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YGOPRO-520DIY
ygopro
Commits
89eecedd
Commit
89eecedd
authored
Mar 28, 2025
by
nanahira
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tweaks
parent
a8aa8de3
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gframe/sound_manager.cpp
gframe/sound_manager.cpp
+6
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gframe/sound_manager.cpp
View file @
89eecedd
...
@@ -324,9 +324,15 @@ void SoundManager::PlayCustomSound(char* SoundName) {
...
@@ -324,9 +324,15 @@ void SoundManager::PlayCustomSound(char* SoundName) {
#ifdef YGOPRO_USE_AUDIO
#ifdef YGOPRO_USE_AUDIO
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
if
(
!
mainGame
->
chkEnableSound
->
isChecked
())
return
;
return
;
#ifdef YGOPRO_USE_MINIAUDIO
ma_engine_set_volume
(
&
engineSound
,
mainGame
->
gameConf
.
sound_volume
);
ma_engine_set_volume
(
&
engineSound
,
mainGame
->
gameConf
.
sound_volume
);
ma_engine_play_sound
(
&
engineSound
,
SoundName
,
nullptr
);
ma_engine_play_sound
(
&
engineSound
,
SoundName
,
nullptr
);
#endif
#endif
#ifdef YGOPRO_USE_IRRKLANG
engineSound
->
setSoundVolume
(
mainGame
->
gameConf
.
sound_volume
);
engineSound
->
play2D
(
SoundName
);
#endif
#endif
}
}
void
SoundManager
::
StopBGM
()
{
void
SoundManager
::
StopBGM
()
{
#ifdef YGOPRO_USE_MINIAUDIO
#ifdef YGOPRO_USE_MINIAUDIO
...
...
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