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YGOPRO-520DIY
ygopro
Commits
a29afe20
Commit
a29afe20
authored
Jun 25, 2025
by
xiaoye
Browse files
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Browse Files
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Plain Diff
Merge branch 'develop' of
https://code.moenext.com/nanahira/ygopro
into develop
parents
b7cdf6a4
35359f0b
Changes
6
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Showing
6 changed files
with
23 additions
and
6 deletions
+23
-6
gframe/data_manager.cpp
gframe/data_manager.cpp
+11
-0
gframe/data_manager.h
gframe/data_manager.h
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+1
-1
gframe/game.cpp
gframe/game.cpp
+6
-5
gframe/game.h
gframe/game.h
+1
-0
system.conf
system.conf
+3
-0
No files found.
gframe/data_manager.cpp
View file @
a29afe20
...
...
@@ -121,6 +121,17 @@ bool DataManager::LoadStrings(const char* file) {
std
::
fclose
(
fp
);
return
true
;
}
bool
DataManager
::
LoadStrings
(
const
wchar_t
*
file
)
{
FILE
*
fp
=
mywfopen
(
file
,
"r"
);
if
(
!
fp
)
return
false
;
char
linebuf
[
TEXT_LINE_SIZE
]{};
while
(
std
::
fgets
(
linebuf
,
sizeof
linebuf
,
fp
))
{
ReadStringConfLine
(
linebuf
);
}
std
::
fclose
(
fp
);
return
true
;
}
bool
DataManager
::
LoadStrings
(
irr
::
io
::
IReadFile
*
reader
)
{
char
ch
{};
std
::
string
linebuf
;
...
...
gframe/data_manager.h
View file @
a29afe20
...
...
@@ -47,6 +47,7 @@ public:
bool
LoadDB
(
const
wchar_t
*
wfile
);
bool
LoadDB
(
irr
::
io
::
IReadFile
*
reader
);
bool
LoadStrings
(
const
char
*
file
);
bool
LoadStrings
(
const
wchar_t
*
file
);
bool
LoadStrings
(
irr
::
io
::
IReadFile
*
reader
);
void
ReadStringConfLine
(
const
char
*
linebuf
);
bool
LoadServerList
(
const
char
*
file
);
...
...
gframe/duelclient.cpp
View file @
a29afe20
...
...
@@ -386,7 +386,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
break
;
}
case
ERRMSG_VERERROR
:
{
if
(
temp_ver
)
{
if
(
temp_ver
||
!
mainGame
->
gameConf
.
freever
)
{
temp_ver
=
0
;
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
...
...
gframe/game.cpp
View file @
a29afe20
...
...
@@ -1262,9 +1262,7 @@ void Game::LoadExpansions(const wchar_t* expansions_path) {
dataManager
.
LoadServerList
(
fpath
);
server_list_changed
=
true
;
}
else
{
char
upath
[
1024
];
BufferIO
::
EncodeUTF8
(
fpath
,
upath
);
dataManager
.
LoadStrings
(
upath
);
dataManager
.
LoadStrings
(
fpath
);
}
return
;
}
...
...
@@ -1543,12 +1541,14 @@ bool Game::LoadConfigFromFile(const char* file) {
gameConf
.
use_d3d
=
std
::
strtol
(
valbuf
,
nullptr
,
10
)
>
0
;
}
else
if
(
!
std
::
strcmp
(
strbuf
,
"use_image_scale"
))
{
gameConf
.
use_image_scale
=
std
::
strtol
(
valbuf
,
nullptr
,
10
)
>
0
;
}
else
if
(
!
std
::
strcmp
(
strbuf
,
"pro_version"
))
{
PRO_VERSION
=
std
::
strtol
(
valbuf
,
nullptr
,
10
);
}
else
if
(
!
std
::
strcmp
(
strbuf
,
"use_image_scale_multi_thread"
))
{
gameConf
.
use_image_scale_multi_thread
=
std
::
strtol
(
valbuf
,
nullptr
,
10
)
>
0
;
}
else
if
(
!
std
::
strcmp
(
strbuf
,
"use_image_load_background_thread"
))
{
gameConf
.
use_image_load_background_thread
=
std
::
strtol
(
valbuf
,
nullptr
,
10
)
>
0
;
}
else
if
(
!
std
::
strcmp
(
strbuf
,
"pro_version"
))
{
PRO_VERSION
=
std
::
strtol
(
valbuf
,
nullptr
,
10
);
}
else
if
(
!
std
::
strcmp
(
strbuf
,
"freever"
))
{
gameConf
.
freever
=
std
::
strtol
(
valbuf
,
nullptr
,
10
)
>
0
;
}
else
if
(
!
std
::
strcmp
(
strbuf
,
"errorlog"
))
{
unsigned
int
val
=
std
::
strtol
(
valbuf
,
nullptr
,
10
);
enable_log
=
val
&
0xff
;
...
...
@@ -1821,6 +1821,7 @@ void Game::SaveConfig() {
std
::
fprintf
(
fp
,
"use_image_scale_multi_thread = %d
\n
"
,
gameConf
.
use_image_scale_multi_thread
?
1
:
0
);
std
::
fprintf
(
fp
,
"use_image_load_background_thread = %d
\n
"
,
gameConf
.
use_image_load_background_thread
?
1
:
0
);
std
::
fprintf
(
fp
,
"pro_version = %d
\n
"
,
PRO_VERSION
);
std
::
fprintf
(
fp
,
"freever = %d
\n
"
,
gameConf
.
freever
?
1
:
0
);
std
::
fprintf
(
fp
,
"antialias = %d
\n
"
,
gameConf
.
antialias
);
std
::
fprintf
(
fp
,
"errorlog = %u
\n
"
,
enable_log
);
BufferIO
::
CopyWideString
(
ebNickName
->
getText
(),
gameConf
.
nickname
);
...
...
gframe/game.h
View file @
a29afe20
...
...
@@ -58,6 +58,7 @@ struct Config {
#else
bool
use_image_load_background_thread
{
true
};
#endif
bool
freever
{
true
};
unsigned
short
antialias
{
0
};
unsigned
short
serverport
{
7911
};
unsigned
char
textfontsize
{
14
};
...
...
system.conf
View file @
a29afe20
...
...
@@ -2,7 +2,10 @@
#nickname & gamename should be less than 20 characters
use_d3d
=
0
use_image_scale
=
1
use_image_scale_multi_thread
=
1
use_image_load_background_thread
=
0
pro_version
=
4961
freever
=
1
antialias
=
2
errorlog
=
3
nickname
=
Komeiji
Koishi
...
...
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