static
void
SinglePlayRefreshHand
(
int
player
,
int
flag
=
0x181fff
);
static
void
SinglePlayRefreshGrave
(
int
player
,
int
flag
=
0x181fff
);
static
void
SinglePlayRefreshDeck
(
int
player
,
int
flag
=
0x181fff
);
static
void
SinglePlayRefreshExtra
(
int
player
,
int
flag
=
0x181fff
);
static
void
SinglePlayRefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0x181fff
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
};
}
#endif //SINGLE_MODE_H
ocgcore/operations.cpp
View file @
a3cd3967
...
...
@@ -2181,7 +2181,13 @@ int32 field::destroy(uint16 step, group * targets, effect * reason_effect, uint3
case
5
:
{
core
.
operated_set
.
clear
();
core
.
operated_set
=
targets
->
container
;
returns
.
ivalue
[
0
]
=
targets
->
container
.
size
();
for
(
auto
cit
=
core
.
operated_set
.
begin
();
cit
!=
core
.
operated_set
.
end
();)
{
if
((
*
cit
)
->
current
.
reason
&
REASON_REPLACE
)
core
.
operated_set
.
erase
(
cit
++
);
else
cit
++
;
}
returns
.
ivalue
[
0
]
=
core
.
operated_set
.
size
();
pduel
->
delete_group
(
targets
);
return
TRUE
;
}
...
...
@@ -2483,7 +2489,7 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
if
(
core
.
deck_reversed
)
{
int32
d0
=
player
[
0
].
list_main
.
size
()
-
1
,
s0
=
d0
;
int32
d1
=
player
[
1
].
list_main
.
size
()
-
1
,
s1
=
d1
;
for
(
int
i
=
0
;
i
<
cv
.
size
();
++
i
)
{
for
(
int
i
=
0
;
i
<
cv
.
size
();
++
i
)
{
card
*
pcard
=
cv
[
i
];
if
(
pcard
->
current
.
location
!=
LOCATION_DECK
)
continue
;
...
...
script/c82003859.lua
View file @
a3cd3967
...
...
@@ -25,7 +25,7 @@ function c82003859.initial_effect(c)
e3
:
SetTargetRange
(
1
,
1
)
c
:
RegisterEffect
(
e3
)
end
function
c82003859
.
s
tcon
(
e
)
function
c82003859
.
a
tcon
(
e
)
c82003859
[
0
]
=
false
return
true
end
...
...
strings.conf
View file @
a3cd3967
...
...
@@ -209,8 +209,8 @@
!
system
1157
攻击
!
system
1158
查看列表
#menu
!
system
1200
局域网
模式
!
system
1201
N/A
!
system
1200
联机
模式
!
system
1201
单人模式
!
system
1202
观看录像
!
system
1203
N/A
!
system
1204
编辑卡组
...
...
@@ -309,6 +309,7 @@
!
system
1349
录像信息:
!
system
1350
离开
!
system
1351
投降
!
system
1352
主要信息:
!
system
1390
等待行动中...
!
system
1391
等待行动中....
!
system
1392
等待行动中.....
...
...
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