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YGOPRO-520DIY
ygopro
Commits
a3274347
Commit
a3274347
authored
Aug 12, 2014
by
VanillaSalt
Browse files
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Plain Diff
fix
parent
d70fa6e2
Changes
4
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4 changed files
with
18 additions
and
5 deletions
+18
-5
ocgcore/card.cpp
ocgcore/card.cpp
+12
-2
ocgcore/card.h
ocgcore/card.h
+1
-1
ocgcore/operations.cpp
ocgcore/operations.cpp
+4
-2
script/c41440148.lua
script/c41440148.lua
+1
-0
No files found.
ocgcore/card.cpp
View file @
a3274347
...
...
@@ -1444,7 +1444,7 @@ int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ign
peset
->
add_item
(
eset
[
i
]);
if
(
!
pduel
->
game_field
->
is_player_can_summon
(
SUMMON_TYPE_NORMAL
,
playerid
,
this
))
return
FALSE
;
int32
rcount
=
get_summon_tribute_count
();
int32
rcount
=
get_summon_tribute_count
(
ignore_count
);
int32
min
=
rcount
&
0xffff
,
max
=
(
rcount
>>
16
)
&
0xffff
;
if
(
min
>
0
&&
!
pduel
->
game_field
->
is_player_can_summon
(
SUMMON_TYPE_ADVANCE
,
playerid
,
this
))
return
FALSE
;
...
...
@@ -1713,7 +1713,7 @@ int32 card::is_can_be_summoned(uint8 playerid, uint8 ignore_count, effect* peffe
pduel
->
game_field
->
restore_lp_cost
();
return
TRUE
;
}
int32
card
::
get_summon_tribute_count
()
{
int32
card
::
get_summon_tribute_count
(
uint8
ignore_count
)
{
int32
min
=
0
,
max
=
0
;
int32
minul
=
0
,
maxul
=
0
;
int32
level
=
get_level
();
...
...
@@ -1739,6 +1739,16 @@ int32 card::get_summon_tribute_count() {
}
min
-=
minul
;
max
-=
maxul
;
int32
playerid
=
current
.
controler
;
if
(
!
ignore_count
&&
!
pduel
->
game_field
->
core
.
extra_summon
[
playerid
]
&&
pduel
->
game_field
->
core
.
summon_count
[
playerid
]
>=
pduel
->
game_field
->
get_summon_count_limit
(
playerid
))
{
effect
*
pextra
=
is_affected_by_effect
(
EFFECT_EXTRA_SUMMON_COUNT
);
if
(
pextra
&&
!
(
pextra
->
flag
&
EFFECT_FLAG_FUNC_VALUE
))
{
int32
count
=
pextra
->
get_value
();
if
(
min
<
count
)
min
=
count
;
}
}
if
(
min
<
0
)
min
=
0
;
if
(
max
<
min
)
max
=
min
;
return
min
+
(
max
<<
16
);
...
...
ocgcore/card.h
View file @
a3274347
...
...
@@ -212,7 +212,7 @@ public:
int32
is_summonable
();
int32
is_summonable
(
effect
*
peffect
);
int32
is_can_be_summoned
(
uint8
playerid
,
uint8
ingore_count
,
effect
*
peffect
);
int32
get_summon_tribute_count
();
int32
get_summon_tribute_count
(
uint8
ignore_count
=
0
);
int32
get_set_tribute_count
();
int32
is_can_be_flip_summoned
(
uint8
playerid
);
int32
is_special_summonable
(
uint8
playerid
);
...
...
ocgcore/operations.cpp
View file @
a3274347
...
...
@@ -1304,8 +1304,10 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
effect
*
pextra
=
core
.
extra_summon
[
sumplayer
]
?
0
:
target
->
is_affected_by_effect
(
EFFECT_EXTRA_SUMMON_COUNT
);
if
(
pextra
)
{
core
.
temp_var
[
0
]
=
(
ptr
)
pextra
;
if
(
pextra
->
value
&&
(
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
)))
if
(
(
pextra
->
flag
&
EFFECT_FLAG_FUNC_VALUE
)
&&
(
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
)))
add_process
(
PROCESSOR_SELECT_YESNO
,
0
,
0
,
0
,
sumplayer
,
91
);
else
if
(
!
(
pextra
->
flag
&
EFFECT_FLAG_FUNC_VALUE
)
&&
target
->
material_cards
.
size
()
<
pextra
->
get_value
())
core
.
temp_var
[
0
]
=
0
;
else
returns
.
ivalue
[
0
]
=
TRUE
;
}
...
...
@@ -1356,7 +1358,7 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
effect
*
pextra
=
core
.
extra_summon
[
sumplayer
]
?
0
:
target
->
is_affected_by_effect
(
EFFECT_EXTRA_SUMMON_COUNT
);
if
(
pextra
)
{
core
.
temp_var
[
0
]
=
(
ptr
)
pextra
;
if
(
pextra
->
value
&&
(
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
)))
if
(
(
pextra
->
flag
&
EFFECT_FLAG_FUNC_VALUE
)
&&
(
core
.
summon_count
[
sumplayer
]
<
get_summon_count_limit
(
sumplayer
)))
add_process
(
PROCESSOR_SELECT_YESNO
,
0
,
0
,
0
,
sumplayer
,
91
);
else
returns
.
ivalue
[
0
]
=
TRUE
;
...
...
script/c41440148.lua
View file @
a3274347
...
...
@@ -14,6 +14,7 @@ function c41440148.sumop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetTargetRange
(
LOCATION_HAND
,
0
)
e1
:
SetCode
(
EFFECT_EXTRA_SUMMON_COUNT
)
e1
:
SetTarget
(
aux
.
TargetBoolFunction
(
Card
.
IsLevelAbove
,
7
))
e1
:
SetValue
(
0x1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterFlagEffect
(
tp
,
41440148
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
...
...
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