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YGOPRO-520DIY
ygopro
Commits
9203055e
Commit
9203055e
authored
May 26, 2020
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' of github.com:Fluorohydride/ygopro
parents
13bad904
3aeb7721
Changes
11
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Showing
11 changed files
with
163 additions
and
79 deletions
+163
-79
cards.cdb
cards.cdb
+0
-0
gframe/drawing.cpp
gframe/drawing.cpp
+9
-2
gframe/duelclient.cpp
gframe/duelclient.cpp
+10
-31
gframe/event_handler.cpp
gframe/event_handler.cpp
+7
-9
gframe/game.cpp
gframe/game.cpp
+27
-10
gframe/game.h
gframe/game.h
+7
-2
gframe/image_manager.cpp
gframe/image_manager.cpp
+92
-22
gframe/image_manager.h
gframe/image_manager.h
+7
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+1
-2
strings.conf
strings.conf
+2
-1
system.conf
system.conf
+1
-0
No files found.
cards.cdb
View file @
9203055e
No preview for this file type
gframe/drawing.cpp
View file @
9203055e
...
@@ -496,7 +496,7 @@ void Game::DrawMisc() {
...
@@ -496,7 +496,7 @@ void Game::DrawMisc() {
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
}
if
(
dField
.
chains
.
size
()
>
1
)
{
if
(
dField
.
chains
.
size
()
>
1
||
mainGame
->
gameConf
.
draw_single_chain
)
{
for
(
size_t
i
=
0
;
i
<
dField
.
chains
.
size
();
++
i
)
{
for
(
size_t
i
=
0
;
i
<
dField
.
chains
.
size
();
++
i
)
{
if
(
dField
.
chains
[
i
].
solved
)
if
(
dField
.
chains
[
i
].
solved
)
break
;
break
;
...
@@ -1072,6 +1072,8 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
...
@@ -1072,6 +1072,8 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
fadingList
.
push_back
(
fu
);
fadingList
.
push_back
(
fu
);
}
}
void
Game
::
HideElement
(
irr
::
gui
::
IGUIElement
*
win
,
bool
set_action
)
{
void
Game
::
HideElement
(
irr
::
gui
::
IGUIElement
*
win
,
bool
set_action
)
{
if
(
!
win
->
isVisible
()
&&
!
set_action
)
return
;
FadingUnit
fu
;
FadingUnit
fu
;
fu
.
fadingSize
=
win
->
getRelativePosition
();
fu
.
fadingSize
=
win
->
getRelativePosition
();
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
...
@@ -1287,8 +1289,13 @@ void Game::DrawDeckBd() {
...
@@ -1287,8 +1289,13 @@ void Game::DrawDeckBd() {
DrawShadowText
(
numFont
,
deckBuilder
.
result_string
,
Resize
(
875
,
137
,
935
,
157
),
Resize
(
1
,
1
,
1
,
1
),
0xffffffff
,
0xff000000
,
false
,
true
);
DrawShadowText
(
numFont
,
deckBuilder
.
result_string
,
Resize
(
875
,
137
,
935
,
157
),
Resize
(
1
,
1
,
1
,
1
),
0xffffffff
,
0xff000000
,
false
,
true
);
driver
->
draw2DRectangle
(
Resize
(
805
,
160
,
1020
,
630
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangle
(
Resize
(
805
,
160
,
1020
,
630
),
0x400000ff
,
0x400000ff
,
0x40000000
,
0x40000000
);
driver
->
draw2DRectangleOutline
(
Resize
(
804
,
159
,
1020
,
630
));
driver
->
draw2DRectangleOutline
(
Resize
(
804
,
159
,
1020
,
630
));
for
(
size_t
i
=
0
;
i
<
7
&&
i
+
scrFilter
->
getPos
()
<
deckBuilder
.
results
.
size
();
++
i
)
{
for
(
size_t
i
=
0
;
i
<
9
&&
i
+
scrFilter
->
getPos
()
<
deckBuilder
.
results
.
size
();
++
i
)
{
code_pointer
ptr
=
deckBuilder
.
results
[
i
+
scrFilter
->
getPos
()];
code_pointer
ptr
=
deckBuilder
.
results
[
i
+
scrFilter
->
getPos
()];
if
(
i
>=
7
)
{
imageManager
.
GetTextureThumb
(
ptr
->
second
.
code
);
break
;
}
if
(
deckBuilder
.
hovered_pos
==
4
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
if
(
deckBuilder
.
hovered_pos
==
4
&&
deckBuilder
.
hovered_seq
==
(
int
)
i
)
driver
->
draw2DRectangle
(
0x80000000
,
Resize
(
806
,
164
+
i
*
66
,
1019
,
230
+
i
*
66
));
driver
->
draw2DRectangle
(
0x80000000
,
Resize
(
806
,
164
+
i
*
66
,
1019
,
230
+
i
*
66
));
DrawThumb
(
ptr
,
position2di
(
810
,
165
+
i
*
66
),
deckBuilder
.
filterList
);
DrawThumb
(
ptr
,
position2di
(
810
,
165
+
i
*
66
),
deckBuilder
.
filterList
);
...
...
gframe/duelclient.cpp
View file @
9203055e
...
@@ -466,24 +466,17 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -466,24 +466,17 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
dField
.
Clear
();
mainGame
->
dField
.
Clear
();
mainGame
->
is_building
=
true
;
mainGame
->
is_building
=
true
;
mainGame
->
is_siding
=
true
;
mainGame
->
is_siding
=
true
;
mainGame
->
CloseGameWindow
();
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wDeckEdit
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
mainGame
->
wFilter
->
setVisible
(
false
);
mainGame
->
wSort
->
setVisible
(
false
);
mainGame
->
wSort
->
setVisible
(
false
);
mainGame
->
stTip
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSideOK
->
setVisible
(
true
);
mainGame
->
btnSideOK
->
setVisible
(
true
);
mainGame
->
btnSideShuffle
->
setVisible
(
true
);
mainGame
->
btnSideShuffle
->
setVisible
(
true
);
mainGame
->
btnSideSort
->
setVisible
(
true
);
mainGame
->
btnSideSort
->
setVisible
(
true
);
mainGame
->
btnSideReload
->
setVisible
(
true
);
mainGame
->
btnSideReload
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
0
]
=
L'0'
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
result_string
[
1
]
=
0
;
mainGame
->
deckBuilder
.
results
.
clear
();
mainGame
->
deckBuilder
.
results
.
clear
();
...
@@ -586,12 +579,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -586,12 +579,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
RefreshCategoryDeck
(
mainGame
->
cbCategorySelect
,
mainGame
->
cbDeckSelect
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbCategorySelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
mainGame
->
cbDeckSelect
->
setEnabled
(
true
);
if
(
mainGame
->
wCreateHost
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
HideElement
(
mainGame
->
wCreateHost
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
else
if
(
mainGame
->
wLanWindow
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
HideElement
(
mainGame
->
wLanWindow
);
else
if
(
mainGame
->
wSinglePlay
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare
);
mainGame
->
ShowElement
(
mainGame
->
wHostPrepare
);
//if(!mainGame->chkIgnore1->isChecked())
//if(!mainGame->chkIgnore1->isChecked())
mainGame
->
wChat
->
setVisible
(
true
);
mainGame
->
wChat
->
setVisible
(
true
);
...
@@ -753,14 +743,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -753,14 +743,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
if
(
mainGame
->
dInfo
.
player_type
<
7
)
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
isReplaySkiping
)
mainGame
->
dInfo
.
isReplaySkiping
=
false
;
mainGame
->
dInfo
.
isReplaySkiping
=
false
;
mainGame
->
wSurrender
->
setVisible
(
false
);
mainGame
->
CloseGameButtons
(
);
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
...
@@ -801,14 +786,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
...
@@ -801,14 +786,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
case
STOC_REPLAY
:
{
case
STOC_REPLAY
:
{
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
wSurrender
->
setVisible
(
false
);
if
(
mainGame
->
dInfo
.
player_type
<
7
)
if
(
mainGame
->
dInfo
.
player_type
<
7
)
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnChainIgnore
->
setVisible
(
false
);
mainGame
->
CloseGameButtons
();
mainGame
->
btnChainAlways
->
setVisible
(
false
);
mainGame
->
btnChainWhenAvail
->
setVisible
(
false
);
mainGame
->
btnCancelOrFinish
->
setVisible
(
false
);
mainGame
->
btnShuffle
->
setVisible
(
false
);
char
*
prep
=
pdata
;
char
*
prep
=
pdata
;
Replay
new_replay
;
Replay
new_replay
;
memcpy
(
&
new_replay
.
pheader
,
prep
,
sizeof
(
ReplayHeader
));
memcpy
(
&
new_replay
.
pheader
,
prep
,
sizeof
(
ReplayHeader
));
...
@@ -2610,8 +2590,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2610,8 +2590,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dInfo
.
is_swapped
=
!
mainGame
->
dInfo
.
is_swapped
;
mainGame
->
dInfo
.
is_swapped
=
!
mainGame
->
dInfo
.
is_swapped
;
return
true
;
return
true
;
}
}
if
(
mainGame
->
wSurrender
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
player_type
<
7
)
{
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1351
));
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1351
));
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
...
@@ -3143,7 +3122,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3143,7 +3122,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
WaitFrameSignal
(
11
);
}
}
}
}
if
(
mainGame
->
dField
.
chains
.
size
()
>
1
)
{
if
(
mainGame
->
dField
.
chains
.
size
()
>
1
||
mainGame
->
gameConf
.
draw_single_chain
)
{
if
(
mainGame
->
dField
.
last_chain
)
if
(
mainGame
->
dField
.
last_chain
)
mainGame
->
WaitFrameSignal
(
11
);
mainGame
->
WaitFrameSignal
(
11
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
...
...
gframe/event_handler.cpp
View file @
9203055e
...
@@ -129,13 +129,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -129,13 +129,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
CloseDuelWindow
();
mainGame
->
wCardImg
->
setVisible
(
false
);
mainGame
->
wInfos
->
setVisible
(
false
);
mainGame
->
wPhase
->
setVisible
(
false
);
mainGame
->
btnLeaveGame
->
setVisible
(
false
);
mainGame
->
btnSpectatorSwap
->
setVisible
(
false
);
mainGame
->
wChat
->
setVisible
(
false
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
...
@@ -1462,8 +1456,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1462,8 +1456,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
chain_when_avail
=
false
;
mainGame
->
chain_when_avail
=
false
;
UpdateChainButtons
();
UpdateChainButtons
();
}
}
if
(
mainGame
->
wSurrender
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
HideElement
(
mainGame
->
wSurrender
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
mainGame
->
wCmdMenu
->
setVisible
(
false
);
if
(
mainGame
->
fadingList
.
size
())
if
(
mainGame
->
fadingList
.
size
())
break
;
break
;
...
@@ -1908,6 +1901,11 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
...
@@ -1908,6 +1901,11 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return
true
;
return
true
;
break
;
break
;
}
}
case
CHECKBOX_DRAW_SINGLE_CHAIN
:
{
mainGame
->
gameConf
.
draw_single_chain
=
mainGame
->
chkDrawSingleChain
->
isChecked
()
?
1
:
0
;
return
true
;
break
;
}
case
CHECKBOX_PREFER_EXPANSION
:
{
case
CHECKBOX_PREFER_EXPANSION
:
{
mainGame
->
gameConf
.
prefer_expansion_script
=
mainGame
->
chkPreferExpansionScript
->
isChecked
()
?
1
:
0
;
mainGame
->
gameConf
.
prefer_expansion_script
=
mainGame
->
chkPreferExpansionScript
->
isChecked
()
?
1
:
0
;
return
true
;
return
true
;
...
...
gframe/game.cpp
View file @
9203055e
...
@@ -311,6 +311,9 @@ bool Game::Initialize() {
...
@@ -311,6 +311,9 @@ bool Game::Initialize() {
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
chkQuickAnimation
->
setChecked
(
gameConf
.
quick_animation
!=
0
);
chkQuickAnimation
->
setChecked
(
gameConf
.
quick_animation
!=
0
);
posY
+=
30
;
posY
+=
30
;
chkDrawSingleChain
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
CHECKBOX_DRAW_SINGLE_CHAIN
,
dataManager
.
GetSysString
(
1287
));
chkDrawSingleChain
->
setChecked
(
gameConf
.
draw_single_chain
!=
0
);
posY
+=
30
;
chkAutoSaveReplay
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1366
));
chkAutoSaveReplay
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1366
));
chkAutoSaveReplay
->
setChecked
(
gameConf
.
auto_save_replay
!=
0
);
chkAutoSaveReplay
->
setChecked
(
gameConf
.
auto_save_replay
!=
0
);
elmTabHelperLast
=
chkAutoSaveReplay
;
elmTabHelperLast
=
chkAutoSaveReplay
;
...
@@ -1250,6 +1253,7 @@ void Game::LoadConfig() {
...
@@ -1250,6 +1253,7 @@ void Game::LoadConfig() {
gameConf
.
enable_bot_mode
=
1
;
gameConf
.
enable_bot_mode
=
1
;
gameConf
.
quick_animation
=
0
;
gameConf
.
quick_animation
=
0
;
gameConf
.
auto_save_replay
=
0
;
gameConf
.
auto_save_replay
=
0
;
gameConf
.
draw_single_chain
=
0
;
gameConf
.
prefer_expansion_script
=
0
;
gameConf
.
prefer_expansion_script
=
0
;
gameConf
.
enable_sound
=
true
;
gameConf
.
enable_sound
=
true
;
gameConf
.
sound_volume
=
0.5
;
gameConf
.
sound_volume
=
0.5
;
...
@@ -1339,6 +1343,8 @@ void Game::LoadConfig() {
...
@@ -1339,6 +1343,8 @@ void Game::LoadConfig() {
gameConf
.
quick_animation
=
atoi
(
valbuf
);
gameConf
.
quick_animation
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"draw_single_chain"
))
{
gameConf
.
draw_single_chain
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"prefer_expansion_script"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"prefer_expansion_script"
))
{
gameConf
.
prefer_expansion_script
=
atoi
(
valbuf
);
gameConf
.
prefer_expansion_script
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"window_maximized"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"window_maximized"
))
{
...
@@ -1469,6 +1475,8 @@ void Game::LoadConfig() {
...
@@ -1469,6 +1475,8 @@ void Game::LoadConfig() {
gameConf
.
quick_animation
=
atoi
(
valbuf
);
gameConf
.
quick_animation
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"draw_single_chain"
))
{
gameConf
.
draw_single_chain
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"prefer_expansion_script"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"prefer_expansion_script"
))
{
gameConf
.
prefer_expansion_script
=
atoi
(
valbuf
);
gameConf
.
prefer_expansion_script
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"window_maximized"
))
{
}
else
if
(
!
strcmp
(
strbuf
,
"window_maximized"
))
{
...
@@ -1636,6 +1644,7 @@ void Game::SaveConfig() {
...
@@ -1636,6 +1644,7 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"bot_deck_path = %s
\n
"
,
linebuf
);
fprintf
(
fp
,
"bot_deck_path = %s
\n
"
,
linebuf
);
fprintf
(
fp
,
"quick_animation = %d
\n
"
,
gameConf
.
quick_animation
);
fprintf
(
fp
,
"quick_animation = %d
\n
"
,
gameConf
.
quick_animation
);
fprintf
(
fp
,
"auto_save_replay = %d
\n
"
,
(
chkAutoSaveReplay
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"auto_save_replay = %d
\n
"
,
(
chkAutoSaveReplay
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"draw_single_chain = %d
\n
"
,
gameConf
.
draw_single_chain
);
fprintf
(
fp
,
"prefer_expansion_script = %d
\n
"
,
gameConf
.
prefer_expansion_script
);
fprintf
(
fp
,
"prefer_expansion_script = %d
\n
"
,
gameConf
.
prefer_expansion_script
);
fprintf
(
fp
,
"window_maximized = %d
\n
"
,
(
gameConf
.
window_maximized
?
1
:
0
));
fprintf
(
fp
,
"window_maximized = %d
\n
"
,
(
gameConf
.
window_maximized
?
1
:
0
));
fprintf
(
fp
,
"window_width = %d
\n
"
,
gameConf
.
window_width
);
fprintf
(
fp
,
"window_width = %d
\n
"
,
gameConf
.
window_width
);
...
@@ -1898,7 +1907,17 @@ void Game::ClearTextures() {
...
@@ -1898,7 +1907,17 @@ void Game::ClearTextures() {
}
}
imageManager
.
ClearTexture
();
imageManager
.
ClearTexture
();
}
}
void
Game
::
CloseDuelWindow
()
{
void
Game
::
CloseGameButtons
()
{
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnCancelOrFinish
->
setVisible
(
false
);
btnSpectatorSwap
->
setVisible
(
false
);
btnShuffle
->
setVisible
(
false
);
wSurrender
->
setVisible
(
false
);
}
void
Game
::
CloseGameWindow
()
{
CloseGameButtons
();
for
(
auto
wit
=
fadingList
.
begin
();
wit
!=
fadingList
.
end
();
++
wit
)
{
for
(
auto
wit
=
fadingList
.
begin
();
wit
!=
fadingList
.
end
();
++
wit
)
{
if
(
wit
->
isFadein
)
if
(
wit
->
isFadein
)
wit
->
autoFadeoutFrame
=
1
;
wit
->
autoFadeoutFrame
=
1
;
...
@@ -1908,34 +1927,32 @@ void Game::CloseDuelWindow() {
...
@@ -1908,34 +1927,32 @@ void Game::CloseDuelWindow() {
wANCard
->
setVisible
(
false
);
wANCard
->
setVisible
(
false
);
wANNumber
->
setVisible
(
false
);
wANNumber
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
wCardImg
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
wCardSelect
->
setVisible
(
false
);
wCardDisplay
->
setVisible
(
false
);
wCardDisplay
->
setVisible
(
false
);
wCmdMenu
->
setVisible
(
false
);
wCmdMenu
->
setVisible
(
false
);
wFTSelect
->
setVisible
(
false
);
wFTSelect
->
setVisible
(
false
);
wHand
->
setVisible
(
false
);
wHand
->
setVisible
(
false
);
wInfos
->
setVisible
(
false
);
wMessage
->
setVisible
(
false
);
wMessage
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
wOptions
->
setVisible
(
false
);
wPhase
->
setVisible
(
false
);
wPhase
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
wSurrender
->
setVisible
(
false
);
wReplayControl
->
setVisible
(
false
);
wReplayControl
->
setVisible
(
false
);
wReplaySave
->
setVisible
(
false
);
wReplaySave
->
setVisible
(
false
);
stHintMsg
->
setVisible
(
false
);
stHintMsg
->
setVisible
(
false
);
stTip
->
setVisible
(
false
);
}
void
Game
::
CloseDuelWindow
()
{
CloseGameWindow
();
wCardImg
->
setVisible
(
false
);
wInfos
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
btnSideOK
->
setVisible
(
false
);
btnSideOK
->
setVisible
(
false
);
btnSideShuffle
->
setVisible
(
false
);
btnSideShuffle
->
setVisible
(
false
);
btnSideSort
->
setVisible
(
false
);
btnSideSort
->
setVisible
(
false
);
btnSideReload
->
setVisible
(
false
);
btnSideReload
->
setVisible
(
false
);
btnLeaveGame
->
setVisible
(
false
);
btnLeaveGame
->
setVisible
(
false
);
btnSpectatorSwap
->
setVisible
(
false
);
btnSpectatorSwap
->
setVisible
(
false
);
btnChainIgnore
->
setVisible
(
false
);
btnChainAlways
->
setVisible
(
false
);
btnChainWhenAvail
->
setVisible
(
false
);
btnCancelOrFinish
->
setVisible
(
false
);
btnShuffle
->
setVisible
(
false
);
wChat
->
setVisible
(
false
);
lstLog
->
clear
();
lstLog
->
clear
();
logParam
.
clear
();
logParam
.
clear
();
lstHostList
->
clear
();
lstHostList
->
clear
();
...
...
gframe/game.h
View file @
9203055e
...
@@ -55,6 +55,7 @@ struct Config {
...
@@ -55,6 +55,7 @@ struct Config {
int
window_height
;
int
window_height
;
bool
resize_popup_menu
;
bool
resize_popup_menu
;
int
auto_save_replay
;
int
auto_save_replay
;
int
draw_single_chain
;
int
prefer_expansion_script
;
int
prefer_expansion_script
;
bool
enable_sound
;
bool
enable_sound
;
bool
enable_music
;
bool
enable_music
;
...
@@ -172,6 +173,8 @@ public:
...
@@ -172,6 +173,8 @@ public:
void
ErrorLog
(
const
char
*
msgbuf
);
void
ErrorLog
(
const
char
*
msgbuf
);
void
initUtils
();
void
initUtils
();
void
ClearTextures
();
void
ClearTextures
();
void
CloseGameButtons
();
void
CloseGameWindow
();
void
CloseDuelWindow
();
void
CloseDuelWindow
();
int
LocalPlayer
(
int
player
);
int
LocalPlayer
(
int
player
);
...
@@ -315,6 +318,7 @@ public:
...
@@ -315,6 +318,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkWaitChain
;
irr
::
gui
::
IGUICheckBox
*
chkWaitChain
;
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
irr
::
gui
::
IGUICheckBox
*
chkDrawSingleChain
;
irr
::
gui
::
IGUIWindow
*
tabSystem
;
irr
::
gui
::
IGUIWindow
*
tabSystem
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
...
@@ -813,8 +817,9 @@ extern Game* mainGame;
...
@@ -813,8 +817,9 @@ extern Game* mainGame;
#define SCROLL_TAB_SYSTEM 371
#define SCROLL_TAB_SYSTEM 371
#define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_REGEX 374
#define CHECKBOX_DRAW_SINGLE_CHAIN 374
#define COMBOBOX_LOCALE 375
#define CHECKBOX_REGEX 375
#define COMBOBOX_LOCALE 376
#define BUTTON_DECK_CODE 389
#define BUTTON_DECK_CODE 389
#define BUTTON_DECK_CODE_SAVE 390
#define BUTTON_DECK_CODE_SAVE 390
...
...
gframe/image_manager.cpp
View file @
9203055e
...
@@ -21,6 +21,8 @@ bool ImageManager::Initial() {
...
@@ -21,6 +21,8 @@ bool ImageManager::Initial() {
tUnknown
=
NULL
;
tUnknown
=
NULL
;
tUnknownFit
=
NULL
;
tUnknownFit
=
NULL
;
tUnknownThumb
=
NULL
;
tUnknownThumb
=
NULL
;
tLoading
=
NULL
;
tThumbLoadingThreadRunning
=
false
;
tAct
=
GetRandomImage
(
TEXTURE_ACTIVATE
);
tAct
=
GetRandomImage
(
TEXTURE_ACTIVATE
);
tAttack
=
GetRandomImage
(
TEXTURE_ATTACK
);
tAttack
=
GetRandomImage
(
TEXTURE_ATTACK
);
if
(
!
tAct
)
if
(
!
tAct
)
...
@@ -127,12 +129,18 @@ void ImageManager::ClearTexture() {
...
@@ -127,12 +129,18 @@ void ImageManager::ClearTexture() {
driver
->
removeTexture
(
tit
->
second
);
driver
->
removeTexture
(
tit
->
second
);
}
}
for
(
auto
tit
=
tThumb
.
begin
();
tit
!=
tThumb
.
end
();
++
tit
)
{
for
(
auto
tit
=
tThumb
.
begin
();
tit
!=
tThumb
.
end
();
++
tit
)
{
if
(
tit
->
second
)
if
(
tit
->
second
&&
tit
->
second
!=
tLoading
)
driver
->
removeTexture
(
tit
->
second
);
driver
->
removeTexture
(
tit
->
second
);
}
}
tMap
[
0
].
clear
();
tMap
[
0
].
clear
();
tMap
[
1
].
clear
();
tMap
[
1
].
clear
();
tThumb
.
clear
();
tThumb
.
clear
();
tThumbLoadingMutex
.
lock
();
tThumbLoading
.
clear
();
while
(
!
tThumbLoadingCodes
.
empty
())
tThumbLoadingCodes
.
pop
();
tThumbLoadingThreadRunning
=
false
;
tThumbLoadingMutex
.
unlock
();
tFields
.
clear
();
tFields
.
clear
();
}
}
void
ImageManager
::
RemoveTexture
(
int
code
)
{
void
ImageManager
::
RemoveTexture
(
int
code
)
{
...
@@ -174,9 +182,11 @@ void ImageManager::ResizeTexture() {
...
@@ -174,9 +182,11 @@ void ImageManager::ResizeTexture() {
driver
->
removeTexture
(
tUnknown
);
driver
->
removeTexture
(
tUnknown
);
driver
->
removeTexture
(
tUnknownFit
);
driver
->
removeTexture
(
tUnknownFit
);
driver
->
removeTexture
(
tUnknownThumb
);
driver
->
removeTexture
(
tUnknownThumb
);
driver
->
removeTexture
(
tLoading
);
tUnknown
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tUnknown
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
CARD_IMG_WIDTH
,
CARD_IMG_HEIGHT
);
tUnknownFit
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
imgWidthFit
,
imgHeightFit
);
tUnknownFit
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
imgWidthFit
,
imgHeightFit
);
tUnknownThumb
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
imgWidthThumb
,
imgHeightThumb
);
tUnknownThumb
=
GetTextureFromFile
(
"textures/unknown.jpg"
,
imgWidthThumb
,
imgHeightThumb
);
tLoading
=
GetTextureFromFile
(
"textures/cover.jpg"
,
imgWidthThumb
,
imgHeightThumb
);
driver
->
removeTexture
(
tBackGround
);
driver
->
removeTexture
(
tBackGround
);
tBackGround
=
GetRandomImage
(
TEXTURE_DUEL
,
bgWidth
,
bgHeight
);
tBackGround
=
GetRandomImage
(
TEXTURE_DUEL
,
bgWidth
,
bgHeight
);
if
(
!
tBackGround
)
if
(
!
tBackGround
)
...
@@ -342,62 +352,122 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
...
@@ -342,62 +352,122 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
else
else
return
mainGame
->
gameConf
.
use_image_scale
?
(
fit
?
tUnknownFit
:
tUnknown
)
:
GetTextureThumb
(
code
);
return
mainGame
->
gameConf
.
use_image_scale
?
(
fit
?
tUnknownFit
:
tUnknown
)
:
GetTextureThumb
(
code
);
}
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureThumb
(
int
code
)
{
int
ImageManager
::
LoadThumbThread
()
{
if
(
code
==
0
)
while
(
true
)
{
return
tUnknownThumb
;
imageManager
.
tThumbLoadingMutex
.
lock
();
auto
tit
=
tThumb
.
find
(
code
);
int
code
=
imageManager
.
tThumbLoadingCodes
.
front
();
int
width
=
CARD_THUMB_WIDTH
*
mainGame
->
xScale
;
imageManager
.
tThumbLoadingCodes
.
pop
();
int
height
=
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
;
imageManager
.
tThumbLoadingMutex
.
unlock
();
if
(
tit
==
tThumb
.
end
())
{
char
file
[
256
];
char
file
[
256
];
sprintf
(
file
,
"expansions/pics/thumbnail/%d.png"
,
code
);
sprintf
(
file
,
"expansions/pics/thumbnail/%d.png"
,
code
);
irr
::
video
::
I
Texture
*
img
=
GetTextureFromFile
(
file
,
width
,
height
);
irr
::
video
::
I
Image
*
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"expansions/pics/thumbnail/%d.jpg"
,
code
);
sprintf
(
file
,
"expansions/pics/thumbnail/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/thumbnail/%d.png"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/thumbnail/%d.png"
),
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/thumbnail/%d.jpg"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/thumbnail/%d.jpg"
),
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/thumbnail/%d.png"
,
code
);
sprintf
(
file
,
"pics/thumbnail/%d.png"
,
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
&&
mainGame
->
gameConf
.
use_image_scale
)
{
if
(
img
==
NULL
&&
mainGame
->
gameConf
.
use_image_scale
)
{
sprintf
(
file
,
"expansions/pics/%d.png"
,
code
);
sprintf
(
file
,
"expansions/pics/%d.png"
,
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"expansions/pics/%d.jpg"
,
code
);
sprintf
(
file
,
"expansions/pics/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.png"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.png"
),
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.jpg"
),
code
);
sprintf
(
file
,
mainGame
->
GetLocaleDir
(
"pics/%d.jpg"
),
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/%d.png"
,
code
);
sprintf
(
file
,
"pics/%d.png"
,
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
if
(
img
==
NULL
)
{
if
(
img
==
NULL
)
{
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
sprintf
(
file
,
"pics/%d.jpg"
,
code
);
img
=
GetTextureFromFile
(
file
,
width
,
height
);
img
=
imageManager
.
driver
->
createImageFromFile
(
file
);
}
}
}
}
tThumb
[
code
]
=
img
;
if
(
img
!=
NULL
)
{
return
(
img
==
NULL
)
?
tUnknownThumb
:
img
;
int
width
=
CARD_THUMB_WIDTH
*
mainGame
->
xScale
;
int
height
=
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
;
if
(
img
->
getDimension
()
==
irr
::
core
::
dimension2d
<
u32
>
(
width
,
height
))
{
img
->
grab
();
imageManager
.
tThumbLoadingMutex
.
lock
();
if
(
imageManager
.
tThumbLoadingThreadRunning
)
imageManager
.
tThumbLoading
[
code
]
=
img
;
imageManager
.
tThumbLoadingMutex
.
unlock
();
}
else
{
irr
::
video
::
IImage
*
destimg
=
imageManager
.
driver
->
createImage
(
img
->
getColorFormat
(),
irr
::
core
::
dimension2d
<
u32
>
(
width
,
height
));
imageScaleNNAA
(
img
,
destimg
);
img
->
drop
();
destimg
->
grab
();
imageManager
.
tThumbLoadingMutex
.
lock
();
if
(
imageManager
.
tThumbLoadingThreadRunning
)
imageManager
.
tThumbLoading
[
code
]
=
destimg
;
imageManager
.
tThumbLoadingMutex
.
unlock
();
}
}
else
{
imageManager
.
tThumbLoadingMutex
.
lock
();
if
(
imageManager
.
tThumbLoadingThreadRunning
)
imageManager
.
tThumbLoading
[
code
]
=
NULL
;
imageManager
.
tThumbLoadingMutex
.
unlock
();
}
imageManager
.
tThumbLoadingMutex
.
lock
();
imageManager
.
tThumbLoadingThreadRunning
=
!
imageManager
.
tThumbLoadingCodes
.
empty
();
if
(
!
imageManager
.
tThumbLoadingThreadRunning
)
break
;
imageManager
.
tThumbLoadingMutex
.
unlock
();
}
imageManager
.
tThumbLoadingMutex
.
unlock
();
return
0
;
}
irr
::
video
::
ITexture
*
ImageManager
::
GetTextureThumb
(
int
code
)
{
if
(
code
==
0
)
return
tUnknownThumb
;
imageManager
.
tThumbLoadingMutex
.
lock
();
auto
lit
=
tThumbLoading
.
find
(
code
);
if
(
lit
!=
tThumbLoading
.
end
())
{
if
(
lit
->
second
!=
NULL
)
{
char
file
[
256
];
sprintf
(
file
,
"pics/thumbnail/%d.jpg"
,
code
);
irr
::
video
::
ITexture
*
texture
=
driver
->
addTexture
(
file
,
lit
->
second
);
// textures must be added in the main thread due to OpenGL
lit
->
second
->
drop
();
tThumb
[
code
]
=
texture
;
}
else
{
tThumb
[
code
]
=
NULL
;
}
tThumbLoading
.
erase
(
lit
);
}
imageManager
.
tThumbLoadingMutex
.
unlock
();
auto
tit
=
tThumb
.
find
(
code
);
if
(
tit
==
tThumb
.
end
())
{
tThumb
[
code
]
=
tLoading
;
imageManager
.
tThumbLoadingMutex
.
lock
();
tThumbLoadingCodes
.
push
(
code
);
if
(
!
tThumbLoadingThreadRunning
)
{
tThumbLoadingThreadRunning
=
true
;
std
::
thread
(
LoadThumbThread
).
detach
();
}
imageManager
.
tThumbLoadingMutex
.
unlock
();
return
tLoading
;
}
}
if
(
tit
->
second
)
if
(
tit
->
second
)
return
tit
->
second
;
return
tit
->
second
;
...
...
gframe/image_manager.h
View file @
9203055e
...
@@ -4,6 +4,7 @@
...
@@ -4,6 +4,7 @@
#include "config.h"
#include "config.h"
#include "data_manager.h"
#include "data_manager.h"
#include <unordered_map>
#include <unordered_map>
#include <queue>
namespace
ygo
{
namespace
ygo
{
...
@@ -25,16 +26,22 @@ public:
...
@@ -25,16 +26,22 @@ public:
irr
::
video
::
ITexture
*
GetTexture
(
int
code
,
bool
fit
=
false
);
irr
::
video
::
ITexture
*
GetTexture
(
int
code
,
bool
fit
=
false
);
irr
::
video
::
ITexture
*
GetTextureThumb
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureThumb
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureField
(
int
code
);
irr
::
video
::
ITexture
*
GetTextureField
(
int
code
);
static
int
LoadThumbThread
();
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tMap
[
2
];
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tMap
[
2
];
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tThumb
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tThumb
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tFields
;
std
::
unordered_map
<
int
,
irr
::
video
::
ITexture
*>
tFields
;
std
::
unordered_map
<
int
,
irr
::
video
::
IImage
*>
tThumbLoading
;
std
::
queue
<
int
>
tThumbLoadingCodes
;
std
::
mutex
tThumbLoadingMutex
;
bool
tThumbLoadingThreadRunning
;
irr
::
IrrlichtDevice
*
device
;
irr
::
IrrlichtDevice
*
device
;
irr
::
video
::
IVideoDriver
*
driver
;
irr
::
video
::
IVideoDriver
*
driver
;
irr
::
video
::
ITexture
*
tCover
[
4
];
irr
::
video
::
ITexture
*
tCover
[
4
];
irr
::
video
::
ITexture
*
tUnknown
;
irr
::
video
::
ITexture
*
tUnknown
;
irr
::
video
::
ITexture
*
tUnknownFit
;
irr
::
video
::
ITexture
*
tUnknownFit
;
irr
::
video
::
ITexture
*
tUnknownThumb
;
irr
::
video
::
ITexture
*
tUnknownThumb
;
irr
::
video
::
ITexture
*
tLoading
;
irr
::
video
::
ITexture
*
tAct
;
irr
::
video
::
ITexture
*
tAct
;
irr
::
video
::
ITexture
*
tAttack
;
irr
::
video
::
ITexture
*
tAttack
;
irr
::
video
::
ITexture
*
tNegated
;
irr
::
video
::
ITexture
*
tNegated
;
...
...
gframe/replay_mode.cpp
View file @
9203055e
...
@@ -234,8 +234,7 @@ void ReplayMode::EndDuel() {
...
@@ -234,8 +234,7 @@ void ReplayMode::EndDuel() {
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
gMutex
.
lock
();
mainGame
->
gMutex
.
lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1501
));
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1501
));
if
(
mainGame
->
wCardSelect
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
unlock
();
mainGame
->
gMutex
.
unlock
();
if
(
auto_watch_mode
)
{
if
(
auto_watch_mode
)
{
...
...
strings.conf
View file @
9203055e
...
@@ -317,6 +317,7 @@
...
@@ -317,6 +317,7 @@
!
system
1262
大师规则3
!
system
1262
大师规则3
!
system
1263
新大师规则
!
system
1263
新大师规则
!
system
1264
大师规则
2020
!
system
1264
大师规则
2020
!
system
1269
数字灵摆图片
!
system
1270
卡片信息
!
system
1270
卡片信息
!
system
1271
消息记录
!
system
1271
消息记录
!
system
1272
清除记录
!
system
1272
清除记录
...
@@ -334,7 +335,7 @@
...
@@ -334,7 +335,7 @@
!
system
1284
中
!
system
1284
中
!
system
1285
大
!
system
1285
大
!
system
1286
特大
!
system
1286
特大
!
system
1287
数字灵摆图片
!
system
1287
只有连锁
1
也显示连锁动画
!
system
1288
语言(重启后生效)
!
system
1288
语言(重启后生效)
!
system
1289
默认
!
system
1289
默认
!
system
1290
忽略对方发言
!
system
1290
忽略对方发言
...
...
system.conf
View file @
9203055e
...
@@ -38,6 +38,7 @@ enable_bot_mode = 1
...
@@ -38,6 +38,7 @@ enable_bot_mode = 1
bot_deck_path
= ./
windbot
/
Decks
bot_deck_path
= ./
windbot
/
Decks
quick_animation
=
1
quick_animation
=
1
auto_save_replay
=
1
auto_save_replay
=
1
draw_single_chain
=
0
window_maximized
=
0
window_maximized
=
0
window_width
=
1024
window_width
=
1024
window_height
=
640
window_height
=
640
...
...
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